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Hammerhead or Mako


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#151
TheRealJayDee

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Xewaka wrote...

Mako. Better handling, more fun to drive around, and the terrain feels more natural and less like a pod race track.


Yep.

#152
mango smoothie

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None both were horrible vehicles. I think they should either not have vehicle gameplay at all or make a vehicle that's actually fun and feels real.

#153
Guest_Nyoka_*

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Feros:
Introduction.
Long ride in the mako killing mooks.
Actual mission.
Long ride in the mako killing mooks.

Noveria:
Introduction.
Long ride in the mako killing mooks.
Actual mission.

Therum:
Long ride in the mako killing mooks.
Actual mission..

Virmire:
Long ride in the mako killing mooks.
Actual mission.

Ilos:
Actual mission.
Long ride in the mako killing mooks.

Most sidequests:
Long ride in the mako.
Kill mooks.

I'm okay with the mako, but please, let's have a little moderation if we're getting it back for me3.

#154
Grimmace

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The Mako needs to go in the slot ahead of the Hammerhead in the Cargo bay. It's much better than the Hammerhead, imo.

#155
Homey C-Dawg

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Mako.

The Hammerhead is too squirly for my taste, and combat in the hammerhead is even more boring than the mako. Hammerhead can be destroyed rather quickly by a single geth trooper (I tested this). What kind of hovertank has less armor than my Suzuki? Seriously.

The mako had control problems, but that the only problem I can think of. The Hammerhead is simply badly designed imo.

My 2¢

#156
vimpel_zocom

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T-90 or Abrams

#157
Egilovich

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AdmiralCheez wrote...

Just put the Hammerhead's jets on the Mako's body. Best vehicle ever.


This. Sooo much this. :o

#158
cactusberry

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Slap the Mako's armor on the Hammerhead and I'm good.

#159
xxSgt_Reed_24xx

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Neither. And I'd rather not have any of the kind of missions that went along with the both either.

Next question.

#160
wizardryforever

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Let me repost my pros and cons of the Hammerhead vs the Mako that it seems like I have to post every time someone makes a thread like this.

Pros
1. It's much much faster.  This is one that can't really be overstated.  Even the baseline, non-boost speed is faster than the Mako, meaning less monotonous driving time, and easier dodging.

2. The boost function.  This is just amazing.  The boost at least doubles your speed and lets you outrun anything or reach a better position very quickly.  Makes dodging a snap, and can be used to ram enemies as well.

3. It's omni-directional.  It can move in any direction at the base speed without having to turn, letting you strafe in it.  It can turn in place effortlessly, doing in less than a second what it would take several seconds for the Mako to achieve.

4. The missiles are homing.  This is huge.  It means that you don't have to be very precise with your shots, no more just barely missing someone and dying.  As a result, this lets you focus more on driving an dodging.  Because they home, you avoid all the tiresome issues that the Mako had when trying to shoot at/from elevation. 

5. The jump function.  Yes you can decry it as "arcady" but it makes combat so much more interesting.  You can now use the 3rd dimension as an attack or escape angle.  It recharges quickly, lets you jump very very high, and you can boost and shoot while in midair.

6.  It repairs itself automatically in only a few seconds.  You no longer have to wait several minutes for the shields to recharge, or spend resources (and make yourself vulnerable) on a repair mechanism.

7. Thus far it is not mandatory at all.  The Firewalker missions are completely optional DLC, and you don't have to  actually fight anyone in the Hammerhead in Overlord.  The Mako by contrast, was used on every mission except when you docked directly with a ship.  All the story missions, and all other UNC missions, used the Mako.  It was forced on you if you wanted to complete the game.

Cons
1. The armor is weak.  This is the one everyone fixates on.  The armor is a bit weak to machine gun fire, but that is mitigated somewhat by how easy it is to dodge incoming fire (even on Insanity).  Also somewhat mitigated somewhat by how quickly the Hammerhead repairs itself.  Imagine if the Hammerhead had this and the Mako's repair time!

2. It has no secondary gun.  This isn't really that big of a deal, considering how quickly the missiles fire, but it would still be nice to have a minigun.

3. You can't zoom.  The homing function on the missiles makes this rather trivial, but some people like to use the
scope as a spyglass.

Cons with the engine, not the vehicle
1. You cannot save while in the Hammerhead.  I think this has something to do with the fact that it was DLC and the Hammerhead missions are structured differently from on-foot missions.  Nevertheless, this isn't a flaw with the Hammerhead itself.

