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Hammerhead or Mako


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#176
RolandX9

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crimzontearz wrote...

at the current state of both vehicles (as they were in ME1 and ME2)......which one would you want in ME3? 

<Legion>Yes. "Which?" Both.</Legion>I prefer the sturdier, if slower, Mako to the regenerating paper plane that was the Hammerhead, but I miss my vehicle sections. I get that Bioware doesn't want them to be on the critical path, but if multiplayer can be an "option" for Galactic Readiness, why not vehicle missions?

Plus, fighter sequences. Because good dogfight gameplay is awesome. Image IPB

#177
Killjoy Cutter

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Either one, with better physics and more natural terrain.

#178
wizardryforever

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crimzontearz wrote...

wizardryforever wrote...

Let me repost my pros and cons of the Hammerhead vs the Mako that it seems like I have to post every time someone makes a thread like this.

Pros
1. It's much much faster.  This is one that can't really be overstated.  Even the baseline, non-boost speed is faster than the Mako, meaning less monotonous driving time, and easier dodging.

2. The boost function.  This is just amazing.  The boost at least doubles your speed and lets you outrun anything or reach a better position very quickly.  Makes dodging a snap, and can be used to ram enemies as well.

3. It's omni-directional.  It can move in any direction at the base speed without having to turn, letting you strafe in it.  It can turn in place effortlessly, doing in less than a second what it would take several seconds for the Mako to achieve.

4. The missiles are homing.  This is huge.  It means that you don't have to be very precise with your shots, no more just barely missing someone and dying.  As a result, this lets you focus more on driving an dodging.  Because they home, you avoid all the tiresome issues that the Mako had when trying to shoot at/from elevation. 

5. The jump function.  Yes you can decry it as "arcady" but it makes combat so much more interesting.  You can now use the 3rd dimension as an attack or escape angle.  It recharges quickly, lets you jump very very high, and you can boost and shoot while in midair.

6.  It repairs itself automatically in only a few seconds.  You no longer have to wait several minutes for the shields to recharge, or spend resources (and make yourself vulnerable) on a repair mechanism.

7. Thus far it is not mandatory at all.  The Firewalker missions are completely optional DLC, and you don't have to  actually fight anyone in the Hammerhead in Overlord.  The Mako by contrast, was used on every mission except when you docked directly with a ship.  All the story missions, and all other UNC missions, used the Mako.  It was forced on you if you wanted to complete the game.

Cons
1. The armor is weak.  This is the one everyone fixates on.  The armor is a bit weak to machine gun fire, but that is mitigated somewhat by how easy it is to dodge incoming fire (even on Insanity).  Also somewhat mitigated somewhat by how quickly the Hammerhead repairs itself.  Imagine if the Hammerhead had this and the Mako's repair time!

2. It has no secondary gun.  This isn't really that big of a deal, considering how quickly the missiles fire, but it would still be nice to have a minigun.

3. You can't zoom.  The homing function on the missiles makes this rather trivial, but some people like to use the
scope as a spyglass.

Cons with the engine, not the vehicle
1. You cannot save while in the Hammerhead.  I think this has something to do with the fact that it was DLC and the Hammerhead missions are structured differently from on-foot missions.  Nevertheless, this isn't a flaw with the Hammerhead itself.

2. You can't get out of the Hammerhead just anywhere.  Again, I think this was an engine restriction.  I presume that this and the above will be fixed if the Hammerhead returns in ME3.

And yet, somehow people still pine for the mess that was the Mako, despite having a perfectly good  Hammerhead.  I just don't get it.

Anyway, I doubt that we'll get either vehicle back exactly as they were.  I feel like the Mako and Hammerhead were experiments on Bioware's part (especially the Hammerhead, being part of free DLC).  We'll likely get either a heavily modified version of either vehicle, or something entirely new.
Edited formatting.


Pros

1: undeniable.......but merely a design perspective
2: Again undeniable but pretty much a reiteration of point 1
3: omni directionality comes at the cost of being easily able to drive in one direction and effectively shoot in another
4: Uh........did you miss the part where missiles homing just does NOT work??
5: Undeniable again but again a matter of design...the hammerhead was supposed to be faster because people complained the mako was slow. Point is they did not just "fix the speed" they changed the whole concept of the vehicle combat
6: Invalid point. ME2 was meant to be more shooter and less RPG thus the auto repair function, if the mako had been in ME2 it would have self repaired since there is no omnigel (as a gameplay function) in me 2
7: you call gameplay variation being optional a pro?

