StarcloudSWG wrote...
crimzontearz wrote...
1: the Mako could hit things at the horizon pretty much instantly......the rockets of the hammerhead simply "explode" on their own after a while
2: the guided rockets can hit only what you can already see (which could be instantly hit by a mass accelerated slug) AND the guiding system often makes the rockets veer off AWAY from the selected target for no reason
3: if there is no hiding zone the Hammerhead is BONED
1: Yes, they do have a range limit. Which is farther than anything you'll ever need to engage.
2: They're seeking rockets. If they "veer off course" it's because the rockets spotted a closer target. They work exactly like the heavy weapon rocket launcher that way.
3: Which is when you back off out of THEIR range and shoot at them while they cant' shoot at you.
1: BS, the longer stick always prevails, I'd rather have cannon that shoots slugs at relativistic speeds rather than a simple rocket.....talk about downgrading
2: No, please extensively play Firewalker and Overlord, you will see that in many occasions the rocket will veer off and hit a wall not even another target. That said even if they veered to hit a closer target that still makes them ridiculously inefficient because I want my weapon to hit the target I intend to be hit not the target it intends to hit
3: Delightful........AI aggro techniques <_<
Modifié par crimzontearz, 14 novembre 2011 - 09:01 .