maxernst wrote...
Sylvius the Mad wrote...
Shadow of Light Dragon wrote...
It does in a party-based computer game.
I disagree. The player controls the whole party. How the party works as a group is all that matters. The individual performances are irrelevant.
Really? So you choose dialogue options for all the companion characters?
When they're speaking on behalf of the party, yes.
And if you decide to defile the sacred ashes in DA:O, you continue to control Leliana and Wynne as they attack your party?
No. By then they have left the party.
They follow the main PC's orders--as long as they choose to remain in the group--nothing more.
How is it then that I can still control them when the main character is unconscious or dead? Or so far away as to be beyond communication range?
Obviously they cannot simply be following orders.
They are exactly like henchman in pen 'n paper settings. They are clearly NPC's. These games are not party based games.
Then I shouldn't be able to choose what abilities they learn, or what equipment they use.
More importantly, you're attacking a position I didn't espouse. I said that interclass balance didn't matter in a party-based game. Nothing about that requires that DA2 is a party-based game (I would argue that it is not). I do think DAO is, though.
There's one character who is always in the party, and that is the only character created by the player, and the only character for which he selects dialogue options, the only character which will never leave the party or attack the rest of the party (unless the player chooses).
That's true in DA2, certainly. That is not true in DAO. Recall the prison escape. In KotOR, similarly, that wasn't true. NWN was obviously not party-based. And in the BG games, any party member could act as party spokesperson, so the player was even allowed to have them speak on the party's behalf.
There is only one player character in Bioware games. Any other interpretation is untenable. You might want to have a true party game, but you don't., and you never have in Bioware's games.
See my above descriptions.
But, again, more importantly, you're arguing against a position I hadn't taken. If this were a Wizardry 8 forum, you wouldn't have objected at all, I suspect, eevn though the substance of my remark would have been identical.
Modifié par Sylvius the Mad, 18 novembre 2011 - 11:35 .