2. You can't get out of the Hammerhead just anywhere.  Again, I think this was an engine restriction.  I presume that this and the above will be fixed if the Hammerhead returns in ME3.

And yet, somehow people still pine for the mess that was the Mako, despite having a perfectly good  Hammerhead.  I just don't get it.

Anyway, I doubt that we'll get either vehicle back exactly as they were.  I feel like the Mako and Hammerhead were experiments on Bioware's part (especially the Hammerhead, being part of free DLC).  We'll likely get either a heavily modified version of either vehicle, or something entirely new.
Edited formatting.

Modifié par wizardryforever, 15 novembre 2011 - 03:01 .


#161
N17

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Mako

#162
xentar

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Makohead, the floating abomination!

#163
Sajuro

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Image IPB

#164
crimzontearz

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wizardryforever wrote...

Let me repost my pros and cons of the Hammerhead vs the Mako that it seems like I have to post every time someone makes a thread like this.

Pros
1. It's much much faster.  This is one that can't really be overstated.  Even the baseline, non-boost speed is faster than the Mako, meaning less monotonous driving time, and easier dodging.

2. The boost function.  This is just amazing.  The boost at least doubles your speed and lets you outrun anything or reach a better position very quickly.  Makes dodging a snap, and can be used to ram enemies as well.

3. It's omni-directional.  It can move in any direction at the base speed without having to turn, letting you strafe in it.  It can turn in place effortlessly, doing in less than a second what it would take several seconds for the Mako to achieve.

4. The missiles are homing.  This is huge.  It means that you don't have to be very precise with your shots, no more just barely missing someone and dying.  As a result, this lets you focus more on driving an dodging.  Because they home, you avoid all the tiresome issues that the Mako had when trying to shoot at/from elevation. 

5. The jump function.  Yes you can decry it as "arcady" but it makes combat so much more interesting.  You can now use the 3rd dimension as an attack or escape angle.  It recharges quickly, lets you jump very very high, and you can boost and shoot while in midair.

6.  It repairs itself automatically in only a few seconds.  You no longer have to wait several minutes for the shields to recharge, or spend resources (and make yourself vulnerable) on a repair mechanism.

7. Thus far it is not mandatory at all.  The Firewalker missions are completely optional DLC, and you don't have to  actually fight anyone in the Hammerhead in Overlord.  The Mako by contrast, was used on every mission except when you docked directly with a ship.  All the story missions, and all other UNC missions, used the Mako.  It was forced on you if you wanted to complete the game.

Cons
1. The armor is weak.  This is the one everyone fixates on.  The armor is a bit weak to machine gun fire, but that is mitigated somewhat by how easy it is to dodge incoming fire (even on Insanity).  Also somewhat mitigated somewhat by how quickly the Hammerhead repairs itself.  Imagine if the Hammerhead had this and the Mako's repair time!

2. It has no secondary gun.  This isn't really that big of a deal, considering how quickly the missiles fire, but it would still be nice to have a minigun.

3. You can't zoom.  The homing function on the missiles makes this rather trivial, but some people like to use the
scope as a spyglass.

Cons with the engine, not the vehicle
1. You cannot save while in the Hammerhead.  I think this has something to do with the fact that it was DLC and the Hammerhead missions are structured differently from on-foot missions.  Nevertheless, this isn't a flaw with the Hammerhead itself.

2. You can't get out of the Hammerhead just anywhere.  Again, I think this was an engine restriction.  I presume that this and the above will be fixed if the Hammerhead returns in ME3.

And yet, somehow people still pine for the mess that was the Mako, despite having a perfectly good  Hammerhead.  I just don't get it.

Anyway, I doubt that we'll get either vehicle back exactly as they were.  I feel like the Mako and Hammerhead were experiments on Bioware's part (especially the Hammerhead, being part of free DLC).  We'll likely get either a heavily modified version of either vehicle, or something entirely new.
Edited formatting.


Pros

1: undeniable.......but merely a design perspective
2: Again undeniable but pretty much a reiteration of point 1
3: omni directionality comes at the cost of being easily able to drive in one direction and effectively shoot in another
4: Uh........did you miss the part where missiles homing just does NOT work??
5: Undeniable again but again a matter of design...the hammerhead was supposed to be faster because people complained the mako was slow. Point is they did not just "fix the speed" they changed the whole concept of the vehicle combat
6: Invalid point. ME2 was meant to be more shooter and less RPG thus the auto repair function, if the mako had been in ME2 it would have self repaired since there is no omnigel (as a gameplay function) in me 2
7: you call gameplay variation being optional a pro?