Cons

1: undeniable......but still a design issue outsite of the bounds of gameplay per se
2: uh.....the homing function DOES ----------------NOT------------------WORK. At least it does not work right and not all the time. Do I have to post a video about it? The mako may not have had a homing system but it always hit what you wanted to hit

oh and you forgot a few things

3: The hammerhead has NO kinetic barrier and can be downed by a SINGLE geth trooper  with a pulse rifle in seconds
4: You cannot ram really large enemies with it without incourring in major damage...I could ram a colossus with the Mako with ZERO issues.
5: see point two..the homing system does not work as intended
6: your rockets are so slow on the hammerhead that you can SURPASS them by boosting forward....nothing like giving your enemy the chance to hide before being hit.......Hey ask yourself a question, what's the point of shooting a slow homing rocket to an enemy if you can do that SOLELY if you see the enemy when you could insta-hit the same enemy with a kinetic slug travelling at hypersonic speed?
7: the hammerhead does not have a secondary weapon...the Mako had the equivalent of a mass accelerated .50 cal on top of the main cannon which could be fired separately while still firing the main cannon

Allow me to rebut your rebuttal.  First off, the homing function not working properly is a con with the engine, not the vehicle.  It is likely that Bioware did not have the time to test and tweak the homing function before releasing the Firewalker DLC (or they could not do so for the low low cost of free DLC).  If they were to bring back the Hammerhead, they'd likely give the missiles a lock-on feature that lets you pick your targets properly.

The lack of a kinetic barrier is rolled up in the con about low armor, since they amount to the same thing.  Given how easy it is to dodge and outrun most enemies, getting hit (even by low level Geth troopers) is doing something wrong.  And you know you can ram Collossi in the Hammerhead, right?  If you time it right, you can launch them off the map with a good ramming (there's a Youtube video as proof of this).  Oh, and if you pick fast by modern standards missiles (that home, regardless of your issues with the homing) versus instahit but poorly aimed slugs, I think you'll find that most people (outside of this fandom) will pick the missiles.  And I already listed the fact that the Hammerhead has no secondary weapon in my original list.  Did you just miss it in your haste to rebut?

Omni-directionality gives you the ultimate freedom in movement.  You can aim in one direction while moving effortlessly in any direction you please (including up, if you wish).  I've strafed far more effectively in the Hammerhead than the Mako, largely because the Mako was limited to forward/backward and a tiny jump function that lasted a split second that you had little control over.

And why would you consider forced use of a vehicle to be a pro?

#179
Cloud Strife VII

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Hammerhead

#180
Heavensrun

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Maaaakoooooo.

#181
Captain_Obvious_au

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Mako, easily. I think a big part of the problem with the Mako is those who played ME1 on xbox. I've never had a problem controlling it on the PC, so as long as the controls were improved, Mako for sure!

#182
Ryzaki

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Mako.

I'd rather have a tank than tissue paper thanks.

#183
LuluMae

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Mako. I used to hate it but going back to it after dealing with the Hammerhead made me love it. I hated the Hammerhead so bad that except for my canon pt I'd avoid all the missions with it. And this is from an XBox player.

#184
Guest_Tigerblood and MilkShakes_*

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MAKO

#185
zweistein_J

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Ryzaki wrote...

Mako.

I'd rather have a tank than tissue paper thanks.




this

#186
slimgrin

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Mako = Heavy military vehicle

Hammerhead = One shot. '"Bwooooop..bwoooop..bwooooop!!"

*BOOM!!*

#187
shepskisaac

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I want a new vehicle that combines the best elements of Mako & Hammerhead while leaving out the bad elements. Simple.

#188
Smity117

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Mako

#189
LGTX

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Their genetically superior baby. Inheriting antigrav-boosters and tank armor simultaneously =]

#190
Captain_Obvious_au

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IsaacShep wrote...

I want a new vehicle that combines the best elements of Mako & Hammerhead while leaving out the bad elements. Simple.

So...you want the Mako?

#191
Purge the heathens

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How will I jump down high cliffs without the Mako or arbitrarily choose the most rocky and difficult route towards my goal? The Hammerhead just doesn't lend itself to uncontrolled tumbling. The thought of Shepard's squadmates, sitting inside, secure in the knowledge they -won't- get turned upside down and worse, it's just, it makes me sick. I prefer to fantasize about screaming and lots of bruises.

