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Damn you Elthina!!!


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#76
Gervaise

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No you are not stupid. I had the same problem when I first came to the Forums having only played the core game and I kept thinking, what are they talking about. Then I bought the Exiled Prince DLC and certain aspects started to make more sense. Plus you have to play through and spare certain people to get certain dialogue, so one run through I had to deliberately select all the options that I would normally reject, just to find out what was said. To give an example, you only discover about Meredith's sister if you choose to side with her at the beginning of Act 3.

Even more frustratingly, you may only get certain information if you happen to overhear a random dialogue by a passerby - hence some posters saying they overhear a templar whipping a mage, which to date I have never come across. Or you have to take certain companions with you to overhear the conversation they have with other companions that give you an insight into what may be going on. For example, Sebastian telling Averline that Meredith is no longer taking Elthina's advice and Averline responding that they should continue to support Meredith. Plus you only get to learn certain things about Anders if you romance him and other things if you rival him. On top of all that are the short stories that have been issued about the companions, which influence how people view them and which should have been information included within the game. Again I would quote Anders, at one point he is telling Merrill about looking down and seeing blood on your hands and realising it is not your own, etc, and what he is alluding to is the incident in his short story but without knowing it you are left wondering, what is he talking about?

Since your views are influenced by the information received, this accounts for why there is so much argument because essentially you can be playing a completely different account from one game to the next, which is great from the point of view of replayability but not so good when it comes to debating what actually went on.

#77
Realmzmaster

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Gervaise is correct. If you pre-ordered and got the Collector's edition the Exiled Prince and Black Emporium came with it. If you got the standard edition it did not. Many on the forum had the Collector's edition so had more insight to some of the events.

AlexXIV is correct in that the game should provide all the information which it does but only on repeated playthroughs may you see or hear certain events.

For example in DAO you can get either the metal ore event or the sword in the stone event not both. The metal ore or star metal is used in the Warden Keep dlc, but finding the ore occurs in Origins whether you have the dlc or not. You just cannot use it. Stone Prisoner expands on the Anvil of the Void quest and appears in the collector's and ultimate edition for Origins.

The game gives you all the information to complete them but you will not see everything in one runthrough. If you add the dlc it is even more so.

Modifié par Realmzmaster, 17 novembre 2011 - 12:16 .


#78
dragonflight288

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Hmm...I've played Origins roughly seven times and I never got a sword in the stone event. Just the starmetal.

#79
Realmzmaster

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dragonflight288 wrote...

Hmm...I've played Origins roughly seven times and I never got a sword in the stone event. Just the starmetal.


The encounter occurs in the Strange Wood and is extremely rare. Your character can pick up Axameter. It is a play off of Monty Python and the Holy Grail also the Sword in the Stone.

#80
heiveldboy

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Realmzmaster wrote...

dragonflight288 wrote...

Hmm...I've played Origins roughly seven times and I never got a sword in the stone event. Just the starmetal.


The encounter occurs in the Strange Wood and is extremely rare. Your character can pick up Axameter. It is a play off of Monty Python and the Holy Grail also the Sword in the Stone.



Apparently it's bugged for the PS3 (and Xbox?)... Cuz I've played Dragon age with every origins, and never was able to find, no matter how long or how many times I went from Denerim to Brecilian Forest and in reverse...
Besides what do they mean with 'Lucky'? http://dragonage.wik...m/wiki/Axameter

#81
AlexXIV

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I am not so much bothered about side quests of any sort, not even if you can find ancient lore or history records in DLCs or books. But decision-making things that would be important for example for the choice to side with templars or mages should be given in the main game and not on a random basis that you either have to play 100 times to experience it once or have to look up on the internet because there the chance is high that one of 100 experienced it. Especially since probably not everyone is looking up the internet for their games.

#82
heiveldboy

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AlexXIV wrote...

I am not so much bothered about side quests of any sort, not even if you can find ancient lore or history records in DLCs or books. But decision-making things that would be important for example for the choice to side with templars or mages should be given in the main game and not on a random basis that you either have to play 100 times to experience it once or have to look up on the internet because there the chance is high that one of 100 experienced it. Especially since probably not everyone is looking up the internet for their games.


So you never do any side quests?

#83
Marvin_Arnold

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AlexXIV wrote...

But decision-making things that would be important for example for the choice to side with templars or mages should be given in the main game and not on a random basis that you either have to play 100 times to experience it once or have to look up on the internet because there the chance is high that one of 100 experienced it.

This is Zen meets quantum mechanics, but I tell you this: 

If you don't find a particular "decision-making thing" in the game, then it doesn't exist. Your decision is based on anything YOU find or learn, not on things that someone else finds or learns. Because your "current playthrough Hawke" is the only Hawke that counts.

Modifié par Marvin_Arnold, 20 novembre 2011 - 07:32 .


#84
Gervaise

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Marvin_Arnold: To be fair to AlexXIV I did exactly what you said the first time I played the game. My decisions were entirely based on what I encountered in the basic game, so I thought my decisions were only related to what had occurred in Kirkwall. Thus, so far as I was aware, it was a case of siding with the controlling power, that is the Templars out of self interest and survival instinct, or taking the braver and more moral path of defending the Circle Mages, whom I knew were not guilty of the bombing of the Chantry and so were innocent of the crime for which they had been condemned. The first inkling I got that this was not how other people viewed it was when Varric said to Hawke "I don't know that I agree with helping dangerous people to run amoke." Anders seemed to think his action would have major repercussions but you could put that down to his delusions. Then Orsino says about how their only hope is in the other Circles, which seemed odd considering those Circles would not likely even get to hear of it, or the precise details of it, if we made it out alive. Then in the epilogue we are told that the events of Kirkwall had caused a major rebellion in the rest of Thedas with all the Circles having gone. To be honest, it didn't make sense on the basis of the information given in game.

So you come to the Forums and it is clear that you are missing some vital information from your game because it is contained in a DLC. Sister Nightingale should have been part of the basic game because at least then you are aware that the mage freedom movement is not just something that Anders started in Kirkwall but has been going on throughout Thedas and that apparently all eyes are on Kirkwall, as the major Templar powerbase in the east. At the very least, the codex on the Resolutionists should have been in the basic game and I am sure it wasn't because it was the Sister Nightingale encounter which triggered it.