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Assassin's Creed: Revelations Discussion


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#26
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Il Divo wrote...
Executing a hook and run is probably one of the most fun gameplay elements I've seen Ubisoft add. For the first time since AC1, I actually find it more enjoyable to run away from guards instead of taking them down with my elite sword skills.


Yeah, the hook is great for horizontal running, its okay for vertical too, but I find the vertcial hook climbing animations a little too slow.

I love hooking across those hanging barrels, that always is fun.

#27
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 I'm about half way through the game and these are my thoughts:

-This game is glitchy and I never thought I'd be saying that about an Assassin's Creed title. More than once, I've come across guards stuck inside the roof tops and there are these strange moments where after bumping into a box of produce, Ezio starts humping it.

-Some of the characters' faces are just lifeless. Their expression never changes. One would think that with the developers recording the actors' facial expressions, they'd avoid this problem, but it's even worse here than in the previous AC games. 

-I was able to stomach the bad AI in previous AC games, but what I've seen in Revelations is just atrocious.

Still, the positives outweigh the negatives:

-I like how the memory fragments actually have a purpose in the games than just serving as collectables.

-Speaking of memory fragments, I'm really digging the Desmond missions. I've heard other people complaining about the fact that they're first person platformers, but to me, I can't see them being anything else. It also adds some variety to the game.

-I actually like the Den Defense minigame, even if it feels... tacked on.

-Bombcrafting is nice.

-Kudos to whoever wrote the mission where you impersonate a bunch of Italian minstrels.

Modifié par Capt. Obvious, 23 novembre 2011 - 07:54 .


#28
Paradocs

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**SPOILERS MAY FOLLOW**




Okay, so I just beat the game last night. I have to say that I liked it, even if I do hate endings with a passion... seriously going to miss Ezio and Altaïr, assuming they play no role in the next game. At the same time, though, it was nice to see some more of their background.

I liked learning more about Desmond; the inside of the Animus was pretty cool. I'd have really liked to see more development in the present day plot, though. I'd also have liked to actually play a sequence with Desmond more like what we saw in the previous games--I'm obviously biased here, but I HATE first-person, so the first-person platforming sequences frustrated me at times.

The ending was also very intriguing. It wasn't Brotherhood-level craziness, but it did give hints at what's to come, even if we did already have a good idea.

I think my main mistake with this game was expecting the present day plot (what I really wanted to see) to move forward more, but after playing it I realize that this game was more geared toward finishing the stories of Ezio and Altaïr. The game gave me some mindless fun for a while, and while I'm possibly being too picky, I'm a bit disappointed that I didn't find more out about the overarching plot of the entire series.

#29
frustratemyself

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Just finished the game now and absolutely loved it.

I enjoyed the story for Revelations more than Brotherhood. My level of enjoyment was back up to where it was with 2.

The hookblade was an all-round awesome addition. The bombs were a cool idea but I didn't actually use them much except for one particular quest in one of the earlier memory sequences.

The Desmond sequences were pretty cool too. Nice to get some more of his story and they were pretty trippy too. The visual of them gave it a surreal disconnect like watching yourself from outside your body when you had the audio memories and the images up on the walls.
The first person was different too, I didn't love it from a maneuverability perspective but the difficulty level of it was about right.

Very happy with overall.

#30
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I finished the game three hours ago, and this might be the best Assassin's Creed game yet. Of course, the game still feels outdated at times, especially with the engine showing it's age and looking back, it would have been logical for Ubisoft to just move on to another assassin, or better yet, move the modern day plot forward. But on the other hand, they developed both Ezio and Altair's characters magnificently.

Also, does anyone else feel that the writing team tried to make the Templars more sympathetic? When Ezio blew up the boxes of gunpowder, he destroyed a whole underground community. Let's not forget that when Ezio was escaping the cave, everyone else was doing the same and you can hear them wheezing and coughing as they're running out. For a while, they almost made Ezio look like the villain and Manual the victim.

Anyway, I'm glad that Ubisoft is done with Altair and Ezio's story arcs. Judging by the ending, it seems that there is nothing stopping them from ending Desmond's story in the next game.

Modifié par Capt. Obvious, 25 novembre 2011 - 09:54 .


#31
Il Divo

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Capt. Obvious wrote...

Anyway, I'm glad that Ubisoft is done with Altair and Ezio's story arcs. Judging by the ending, it seems that there is nothing stopping them from ending Desmond's story in the next game.


Pretty much. Ubisoft has promised that AC3 will conclude the plot started in AC1. The interesting question everyone is up in arms over is whether Ubisoft is actually going to bring in a third ancestor for AC3.

#32
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Il Divo wrote...

Pretty much. Ubisoft has promised that AC3 will conclude the plot started in AC1. The interesting question everyone is up in arms over is whether Ubisoft is actually going to bring in a third ancestor for AC3.


