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Hammerhead or Mako


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#126
Thargorichiban

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JenMaxon wrote...

Thargorichiban wrote...

I honestly found the Hammerhead much more useful when I realized that repeatedly driving over all of my enemies was a valid tactic.

Oh, that was so fun.  Worked for both vehicles, of course, but I think you're right, the HH won that particular grudge match.


Yeah, the Mako could run over things as well, but those enemies stood a good chance of getting out of the way if they were keen enough. With the hammerhead all you need to do is boost and they don't stand a chance.

I usually pelted a group with missiles then ran right into all of them, swerved to knock them all down and just killed them at point blank.

#127
Guest_Cthulhu42_*

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I dislike vehicle combat as a general rule, and would prefer if neither vehicle was ever used again.

#128
Catlana

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uzivatel wrote...

How about neither? If I have to choose one, I am going to choose Hammerhead. The Hammerhead may be made of paper, but at least the controls are mostly fine.


Yeah, I also prefer the Hammerhead as well. The controls for the Hammerhead just work much better.

#129
crimzontearz

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I'd LOVE to her a dev's take on it. Really just out of curiosity.

Also...the Mako's controls were not perfect...but are you telling me the Hammerhead's are? especially the guided rockets system?

#130
Good Chaos7

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I want a Hybrid of Both!! So I can drive a Mako then be a hammer head when I run into water or lava!!!

#131
Shadesofsiknas

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Id love to see levels where you get the option of either vehicle. Would be great for replayability.

#132
crimzontearz

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^ lovely idea shade

#133
AtreiyaN7

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Drone223 wrote...

AdmiralCheez wrote...

Just put the Hammerhead's jets on the Mako's body. Best vehicle ever.


+1

You have the right idea AdmiralCheez


Something like this that combines the best qualities of both vehicles.

#134
Xewaka

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Mako. Better handling, more fun to drive around, and the terrain feels more natural and less like a pod race track.

#135
Mr_Steph

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I prefer the guns and armor of the Mako over the weak missiles and...no armor what so ever. I did like the maneuverbility of the Hammerhead though.

#136
Hillbillyshep

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Hammerhead, but combination of the two would be amazing.

#137
Quole

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How about neither?

#138
lv12medic

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How about a MAKO that shoots Hammerheads at the enemy.

Personally I'd like a new vehicle to use though. Maybe a tracked vehicle? (I like my tanks).

#139
crimzontearz

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to those saying neither

what exactly is wrong with exploration and vehicular combat in general?

#140
wright1978

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I liked the Mako, it reminded me of Big Trak.

#141
Shad Croly

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The Hammerhead may be made out of paper-mache, but at least I could drive it around without it threatening to flip at the slightest terrain change.

#142
Aumata

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Mako is superior to the crappy hammerhead, considering since I done the insanity trophy using the crap that is hammerhead I now turn the difficulty to casual just to breeze past the hammerhead missions. The cost of superior maneuverability is not outweigh by crappy weapons, armor, and a crappy guided weapon system that is more of a liability. Have to put in effort to hit something that I am aiming at. It probably why I don't use the guided missile heavy weapon in the first place.

#143
StarcloudSWG

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crimzontearz wrote...

1: the Mako could hit things at the horizon pretty much instantly......the rockets of the hammerhead simply "explode" on their own after a while

2: the guided  rockets can hit only what you can already see (which could be instantly hit by a mass accelerated slug) AND the guiding system often makes the rockets veer off AWAY from the selected target for no reason

3: if there is no hiding zone the Hammerhead is BONED


1: Yes, they do have a range limit. Which is farther than anything you'll ever need to engage.
2: They're seeking rockets. If they "veer off course" it's because the rockets spotted a closer target. They work exactly like the heavy weapon rocket launcher that way.
3: Which is when you back off out of THEIR range and shoot at them while they cant' shoot at you.

#144
Guest_Cthulhu42_*

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crimzontearz wrote...

to those saying neither

what exactly is wrong with exploration and vehicular combat in general?

It's boring, generally. Combat basically consists of you firing rockets as fast as you can at the enemies, with no real tactics or skill involved. And driving around empty-looking worlds is about as interesting as planet-scanning.

#145
crimzontearz

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StarcloudSWG wrote...

crimzontearz wrote...

1: the Mako could hit things at the horizon pretty much instantly......the rockets of the hammerhead simply "explode" on their own after a while

2: the guided  rockets can hit only what you can already see (which could be instantly hit by a mass accelerated slug) AND the guiding system often makes the rockets veer off AWAY from the selected target for no reason

3: if there is no hiding zone the Hammerhead is BONED


1: Yes, they do have a range limit. Which is farther than anything you'll ever need to engage.
2: They're seeking rockets. If they "veer off course" it's because the rockets spotted a closer target. They work exactly like the heavy weapon rocket launcher that way.
3: Which is when you back off out of THEIR range and shoot at them while they cant' shoot at you.


1: BS, the longer stick always prevails, I'd rather have cannon that shoots slugs at relativistic speeds rather than a simple rocket.....talk about downgrading
2: No, please extensively play Firewalker and Overlord, you will see that in many occasions the rocket will veer off and hit a wall not even another target. That said even if they veered to hit a closer target that still makes them ridiculously inefficient because I want my weapon to hit the target I intend to be hit not the target it intends to hit
3: Delightful........AI aggro techniques <_<

Modifié par crimzontearz, 14 novembre 2011 - 09:01 .


#146
crimzontearz

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Cthulhu42 wrote...

crimzontearz wrote...

to those saying neither

what exactly is wrong with exploration and vehicular combat in general?

It's boring, generally. Combat basically consists of you firing rockets as fast as you can at the enemies, with no real tactics or skill involved. And driving around empty-looking worlds is about as interesting as planet-scanning.


how about comparing combat VS combat as opposed to combat VS exploration

combat on the Mako actually made you feel like you were driving a tank and not a pinatta

#147
C9316

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I'd prefer the mako they just need to fix the controls for consoles.

#148
bucyrus5000

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Mako combat was good, but as a transport (exploration) it was tedious. Hammerhead combat was tedious, but it's use as a transport was not as tedious as the Mako.

If we have to have transports, I'd like to have the choice between the Mako, the Hammerhead, and a Tachikoma for land. I'd also like some air vehicles, like a VTaL shuttle/fighter.

#149
silver_sparrow

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Hammerhead. it had great controls.

#150
Funkcase

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Mako, it felt like a real vehicle you would use on the surface of another planet, plus you can actually get out of the Mako. The Hammerhead was much smoother to control though.