crimzontearz wrote...
wizardryforever wrote...
Let me repost my pros and cons of the Hammerhead vs the Mako that it seems like I have to post every time someone makes a thread like this.
Pros
1. It's much much faster. This is one that can't really be overstated. Even the baseline, non-boost speed is faster than the Mako, meaning less monotonous driving time, and easier dodging.
2. The boost function. This is just amazing. The boost at least doubles your speed and lets you outrun anything or reach a better position very quickly. Makes dodging a snap, and can be used to ram enemies as well.
3. It's omni-directional. It can move in any direction at the base speed without having to turn, letting you strafe in it. It can turn in place effortlessly, doing in less than a second what it would take several seconds for the Mako to achieve.
4. The missiles are homing. This is huge. It means that you don't have to be very precise with your shots, no more just barely missing someone and dying. As a result, this lets you focus more on driving an dodging. Because they home, you avoid all the tiresome issues that the Mako had when trying to shoot at/from elevation.
5. The jump function. Yes you can decry it as "arcady" but it makes combat so much more interesting. You can now use the 3rd dimension as an attack or escape angle. It recharges quickly, lets you jump very very high, and you can boost and shoot while in midair.
6. It repairs itself automatically in only a few seconds. You no longer have to wait several minutes for the shields to recharge, or spend resources (and make yourself vulnerable) on a repair mechanism.
7. Thus far it is not mandatory at all. The Firewalker missions are completely optional DLC, and you don't have to actually fight anyone in the Hammerhead in Overlord. The Mako by contrast, was used on every mission except when you docked directly with a ship. All the story missions, and all other UNC missions, used the Mako. It was forced on you if you wanted to complete the game.
Cons
1. The armor is weak. This is the one everyone fixates on. The armor is a bit weak to machine gun fire, but that is mitigated somewhat by how easy it is to dodge incoming fire (even on Insanity). Also somewhat mitigated somewhat by how quickly the Hammerhead repairs itself. Imagine if the Hammerhead had this and the Mako's repair time!
2. It has no secondary gun. This isn't really that big of a deal, considering how quickly the missiles fire, but it would still be nice to have a minigun.
3. You can't zoom. The homing function on the missiles makes this rather trivial, but some people like to use the
scope as a spyglass.
Cons with the engine, not the vehicle
1. You cannot save while in the Hammerhead. I think this has something to do with the fact that it was DLC and the Hammerhead missions are structured differently from on-foot missions. Nevertheless, this isn't a flaw with the Hammerhead itself.
2. You can't get out of the Hammerhead just anywhere. Again, I think this was an engine restriction. I presume that this and the above will be fixed if the Hammerhead returns in ME3.
And yet, somehow people still pine for the mess that was the Mako, despite having a perfectly good Hammerhead. I just don't get it.
Anyway, I doubt that we'll get either vehicle back exactly as they were. I feel like the Mako and Hammerhead were experiments on Bioware's part (especially the Hammerhead, being part of free DLC). We'll likely get either a heavily modified version of either vehicle, or something entirely new.
Edited formatting.
Pros
1: undeniable.......but merely a design perspective
2: Again undeniable but pretty much a reiteration of point 1
3: omni directionality comes at the cost of being easily able to drive in one direction and effectively shoot in another
4: Uh........did you miss the part where missiles homing just does NOT work??
5: Undeniable again but again a matter of design...the hammerhead was supposed to be faster because people complained the mako was slow. Point is they did not just "fix the speed" they changed the whole concept of the vehicle combat
6: Invalid point. ME2 was meant to be more shooter and less RPG thus the auto repair function, if the mako had been in ME2 it would have self repaired since there is no omnigel (as a gameplay function) in me 2
7: you call gameplay variation being optional a pro?
Cons
1: undeniable......but still a design issue outsite of the bounds of gameplay per se
2: uh.....the homing function DOES ----------------NOT------------------WORK. At least it does not work right and not all the time. Do I have to post a video about it? The mako may not have had a homing system but it always hit what you wanted to hit
oh and you forgot a few things
3: The hammerhead has NO kinetic barrier and can be downed by a SINGLE geth trooper with a pulse rifle in seconds
4: You cannot ram really large enemies with it without incourring in major damage...I could ram a colossus with the Mako with ZERO issues.
5: see point two..the homing system does not work as intended
6: your rockets are so slow on the hammerhead that you can SURPASS them by boosting forward....nothing like giving your enemy the chance to hide before being hit.......Hey ask yourself a question, what's the point of shooting a slow homing rocket to an enemy if you can do that SOLELY if you see the enemy when you could insta-hit the same enemy with a kinetic slug travelling at hypersonic speed?
7: the hammerhead does not have a secondary weapon...the Mako had the equivalent of a mass accelerated .50 cal on top of the main cannon which could be fired separately while still firing the main cannon
Allow me to rebut your rebuttal. First off, the homing function not working properly is a con with the engine, not the vehicle. It is likely that Bioware did not have the time to test and tweak the homing function before releasing the Firewalker DLC (or they could not do so for the low low cost of free DLC). If they were to bring back the Hammerhead, they'd likely give the missiles a lock-on feature that lets you pick your targets properly.
The lack of a kinetic barrier is rolled up in the con about low armor, since they amount to the same thing. Given how easy it is to dodge and outrun most enemies, getting hit (even by low level Geth troopers) is doing something wrong. And you know you can ram Collossi in the Hammerhead, right? If you time it right, you can launch them off the map with a good ramming (there's a Youtube video as proof of this). Oh, and if you pick fast by modern standards missiles (that home, regardless of your issues with the homing) versus instahit but poorly aimed slugs, I think you'll find that most people (outside of this fandom) will pick the missiles. And I already listed the fact that the Hammerhead has no secondary weapon in my original list. Did you just miss it in your haste to rebut?
Omni-directionality gives you the ultimate freedom in movement. You can aim in one direction while moving effortlessly in any direction you please (including up, if you wish). I've strafed far more effectively in the Hammerhead than the Mako, largely because the Mako was limited to forward/backward and a tiny jump function that lasted a split second that you had little control over.
And why would you consider forced use of a vehicle to be a pro?