No. Lucy, darn it. What's going on with Lucy?!

#33
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Paradocs wrote...

***SPOILERS***






Il Divo wrote...

Pretty much. Ubisoft has promised that AC3 will conclude the plot started in AC1. The interesting question everyone is up in arms over is whether Ubisoft is actually going to bring in a third ancestor for AC3.


No. Lucy, darn it. What's going on with Lucy?!


She's dead. The real question is: why did Juno kill her? They also haven't explained to us what the hell Subject 16 was trying to tell us in Brotherhood! I just hope they can answer all these questions in the next game. I would hate for this series to pull a LOST, if you know what I mean.

#34
Rockworm503

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I only played the first couple hours so far but enjoying it.
It feels more of a sequel than another expansion so its got that up from Brotherhood.

#35
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Capt. Obvious wrote...

Paradocs wrote...

***SPOILERS***






Il Divo wrote...

Pretty much. Ubisoft has promised that AC3 will conclude the plot started in AC1. The interesting question everyone is up in arms over is whether Ubisoft is actually going to bring in a third ancestor for AC3.


No. Lucy, darn it. What's going on with Lucy?!


She's dead. The real question is: why did Juno kill her? They also haven't explained to us what the hell Subject 16 was trying to tell us in Brotherhood! I just hope they can answer all these questions in the next game. I would hate for this series to pull a LOST, if you know what I mean.




I refuse to accept that.

#36
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Paradocs wrote...

Capt. Obvious wrote...

Paradocs wrote...

***SPOILERS***






Il Divo wrote...

Pretty much. Ubisoft has promised that AC3 will conclude the plot started in AC1. The interesting question everyone is up in arms over is whether Ubisoft is actually going to bring in a third ancestor for AC3.


No. Lucy, darn it. What's going on with Lucy?!


She's dead. The real question is: why did Juno kill her? They also haven't explained to us what the hell Subject 16 was trying to tell us in Brotherhood! I just hope they can answer all these questions in the next game. I would hate for this series to pull a LOST, if you know what I mean.




I refuse to accept that.


Hopefully, Ubisoft will stick true to it's word and end Desmond's story in the next Assassin's Creed game so they won't go back to making each game with a 1 year deadline. 

Hopefully.

#37
Rockworm503

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I can't figure out the Den defense minigame. Twice now I've lost because the siege weapon at the end just tore through my barriers like their nothing. Is there some trick I'm not getting?

#38
Andarthiel_Demigod

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Rockworm503 wrote...

I can't figure out the Den defense minigame. Twice now I've lost because the siege weapon at the end just tore through my barriers like their nothing. Is there some trick I'm not getting?

^ This.
I've just finished the Romanie mission and almost filled up my assassin line up and I've refrained from trying to do that mini-game. It's realtively easy at the start but then they always bring in a greek fire siege engine and I've tried so many different methods but nothing seems to work against this damn thing.

#39
Il Divo

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Andarthiel_Demigod wrote...

^ This.
I've just finished the Romanie mission and almost filled up my assassin line up and I've refrained from trying to do that mini-game. It's realtively easy at the start but then they always bring in a greek fire siege engine and I've tried so many different methods but nothing seems to work against this damn thing.


Honestly, I find that it's better to just avoid the minigame altogether. I'm loving Revelations, but I really don't see what Ubisoft was thinking with that. One point someone explained to me: I thought when you are notorious, there's a random chance that Templars might attack your den. That's not actually true. If you're notorious and perform noticeable actions (kill guards, climb roofs, etc), that increases the likelihood of a Den Attack.

Best method I've found is to just walk around and bribe heralds until I go back to incognito.

#40
Andarthiel_Demigod

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Il Divo wrote...

Andarthiel_Demigod wrote...

^ This.
I've just finished the Romanie mission and almost filled up my assassin line up and I've refrained from trying to do that mini-game. It's realtively easy at the start but then they always bring in a greek fire siege engine and I've tried so many different methods but nothing seems to work against this damn thing.


Honestly, I find that it's better to just avoid the minigame altogether. I'm loving Revelations, but I really don't see what Ubisoft was thinking with that. One point someone explained to me: I thought when you are notorious, there's a random chance that Templars might attack your den. That's not actually true. If you're notorious and perform noticeable actions (kill guards, climb roofs, etc), that increases the likelihood of a Den Attack.

Best method I've found is to just walk around and bribe heralds until I go back to incognito.

Indeed, that's what I do now. I found that they are contested for quite a long time and usually the Assassins win anyway without your help but if the Templars do win, I just take it back(takes about 5 mins).

Modifié par Andarthiel_Demigod, 02 décembre 2011 - 05:45 .


