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Bowstrings are MIA.


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#1
TheButterflyEffect

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Why the hell did the bows in DAO or DA2 not have any goddamn bowstrings? That's just so incredibly lazy it's unreal. I do archery in real life, so to me that's a colossal, major screwup and immersian killer right there.

This should be extremely obvious, but a bow would not usable at all without a string. It would be a useless chunk of wood.

Epic, epic fail, Bioware. You suck.

Modifié par TheButterflyEffect, 14 novembre 2011 - 01:02 .


#2
whykikyouwhy

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Perhaps the arrows fly via magicks, or the will of the Maker, or your characters are moving so fast that you don't see the strings. All sorts of possibilities that do not necessarily equate to a need or justification to declare people lazy.

So too, we're not talking about real life here. We're talking about a game. If you can suspend your disbelief enough for someone to cast a fireball from his/her fingertips, or even wield a glowing sword, do you really need to see the bowstrings?

#3
TheButterflyEffect

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Because magic doesn't exist in real life, but bows and arrows do.

#4
whykikyouwhy

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Uh huh. So anything that exists in real life must adhere to the laws of real life in a fantasy game? So...people who cannot cast magic in real life certainly should not be able to cast in a game, by your logic.

Sounds like fun.

#5
Guest_Cthulhu42_*

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All bowstrings in Thedas have been magically enchanted to be invisible. Don't ask why they do this, just accept it.

#6
addiction21

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That poor dead horse.

#7
Bullets McDeath

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It's an issue with the engine. One I hope they fix, because it does bug that fecal matter out of me and keeps me from playing an Archer in DA2, even though the Archery tree in DA2 is fully awesome.

#8
Pedro BR

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addiction21 wrote...

That poor dead horse.

Better safe than sorry *kicks it again - WHERE ARE THOSE BOWSTRINGS AND CLOAKS BIOWARE?!

Modifié par Pedro BR, 14 novembre 2011 - 01:51 .


#9
TheButterflyEffect

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It looks stupid when people are grasping thin air.

#10
seraphymon

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Pedro BR wrote...

addiction21 wrote...

That poor dead horse.

Better safe than sorry *kicks it again - WHERE ARE THOSE BOWSTRINGS AND CLOAKS BIOWARE?!


*kicks it again* People giving the argument of magic and that it gives the excuse of laxck of bowstrings is BS. JUst like why is there is even a need for staves for mages then? Why would there be a need for alot of things? its all revelant.

#11
bleetman

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I'm going to go out on a limb here and assume that the existence of bow strings is not news to anyone involved in DA2's development.

Having said that, Hawke doesn't even draw arrows from his/her quiver anymore. Varric seemingly never loads his crossbow, which is capable of semi automatic and burst fire. Both are capable of apparently conjuring an exploding (?) arrow from thin air, as well as performing a sustained barrage over a specified area by themselves, firing several dozen arrows in one go in such a way that they continue to rain down over a four second duration.

But no, it's apparently the lack of bow strings that totally wrecks the immersion and realism in Dragon Age's archery. Right.

Modifié par bleetman, 14 novembre 2011 - 01:58 .


#12
jbrand2002uk

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Oh look PINK MONKEYBOTTOM FLAPPING IN THE WIND "shudders"

#13
whykikyouwhy

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seraphymon wrote...
*kicks it again* People giving the argument of magic and that it gives the excuse of laxck of bowstrings is BS. JUst like why is there is even a need for staves for mages then? Why would there be a need for alot of things? its all revelant.

But I thought a wizard did it. Posted Image

bleetman wrote...

I'm going to go out on a limb here and assume that the existence of bow strings is not news to anyone involved in DA2's development.

Having said that, Hawke doesn't even draw arrows from his/her quiver anymore. Varric seemingly never loads his crossbow, which is capable of semi automatic and burst fire. Both are capable of apparently conjuring an exploding (?) arrow from thin air, as well as performing a sustained barrage over a specified area by themselves, firing several dozen arrows in one go in such a way that they continue to rain down over a four second duration.

But no, it's apparently the lack of bow strings that totally wrecks the immersion and realism in Dragon Age's archery. Right.

Precisely. Because that string is all that important.

You know, no one ever cleans their sword, or sharpens it either. Must be those new-fangled sharpening scabbards.

#14
Zanallen

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bleetman wrote...

I'm going to go out on a limb here and assume that the existence of bow strings is not news to anyone involved in DA2's development.

Having said that, Hawke doesn't even draw arrows from his/her quiver anymore. Varric seemingly never loads his crossbow, which is capable of semi automatic and burst fire. Both are capable of apparently conjuring an exploding (?) arrow from thin air, as well as performing a sustained barrage over a specified area by themselves, firing several dozen arrows in one go in such a way that they continue to rain down over a four second duration.

But no, it's apparently the lack of bow strings that totally wrecks the immersion and realism in Dragon Age's archery. Right.


True. Archery hasn't been anywhere close to realistic since Awakening at least.

#15
addiction21

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whykikyouwhy wrote...

You know, no one ever cleans their sword, or sharpens it either. Must be those new-fangled sharpening scabbards.