#192
gh0st wh1sp3r

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I thoroughly despised the Mako for its terrible physics and bulky movement rate.

I guess my preference for the Hammerhead comes down to a few things:

1: I love the name. "Hammerhead." Hammerhead sharks look awesome, you have to admit. Plus its design looks much cooler.

2: Speed. I prefer speed over defense any day. Maybe because it correlates with my physical stature, but I prefer playing as characters with higher speed with sacrificed protection. Also, the speed boost and physics of the Hammerhead would have made ME's exploration less droll. Unless you really like driving for 5 minutes across rocks to get out and look at more rocks.

3: Better physics. Taking into account that they were developed years apart, anything that flies generally doesn't convert to ragdoll physics when treading too steeply up a cliff, costing me 30 seconds of watching it tumble down. Seriously, who the h*ll designed Nodacrux?

#193
Captain_Obvious_au

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Purge the heathens wrote...

How will I jump down high cliffs without the Mako or arbitrarily choose the most rocky and difficult route towards my goal? The Hammerhead just doesn't lend itself to uncontrolled tumbling. The thought of Shepard's squadmates, sitting inside, secure in the knowledge they -won't- get turned upside down and worse, it's just, it makes me sick. I prefer to fantasize about screaming and lots of bruises.

Can you imagine what the inside would look like if someone was queasy?

#194
Purge the heathens

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Captain_Obvious_au wrote...

Can you imagine what the inside would look like if someone was queasy?


They're all wearing helmets. And suffering for it.

#195
Lotion Soronarr

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Mako. Cause it feel like real exploration in it. And it's fun.


Wouldn't mind both of them tough....

#196
ZLurps

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I would prefer Mako.

Hammerhead was not bad, but just didn't felt as versatile and fun.

What comes to controls on PC at least, I didn't had much problems with Mako even on my previous PC but after I installed ME in my new PC (with better CPU, RAM and graphics card) Mako was even better to drive. I think there might be something funny (a bug?) that may occur on low spec PC's on exploration maps and have negative impact towards driving experience.

There were two planets (I can't recall the names, but other one was perhaps a planet where player could see Prothean vision about how they studied the Earth in the past) which could have better terrain design.

#197
RogueState

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Neither, the Hammerhead was atrocious, the Firewalker pack is the only thing I never do on my playthroughs in ME2.

And the Mako, gah, just no!

#198
packardbell

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I might be in the minority but I had no issues with the mako at all, on PC or Xbox. As for the Hammerhead.. I didn't really enjoy the segments with that, although the comments made by the onboard computer were hilarious.

#199
crimzontearz

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wizardryforever wrote...

crimzontearz wrote...

wizardryforever wrote...

Let me repost my pros and cons of the Hammerhead vs the Mako that it seems like I have to post every time someone makes a thread like this.

Pros
1. It's much much faster.  This is one that can't really be overstated.  Even the baseline, non-boost speed is faster than the Mako, meaning less monotonous driving time, and easier dodging.

2. The boost function.  This is just amazing.  The boost at least doubles your speed and lets you outrun anything or reach a better position very quickly.  Makes dodging a snap, and can be used to ram enemies as well.

3. It's omni-directional.  It can move in any direction at the base speed without having to turn, letting you strafe in it.  It can turn in place effortlessly, doing in less than a second what it would take several seconds for the Mako to achieve.

4. The missiles are homing.  This is huge.  It means that you don't have to be very precise with your shots, no more just barely missing someone and dying.  As a result, this lets you focus more on driving an dodging.  Because they home, you avoid all the tiresome issues that the Mako had when trying to shoot at/from elevation. 

5. The jump function.  Yes you can decry it as "arcady" but it makes combat so much more interesting.  You can now use the 3rd dimension as an attack or escape angle.  It recharges quickly, lets you jump very very high, and you can boost and shoot while in midair.

6.  It repairs itself automatically in only a few seconds.  You no longer have to wait several minutes for the shields to recharge, or spend resources (and make yourself vulnerable) on a repair mechanism.

7. Thus far it is not mandatory at all.  The Firewalker missions are completely optional DLC, and you don't have to  actually fight anyone in the Hammerhead in Overlord.  The Mako by contrast, was used on every mission except when you docked directly with a ship.  All the story missions, and all other UNC missions, used the Mako.  It was forced on you if you wanted to complete the game.

