I didn't care for this entry much. I really like the way it ended, but everything until that point felt like I was just going through the motions.
Constantinople just plain didn't hold my interest the same way as Rome did. Yeah, it was all city, but it looked pretty much the same regardless of where you went, except for a handful of landmarks (basically, the stuff you could purchase). It felt less vibrant and alive than any of the areas in AC2 or Brotherhood, despite not being able to run around because there were so many people on the ground level. The world map alone was somewhat frustrating me. Instead of the stylized one you got in the other games, this one they opted for an aerial map...where you can't really make out any of the streets or details, so it would have been just as effective as a gigantic black screen with icons posted all over.
The bomb's were a cool idea, but ultimately I barely used them. The caltrop bomb, for example, never worked the way it was supposed to. I regularly saw enemies run right across it without even slowing down. There was really no reason to use them unless the game told you specifically to do so. Most of the missions where they could have come in handy actually happen BEFORE you get them.
There wasn't much in the way of assassinations. For the most part it was running from A to B, fighting a large group of enemies, run back to C, repeat. There were really only 2 assassinations that stood out to me, and they were both in chapter 6, when you leave Constantinople. One was a bit character, a jailor that was torturing the single serving friend of another bit character that had like 5 lines of dialog in the whole game...all of them condescending towards you. In general there wasn't really a central villain. I don't mind the whole guessing game, but I wasn't really sure of what was going on the whole game. I couldn't tell what missions I was doing to improve Constantinople, and what I was doing for my own personal mission. They tried to make them overlap too much. The Templars didn't really have a strong presence...they kind of just went "hey, that guy you were gonna kill anyways? Turns out, he's a templar too"
Ezio destroying a whole city and suffocating god knows how many people is alright because he tried to kill a Templar leader...but when a group of beggar women push me into guards and start a huge brawl and I end up killing one of them, I get an error message saying "Ezio didn't kill civilians, do it again and you'll be 'desynchronized'"...made me laugh every time.
I didn't like the Altair missions. It was cool seeing him again, and knowing what he grew into...but they were 100% combat based, and all took place in Masyaf. I would have preferred quick cutscenes...or full fledged missions. But instead it was "fight your way into the palace" "fight your way out of the palace, with an escort" "fight your way into the palace, as an old man" "fight your way out of the palace, as an even older man! with 2 escorts!"
Desmonds memory sections were...interesting. Made me want to go back and play half-life 2 for the physics puzzles. There just wasn't enough there...again, learning his backstory was cool, but it seemed like it could have easily been handled in a few lines of dialog.
And yeah, the den defense game...another good concept terribly executed. Why were you on the same level as everyone else? You had a huge tower with a viewpoint on it not 20 meters away! Would have been nice to AT LEAST get a better vantage point...if not a better method for taking out the siege units and stalkers.
And I dont' really feel like it wrapped everything up all that nice. Didn't give me too much in the way of answers, other than who Ezio hooked up with. They did a good job with that for the most part...but then during the last couple of chapters it seemed like they went "oh no, the games almost over, we gotta get her involved as an assassin". She didn't seem to have much of a reaction to finding out that Ezio has spent the last 30+ years killing some of the most powerful men in the world.
Modifié par DukeOfNukes, 04 décembre 2011 - 10:16 .