#41
Il Divo

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Andarthiel_Demigod wrote...

Indeed, that's what I do now. I found that they are contested for quite a long time and usually the Assassins win anyway without your help but if the Templars do win, I just take it back(takes about 5 mins).


Oh wow, it's possible for the assassins to win without aid? Damn, I really never let it reach that point and would just rush on over to the den. Still, learned something new. It should help to relieve some stress on Den Defense.  

#42
Rockworm503

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I treat it like anything else in these games.
I never rush to do anything in a open world game like this and Assassin's Creed is no exception.
I do the minigame if I'm near a den being attacked but I don't go running to it right away.
I find the minigame fun so I like doing them I just want to know if there's a strategy to it because from where I'm sitting it feels like its just luck.

#43
BASARAfreak

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If you are a PC Gamer never buy any games from Ubisoft because they think all PC Gamers are pirates.

#44
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Rockworm503 wrote...

I can't figure out the Den defense minigame. Twice now I've lost because the siege weapon at the end just tore through my barriers like their nothing. Is there some trick I'm not getting?


Try using cannon balls and bombers. Rifleman are effective in numbers, but it's also best if you put at least one in each group. In fact, never waste your time with crossbow man. I suggest you loot the corpses of your enemies as much as you can so you can upgrade your barricades. Speaking of barricades, only use cannon barricades(if you can) and only place  bombers behind them in case enemies get near them. Victory is possible, but there's definitely a learning curve to it.

#45
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I only just started playing the Assassin's Creed series a couple months ago, so I had a good amount of momentum going into playing Revelations. Which might have been a bit of a bad thing in the end, because initially it felt like I had never stopped playing Brotherhood and was only going through the motions. And I was, because I had it in my mind to capture every den and climb every viewpoint I could before Yusuf even had a chance to show me how to make any bombs. .... It would have been so much easier to those if I had those bombs.

Anyway, then the actual game got rolling, and I found I really didn't want to get distracted with the Mediterranean defense or defending and then (inevitably) recapturing my dens all the time. So I found if I'm really committed to getting through the single player story, that story is pretty damn short. And maybe they always were, but see, the advantage to playing the three other games a couple months ago is that they all came with DLC and they were new and shiny. I loved exploring Rome. I would have loved to zipline through Constantinople just as much, but there are a lot of riflemen on those rooftops giving me crap about it.

Anyway, I liked Altair's story. I liked Ezio's story, I liked Ezio's method of reaching out to Desmond. Then I watched Assassin's Creed Embers and I was all "Can I lie my head in your bosoms? I think I have to cry." I was really hoping to see much more interaction between Subject 16 and Desmond, especially since 16 seemed to go from cynicism to despair to genuine savior. I don't think we'll ever know what drove 16 to help Desmond as much as he did, especially since he had all the reason in the world to think the whole situation sucked.

But, okay, seriously, the gameplay isn't wowing me enough to justify paying for a new one every year, so the only thing going for it is that I want to know where the story goes. It better go somewhere.

#46
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I finsihed the game a few weeks ago and I'm eagerly awaiting AC 3 now. I've been wanting more Desmond stuff since Brotherhood and was dissapointeed that after getting the electricity working there wasn't much desmond happening besides funny dialogue and email reading. Iw anted more desmond in revelations and I got it with his missions. they were engaging and challenging with the blocks. I LOVED when Ezio spoke to desmond. It was almost surreal and gae me gooseumps. I also liked that 16 almost seemed to turn on desmond but in the end he ultimately saved him from being deleted. The ending cinematic was just...wow and the ending was great. As I said I want AC 3, NOW.

#47
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I didn't care for this entry much. I really like the way it ended, but everything until that point felt like I was just going through the motions.

Constantinople just plain didn't hold my interest the same way as Rome did. Yeah, it was all city, but it looked pretty much the same regardless of where you went, except for a handful of landmarks (basically, the stuff you could purchase). It felt less vibrant and alive than any of the areas in AC2 or Brotherhood, despite not being able to run around because there were so many people on the ground level. The world map alone was somewhat frustrating me. Instead of the stylized one you got in the other games, this one they opted for an aerial map...where you can't really make out any of the streets or details, so it would have been just as effective as a gigantic black screen with icons posted all over.

The bomb's were a cool idea, but ultimately I barely used them. The caltrop bomb, for example, never worked the way it was supposed to. I regularly saw enemies run right across it without even slowing down. There was really no reason to use them unless the game told you specifically to do so. Most of the missions where they could have come in handy actually happen BEFORE you get them.