Scabbards? What game weere you playing!!! *Rage rage rage*

#16
Realmzmaster

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Archery in the Dragon Age series is not realistic. In DAO you had an Arrow of Slaying and Scattershot. With Scattershot you hit the target and the arrow splinters into pieces hitting the enemy in the area around the target and stunning them. An Arrow of Slaying which can hit for insane amounts of damage based on cunning and dexterity. I think the last item I would worry about is bowstrings when it comes to realism.

This a fantasy game set in a fantasy world. If reality was taken totally into account there is no way four individuals will survive against a pack of 15 or more wolves or take out 4 to 5 great bears. If I want a game close to realistic I would go back and play Mount & Blade.

#17
Nightwriter

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Oblivion didn't have any horse reins either, despite the fact that your character seemed to be holding invisible reins. I assume strings are difficult to program. "Boneless" objects usually are. Or at least, they seem to be. Though bowstrings wouldn't really be boneless, they'd just need to respond to firing animations. Perhaps they didn't think it was worth it to program such animations.

Why is this an issue? Cloaks before bowstrings, BioWare. Remember. Cloaks before bowstrings. Pay no attention to the OP, listen only to me. CLOAKS. BEFORE. BOWSTRINGS. I will fire invisible arrows from an invisible bow if you just give me cloaks. I will completely ignore mage teleportations if you give me cloaks. I will stop ranting about how ugly and throwaway-able the Legacy Hawke Keys are IF -- YOU -- GIVE -- ME -- CLOAKS.

#18
MagmaSaiyan

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what makes you think its not there? maybe its so thin you cant see it

#19
whykikyouwhy

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addiction21 wrote...

whykikyouwhy wrote...

You know, no one ever cleans their sword, or sharpens it either. Must be those new-fangled sharpening scabbards.


Scabbards? What game weere you playing!!! *Rage rage rage*

Wait...what?? There weren't scabbards? I could have sworn I heard that metallic whoosh-scrape whenever a weapon was drawn...don't tell me that I imagined it all?!

Oh, that's the end of it now. I've used my imagination. There is shame...and woe.

#20
Andraste_Reborn

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As others have stated, its an engine issue. Specifically, weapons in the DA series aren't animated, so it was either static bowstrings or no bowstrings at all. This is the same reason there are no flails. (Plenty of flailing, though.)

While there are some cut scenes involving Sebastian that look silly as a result, I tend not to notice in ordinary combat. If they build a new engine weapon animation is something they should probably implement, though.

#21
Stanley Woo

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Indeed. Animated weapons have been requested since DAO as well. I believe the thinking is that weapon animation just wasn't worth the time and effort this time around, as it would have required a lot of work for merely cosmetic benefit (ie. animated weapons have no effect on weapon stats or combat mechanics whatsoever). Perhaps this will be addressed in a future Dragon Age product, perhaps not. It depends on the available zots, the amount of work involved, and the amount of benefit. It is not an easy decision to make since, as many have said, it can (and does, for some) affect the believability of the world and engagement in the game.

#22
TEWR

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addiction21 wrote...

whykikyouwhy wrote...

You know, no one ever cleans their sword, or sharpens it either. Must be those new-fangled sharpening scabbards.


Scabbards? What game weere you playing!!! *Rage rage rage*



Posted Image

Y'know, recently I saw that Athenril had a weapon in a scabbard on her hip when Hawke is looking for employment.

#23
RagingCyclone

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Still talking about missing bowstrings? This was something that didn't bother me that much, and I am a bowhunter. I was busy paying attention to other things...like the enemies attacking me. People, this isn't an FPS game where the weapon's animations are a huge part, it's DA, and once you start getting the animations then you will also need the sounds of the string pulling back, the limbs of the bow straining...where does it end? And with the allocation that would be needed to implement these...I would rather the zots get spent on more important things like story and plot, facial structures during dialogue (DA2 still has that annoying lip-clipping thing), and expansion of the Thedosian world...than weapon animations. Just imho.

#24
AngryFrozenWater

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Stanley Woo wrote...

Indeed. Animated weapons have been requested since DAO as well. I believe the thinking is that weapon animation just wasn't worth the time and effort this time around, as it would have required a lot of work for merely cosmetic benefit (ie. animated weapons have no effect on weapon stats or combat mechanics whatsoever). Perhaps this will be addressed in a future Dragon Age product, perhaps not. It depends on the available zots, the amount of work involved, and the amount of benefit. It is not an easy decision to make since, as many have said, it can (and does, for some) affect the believability of the world and engagement in the game.

I am sorry, Mr Woo. That does not make sense at all in 2011. Maybe a decade ago that was rocket science, but in today's games stuffed with tech to make them more realistic missing bow strings just look silly. ;)

Modifié par AngryFrozenWater, 14 novembre 2011 - 05:25 .


#25
Stanley Woo

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AngryFrozenWater wrote...

I am sorry, Mr Woo. That does not make sense at all in 2011. Maybe a decade ago that was rocket science, but in today's games stuffed with tech to make them more realistic missing bow strings just look silly. ;)

Just because there are many more options available for developing games today, does not necessarily make any particular feature easier, more desirable, or appropriate to put into every game. Each game is a separate product with its own budgets, available zots, and code. it is not necessarily a simple matter of hitting a big red "add weapon animations to engine" button.

Game development is not magic. Actual work is involved at every stage in the process, and for every system and feature.