Stanley Woo wrote...
In order to survive, artists MUST become businessmen. Without considering the commercial concerns of their art, how will they make enough money to survive long enough to make the one project that everyone considers a true work of art? Stephen King did not write Cujo or Carrie first. Baldur's Gate II was not BioWare's first project. The iPod was not Apple's first piece of hardware. Most Hollywood hopefuls in L.A. work as servers and baristas not because the jobs are inspiration or vehicles for their art, but to make enough money to let them survive until their next project. it is not irony to not starve to death, and there is no shame in an artist being able to pay their rent month after month.
Carrie was indeed Stephen King's first published novel. He had sold a few short stories before that, but nothing remarkable.
I totally get the idea that artists must become business people to survive, or else hire business people to guide them. What I worry about these days is the idea that the entire genre of western RPGs is dying, because they don't sell as well as one or two breakout FPS games. I can deal with a lack of bowstrings, but everything about the marketing and presentation of DA2 was alarming. It really felt like Bioware was warning DA:O fans, even before the game came out. At least, that was the impression I got, from following development. When the game came out, I wanted to love it, and eventually it has grown on me, but I still feel like it had the potential to be much more than what it was. From the recycled areas, to the shallow side quests and badly implemented endgame, I wish there was more to it every time I play.
Right now I'm enjoying Skyrim, and its plethora of bowstrings, but I still count some Bioware games as my all time favorites, despite their lack of features that other games had at the time they came out. The difference was that I didn't get the impression that Baldur's Gate 2, Neverwinter Nights, or KOTOR were trying to be something they weren't, or were rushed or unfinished. Whether it's true or not, that's how I felt about DA2.





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