Damn you Elthina!!!
#76
Posté 16 novembre 2011 - 10:30
Even more frustratingly, you may only get certain information if you happen to overhear a random dialogue by a passerby - hence some posters saying they overhear a templar whipping a mage, which to date I have never come across. Or you have to take certain companions with you to overhear the conversation they have with other companions that give you an insight into what may be going on. For example, Sebastian telling Averline that Meredith is no longer taking Elthina's advice and Averline responding that they should continue to support Meredith. Plus you only get to learn certain things about Anders if you romance him and other things if you rival him. On top of all that are the short stories that have been issued about the companions, which influence how people view them and which should have been information included within the game. Again I would quote Anders, at one point he is telling Merrill about looking down and seeing blood on your hands and realising it is not your own, etc, and what he is alluding to is the incident in his short story but without knowing it you are left wondering, what is he talking about?
Since your views are influenced by the information received, this accounts for why there is so much argument because essentially you can be playing a completely different account from one game to the next, which is great from the point of view of replayability but not so good when it comes to debating what actually went on.
#77
Posté 17 novembre 2011 - 12:14
AlexXIV is correct in that the game should provide all the information which it does but only on repeated playthroughs may you see or hear certain events.
For example in DAO you can get either the metal ore event or the sword in the stone event not both. The metal ore or star metal is used in the Warden Keep dlc, but finding the ore occurs in Origins whether you have the dlc or not. You just cannot use it. Stone Prisoner expands on the Anvil of the Void quest and appears in the collector's and ultimate edition for Origins.
The game gives you all the information to complete them but you will not see everything in one runthrough. If you add the dlc it is even more so.
Modifié par Realmzmaster, 17 novembre 2011 - 12:16 .
#78
Posté 17 novembre 2011 - 04:33
#79
Posté 17 novembre 2011 - 05:38
dragonflight288 wrote...
Hmm...I've played Origins roughly seven times and I never got a sword in the stone event. Just the starmetal.
The encounter occurs in the Strange Wood and is extremely rare. Your character can pick up Axameter. It is a play off of Monty Python and the Holy Grail also the Sword in the Stone.
#80
Posté 17 novembre 2011 - 09:09
Realmzmaster wrote...
dragonflight288 wrote...
Hmm...I've played Origins roughly seven times and I never got a sword in the stone event. Just the starmetal.
The encounter occurs in the Strange Wood and is extremely rare. Your character can pick up Axameter. It is a play off of Monty Python and the Holy Grail also the Sword in the Stone.
Apparently it's bugged for the PS3 (and Xbox?)... Cuz I've played Dragon age with every origins, and never was able to find, no matter how long or how many times I went from Denerim to Brecilian Forest and in reverse...
Besides what do they mean with 'Lucky'? http://dragonage.wik...m/wiki/Axameter
#81
Posté 17 novembre 2011 - 01:48
#82
Posté 20 novembre 2011 - 07:26
AlexXIV wrote...
I am not so much bothered about side quests of any sort, not even if you can find ancient lore or history records in DLCs or books. But decision-making things that would be important for example for the choice to side with templars or mages should be given in the main game and not on a random basis that you either have to play 100 times to experience it once or have to look up on the internet because there the chance is high that one of 100 experienced it. Especially since probably not everyone is looking up the internet for their games.
So you never do any side quests?
#83
Posté 20 novembre 2011 - 07:32
This is Zen meets quantum mechanics, but I tell you this:AlexXIV wrote...
But decision-making things that would be important for example for the choice to side with templars or mages should be given in the main game and not on a random basis that you either have to play 100 times to experience it once or have to look up on the internet because there the chance is high that one of 100 experienced it.
If you don't find a particular "decision-making thing" in the game, then it doesn't exist. Your decision is based on anything YOU find or learn, not on things that someone else finds or learns. Because your "current playthrough Hawke" is the only Hawke that counts.
Modifié par Marvin_Arnold, 20 novembre 2011 - 07:32 .
#84
Posté 20 novembre 2011 - 08:13
So you come to the Forums and it is clear that you are missing some vital information from your game because it is contained in a DLC. Sister Nightingale should have been part of the basic game because at least then you are aware that the mage freedom movement is not just something that Anders started in Kirkwall but has been going on throughout Thedas and that apparently all eyes are on Kirkwall, as the major Templar powerbase in the east. At the very least, the codex on the Resolutionists should have been in the basic game and I am sure it wasn't because it was the Sister Nightingale encounter which triggered it.





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