There wasn't much in the way of assassinations. For the most part it was running from A to B, fighting a large group of enemies, run back to C, repeat. There were really only 2 assassinations that stood out to me, and they were both in chapter 6, when you leave Constantinople. One was a bit character, a jailor that was torturing the single serving friend of another bit character that had like 5 lines of dialog in the whole game...all of them condescending towards you. In general there wasn't really a central villain. I don't mind the whole guessing game, but I wasn't really sure of what was going on the whole game. I couldn't tell what missions I was doing to improve Constantinople, and what I was doing for my own personal mission. They tried to make them overlap too much. The Templars didn't really have a strong presence...they kind of just went "hey, that guy you were gonna kill anyways? Turns out, he's a templar too"

Ezio destroying a whole city and suffocating god knows how many people is alright because he tried to kill a Templar leader...but when a group of beggar women push me into guards and start a huge brawl and I end up killing one of them, I get an error message saying "Ezio didn't kill civilians, do it again and you'll be 'desynchronized'"...made me laugh every time.

I didn't like the Altair missions. It was cool seeing him again, and knowing what he grew into...but they were 100% combat based, and all took place in Masyaf. I would have preferred quick cutscenes...or full fledged missions. But instead it was "fight your way into the palace" "fight your way out of the palace, with an escort" "fight your way into the palace, as an old man" "fight your way out of the palace, as an even older man! with 2 escorts!"

Desmonds memory sections were...interesting. Made me want to go back and play half-life 2 for the physics puzzles. There just wasn't enough there...again, learning his backstory was cool, but it seemed like it could have easily been handled in a few lines of dialog.

And yeah, the den defense game...another good concept terribly executed. Why were you on the same level as everyone else? You had a huge tower with a viewpoint on it not 20 meters away! Would have been nice to AT LEAST get a better vantage point...if not a better method for taking out the siege units and stalkers.

And I dont' really feel like it wrapped everything up all that nice. Didn't give me too much in the way of answers, other than who Ezio hooked up with. They did a good job with that for the most part...but then during the last couple of chapters it seemed like they went "oh no, the games almost over, we gotta get her involved as an assassin". She didn't seem to have much of a reaction to finding out that Ezio has spent the last 30+ years killing some of the most powerful men in the world.

Modifié par DukeOfNukes, 04 décembre 2011 - 10:16 .


#48
FedericoV

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I've started to play it yesterday: it seems a fine game but the gameplay is staling a bit and differently from Brotherhood, the game shows its short development cycle.

The greatest weakness is the lack of cohesion between the main storyline, the side mission and Desmond's storyline: the side quests are the real meat of the game but they are a little bit distracting and does not fit in the flow of the game as well as Brotherhood. Moreover, Istambul does not seem as breath taking as Rome, Florence and Venice.

Having said that, if you're a fan of the franchise as I am and like the metaplot (wich I admit is silly and a little bit convoluted... but what can I do, I'm a sucker for conspiracy theories) you should buy the game. If not I would skip that one.

#49
FedericoV

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After the second day of AC:R, I want to add a note on bombs. Many reviews I read complained about the supposed difficulty and usefulness of bombs. Well, I must say that those reviewers are brainless.

Those kind of reviews are one of the causes of the general decadence of the gaming media in term of challenge and variety. Anything that asks a little bit of effort from the player, even a learning curve of 5 minutes is criticized by those supposed reviewers. Those reviewers seems to want a game that plays itself with a "I win" button.

Bombs in AC:R are a very simple, intuitive and rewarding system. It's optional but if you care to make Piri Reis mission and learn the basics, the gameplay become much more interesting, tactical and fun (and easier). Some bombs are really situational but you are not forced to use them all. Using bombs you really feel like an assassin/rogue who uses tricks and brain to win the fight.

Modifié par FedericoV, 05 décembre 2011 - 11:04 .


#50
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Having completed Revelations last night I've gotta say I hardly ever used much of the bomb crafting system, specifically I'd still use them in actual combat though that was because bombs are quite buy from merchants in game and some enemies carry them to be looted. I just think they were added as an alternative to hidden blade assassinations.



POSSIBLE SPOILERS BELOW (for those that haven't got that far)
!



Two key scenes that stood out and really made me think 'Oh wow!'; first when the Animus is about to delete Desmond and Subject 16 and 16 somehow stops Desmond from getting wiped and ends up sacrificing himself (again) was very surprising considering he was pretty snarky towards Desmond. The other being the scene where Ezio gets inside the Masyaf library only to find Altair's remains and another Apple of Eden and shortly thereafter starts speaking to Desmond somehow realizing that he is being watched through his memories being relived.

Personally think that the developers were ambitious with this game's design knowing that they had a seemingly aging engine and another short development time from the last game and I would say they're 50/50-hit and miss. The Den Defense and the Desmond's Journey gameplay modes are not gonna please everyone but they are optional to a degree and in some ways if you can past those flaws they actually add more to the game.

Modifié par Seeker Sparrow, 27 décembre 2011 - 12:21 .