This should be extremely obvious, but a bow would not usable at all without a string. It would be a useless chunk of wood.
Epic, epic fail, Bioware. You suck.
Modifié par TheButterflyEffect, 14 novembre 2011 - 01:02 .
Modifié par TheButterflyEffect, 14 novembre 2011 - 01:02 .
Guest_Cthulhu42_*
Better safe than sorry *kicks it again - WHERE ARE THOSE BOWSTRINGS AND CLOAKS BIOWARE?!addiction21 wrote...
That poor dead horse.
Modifié par Pedro BR, 14 novembre 2011 - 01:51 .
Pedro BR wrote...
Better safe than sorry *kicks it again - WHERE ARE THOSE BOWSTRINGS AND CLOAKS BIOWARE?!addiction21 wrote...
That poor dead horse.
Modifié par bleetman, 14 novembre 2011 - 01:58 .
But I thought a wizard did it.seraphymon wrote...
*kicks it again* People giving the argument of magic and that it gives the excuse of laxck of bowstrings is BS. JUst like why is there is even a need for staves for mages then? Why would there be a need for alot of things? its all revelant.
Precisely. Because that string is all that important.bleetman wrote...
I'm going to go out on a limb here and assume that the existence of bow strings is not news to anyone involved in DA2's development.
Having said that, Hawke doesn't even draw arrows from his/her quiver anymore. Varric seemingly never loads his crossbow, which is capable of semi automatic and burst fire. Both are capable of apparently conjuring an exploding (?) arrow from thin air, as well as performing a sustained barrage over a specified area by themselves, firing several dozen arrows in one go in such a way that they continue to rain down over a four second duration.
But no, it's apparently the lack of bow strings that totally wrecks the immersion and realism in Dragon Age's archery. Right.
bleetman wrote...
I'm going to go out on a limb here and assume that the existence of bow strings is not news to anyone involved in DA2's development.
Having said that, Hawke doesn't even draw arrows from his/her quiver anymore. Varric seemingly never loads his crossbow, which is capable of semi automatic and burst fire. Both are capable of apparently conjuring an exploding (?) arrow from thin air, as well as performing a sustained barrage over a specified area by themselves, firing several dozen arrows in one go in such a way that they continue to rain down over a four second duration.
But no, it's apparently the lack of bow strings that totally wrecks the immersion and realism in Dragon Age's archery. Right.
whykikyouwhy wrote...
You know, no one ever cleans their sword, or sharpens it either. Must be those new-fangled sharpening scabbards.
Wait...what?? There weren't scabbards? I could have sworn I heard that metallic whoosh-scrape whenever a weapon was drawn...don't tell me that I imagined it all?!addiction21 wrote...
whykikyouwhy wrote...
You know, no one ever cleans their sword, or sharpens it either. Must be those new-fangled sharpening scabbards.
Scabbards? What game weere you playing!!! *Rage rage rage*
addiction21 wrote...
whykikyouwhy wrote...
You know, no one ever cleans their sword, or sharpens it either. Must be those new-fangled sharpening scabbards.
Scabbards? What game weere you playing!!! *Rage rage rage*
I am sorry, Mr Woo. That does not make sense at all in 2011. Maybe a decade ago that was rocket science, but in today's games stuffed with tech to make them more realistic missing bow strings just look silly.Stanley Woo wrote...
Indeed. Animated weapons have been requested since DAO as well. I believe the thinking is that weapon animation just wasn't worth the time and effort this time around, as it would have required a lot of work for merely cosmetic benefit (ie. animated weapons have no effect on weapon stats or combat mechanics whatsoever). Perhaps this will be addressed in a future Dragon Age product, perhaps not. It depends on the available zots, the amount of work involved, and the amount of benefit. It is not an easy decision to make since, as many have said, it can (and does, for some) affect the believability of the world and engagement in the game.
Modifié par AngryFrozenWater, 14 novembre 2011 - 05:25 .
Just because there are many more options available for developing games today, does not necessarily make any particular feature easier, more desirable, or appropriate to put into every game. Each game is a separate product with its own budgets, available zots, and code. it is not necessarily a simple matter of hitting a big red "add weapon animations to engine" button.AngryFrozenWater wrote...
I am sorry, Mr Woo. That does not make sense at all in 2011. Maybe a decade ago that was rocket science, but in today's games stuffed with tech to make them more realistic missing bow strings just look silly.