Cons

1: undeniable......but still a design issue outsite of the bounds of gameplay per se
2: uh.....the homing function DOES ----------------NOT------------------WORK. At least it does not work right and not all the time. Do I have to post a video about it? The mako may not have had a homing system but it always hit what you wanted to hit

oh and you forgot a few things

3: The hammerhead has NO kinetic barrier and can be downed by a SINGLE geth trooper  with a pulse rifle in seconds
4: You cannot ram really large enemies with it without incourring in major damage...I could ram a colossus with the Mako with ZERO issues.
5: see point two..the homing system does not work as intended
6: your rockets are so slow on the hammerhead that you can SURPASS them by boosting forward....nothing like giving your enemy the chance to hide before being hit.......Hey ask yourself a question, what's the point of shooting a slow homing rocket to an enemy if you can do that SOLELY if you see the enemy when you could insta-hit the same enemy with a kinetic slug travelling at hypersonic speed?
7: the hammerhead does not have a secondary weapon...the Mako had the equivalent of a mass accelerated .50 cal on top of the main cannon which could be fired separately while still firing the main cannon

#165
Quole

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Well the Mako handles like a shopping cart and the Hammerhead is made out of paper. How about we get a REAL vehicle?

#166
Guest_Calinstel_*

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Neither one can fulfill the roll of the other. There is no reason to compare the pro's and con's as they were designed for two very different functions.
The Mako was designed for standup heavy fighting in any environment, including vacuum. It was meant to lumber into a battlefield, clearing a path through it.
The Hammerhead was designed as a recon craft, perfect for guerrilla fighting on planets with an atmosphere. Oh, and platform games. (Gawd I disliked firewalker.)
That said. Give me a slow moving tank that can give and take heavy fire any day. One that when the weapons are fired, they actually hit target that was being aimed at. And the controls? On a PC they were good, Tali just liked to push its design limits and see how far the Mako could fall at times. :)

#167
Td1984

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 Mako. It was more durable and more easily controlled.

#168
Sajuro

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Calinstel wrote...

Neither one can fulfill the roll of the other. There is no reason to compare the pro's and con's as they were designed for two very different functions.
The Mako was designed for standup heavy fighting in any environment, including vacuum. It was meant to lumber into a battlefield, clearing a path through it.
The Hammerhead was designed as a recon craft, perfect for guerrilla fighting on planets with an atmosphere. Oh, and platform games. (Gawd I disliked firewalker.)
That said. Give me a slow moving tank that can give and take heavy fire any day. One that when the weapons are fired, they actually hit target that was being aimed at. And the controls? On a PC they were good, Tali just liked to push its design limits and see how far the Mako could fall at times. :)

Really, because in my game Tali has ptsd from Shepard driving off the tops of mountains, that's why she'll never go into the hammerhead with him

#169
crimzontearz

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and yet, calinstel, you still end up using the hammerhead to lay waste to geth ranging from simple mooks to colossi. So much for "just for recon and guerrilla".

Also for a vehicle that is supposed to be used for recon it is pretty limited given it will only work on planets with atmosphere and extreme low temperatures will incapacitate it quickly (while the mako handled temperatures as low as -131 the hammerhead freezes at -51)

#170
crimzontearz

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and yet, calinstel, you still end up using the hammerhead to lay waste to geth ranging from simple mooks to colossi. So much for "just for recon and guerrilla".

Also for a vehicle that is supposed to be used for recon it is pretty limited given it will only work on planets with atmosphere and extreme low temperatures will incapacitate it quickly (while the mako handled temperatures as low as -131 the hammerhead freezes at -51)

#171
Iakus

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lv12medic wrote...

How about a MAKO that shoots Hammerheads at the enemy.
.


Explosive ordinance?  I like it! :lol:

#172
Estelindis

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Mako. The Hammerhead might as well have been made of tinfoil for all the protection it had. I also preferred exploring a planet and looking at the moons and suns in alien skies to playing a platformer.

#173
N0-Future

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Mako is better by far, it doesn't explode when hit by a ball of Pyjack dung.

#174
Travie

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The Mako must rise again.

Begin salvage operations immediately!

#175
SynheKatze

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Flush both of them down the toilet, pleeeeeeeeeeeeeease. ;_;