thats1evildude wrote...
The Ethereal Writer Redux wrote...
A simple dinner scene with Leandra and Hawke where they can talk -- though some may find it boring -- would help to establish that they're still a close family. Then after dinner Hawke could choose to warn her about Quentin. A.K.A the White Lily Killer. A.K.A the Kirkwall Killer.
What you're discussing is the presentation of a cutscene. While it might be nice for Hawke to chat with Leandra over dinner, the conversation you're referencing could just as easily occur when Hawke and Leandra are strolling through a garden or walking along a city street.
However, what I was referencing (and I suspect what Stanley was talking about) are in-game mechanics that require the PC to periodically eat or sleep. For example, in GTA: San Andreas, Carl had to ocassionally stop to eat or he would lose muscle mass. In Bully, the main character has to sleep every night or collapse from exhaustion.
The other poster said it would make for a more "believable reality" to include bowstrings. But if we're going strictly by what's presented on the screen, this is not a "believable reality" to begin with. It is in no way realistic for your Hawke to run for days — nay, weeks on end — without stopping to eat, drink, poop or sleep.
So, would it make the game a more "believable reality" to include mechanics that force the player to periodically stop to attend to basic needs? Sure. Would it make the game more fun? Christ no.
Fair enough.
though I still maintain that outside of cutscenes stuff like eating and sleeping could help the storytelling be better if used correctly.
Filament wrote...
However being that it's Kirkwall, a demon possessed hunk of poo does not seem entirely out of the realm of possibility.
That was in the game. It was called Act 3. Bazing!





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