Stanley Woo wrote...
No. BioWare have always been businessmen. In fact, in my time with the company, I have seen first-hand that one of the ways in which BioWare lasted so long as an independent company was due directly to the business savvy and forward thinking of the company's founders, Ray and Greg. They have always considered ways in which BioWare can survive as a company while still allowing its creators enough freedom to exercise their creativity, and made the decisions they did for the betterment (and survivability) of the company.AlexXIV wrote...
So by merging with EA Bioware has turned from artists to businessmen. If this isn't irony then I don't know what this word means.
In order to survive, artists MUST become businessmen. Without considering the commercial concerns of their art, how will they make enough money to survive long enough to make the one project that everyone considers a true work of art? Stephen King did not write Cujo or Carrie first. Baldur's Gate II was not BioWare's first project. The iPod was not Apple's first piece of hardware. Most Hollywood hopefuls in L.A. work as servers and baristas not because the jobs are inspiration or vehicles for their art, but to make enough money to let them survive until their next project. it is not irony to not starve to death, and there is no shame in an artist being able to pay their rent month after month.
Question is though if making money is the driving factor, or creating art. If you just want to make money you could do anything. Probably making computer games is not the best way to make money, even though probably a not too shabby one. So why make computer games if not for the art? I would guess most of you guys in this business dreamt about doing it since you were little. But I doubt you dreamt of making alot of money with it, but rather what awesome games you would create. Or am I wrong. I mean growing up is part of life, and things change. But I always thought it is better to not change everything. Some things are worth keeping.





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