Cons
1. The armor is weak.  This is the one everyone fixates on.  The armor is a bit weak to machine gun fire, but that is mitigated somewhat by how easy it is to dodge incoming fire (even on Insanity).  Also somewhat mitigated somewhat by how quickly the Hammerhead repairs itself.  Imagine if the Hammerhead had this and the Mako's repair time!

2. It has no secondary gun.  This isn't really that big of a deal, considering how quickly the missiles fire, but it would still be nice to have a minigun.

3. You can't zoom.  The homing function on the missiles makes this rather trivial, but some people like to use the
scope as a spyglass.

Cons with the engine, not the vehicle
1. You cannot save while in the Hammerhead.  I think this has something to do with the fact that it was DLC and the Hammerhead missions are structured differently from on-foot missions.  Nevertheless, this isn't a flaw with the Hammerhead itself.

2. You can't get out of the Hammerhead just anywhere.  Again, I think this was an engine restriction.  I presume that this and the above will be fixed if the Hammerhead returns in ME3.

And yet, somehow people still pine for the mess that was the Mako, despite having a perfectly good  Hammerhead.  I just don't get it.

Anyway, I doubt that we'll get either vehicle back exactly as they were.  I feel like the Mako and Hammerhead were experiments on Bioware's part (especially the Hammerhead, being part of free DLC).  We'll likely get either a heavily modified version of either vehicle, or something entirely new.
Edited formatting.


Pros

1: undeniable.......but merely a design perspective
2: Again undeniable but pretty much a reiteration of point 1
3: omni directionality comes at the cost of being easily able to drive in one direction and effectively shoot in another
4: Uh........did you miss the part where missiles homing just does NOT work??
5: Undeniable again but again a matter of design...the hammerhead was supposed to be faster because people complained the mako was slow. Point is they did not just "fix the speed" they changed the whole concept of the vehicle combat
6: Invalid point. ME2 was meant to be more shooter and less RPG thus the auto repair function, if the mako had been in ME2 it would have self repaired since there is no omnigel (as a gameplay function) in me 2
7: you call gameplay variation being optional a pro?

Cons

1: undeniable......but still a design issue outsite of the bounds of gameplay per se
2: uh.....the homing function DOES ----------------NOT------------------WORK. At least it does not work right and not all the time. Do I have to post a video about it? The mako may not have had a homing system but it always hit what you wanted to hit

oh and you forgot a few things

3: The hammerhead has NO kinetic barrier and can be downed by a SINGLE geth trooper  with a pulse rifle in seconds
4: You cannot ram really large enemies with it without incourring in major damage...I could ram a colossus with the Mako with ZERO issues.
5: see point two..the homing system does not work as intended
6: your rockets are so slow on the hammerhead that you can SURPASS them by boosting forward....nothing like giving your enemy the chance to hide before being hit.......Hey ask yourself a question, what's the point of shooting a slow homing rocket to an enemy if you can do that SOLELY if you see the enemy when you could insta-hit the same enemy with a kinetic slug travelling at hypersonic speed?
7: the hammerhead does not have a secondary weapon...the Mako had the equivalent of a mass accelerated .50 cal on top of the main cannon which could be fired separately while still firing the main cannon

Allow me to rebut your rebuttal.  First off, the homing function not working properly is a con with the engine, not the vehicle.  It is likely that Bioware did not have the time to test and tweak the homing function before releasing the Firewalker DLC (or they could not do so for the low low cost of free DLC).  If they were to bring back the Hammerhead, they'd likely give the missiles a lock-on feature that lets you pick your targets properly.

The lack of a kinetic barrier is rolled up in the con about low armor, since they amount to the same thing.  Given how easy it is to dodge and outrun most enemies, getting hit (even by low level Geth troopers) is doing something wrong.  And you know you can ram Collossi in the Hammerhead, right?  If you time it right, you can launch them off the map with a good ramming (there's a Youtube video as proof of this).  Oh, and if you pick fast by modern standards missiles (that home, regardless of your issues with the homing) versus instahit but poorly aimed slugs, I think you'll find that most people (outside of this fandom) will pick the missiles.  And I already listed the fact that the Hammerhead has no secondary weapon in my original list.  Did you just miss it in your haste to rebut?

Omni-directionality gives you the ultimate freedom in movement.  You can aim in one direction while moving effortlessly in any direction you please (including up, if you wish).  I've strafed far more effectively in the Hammerhead than the Mako, largely because the Mako was limited to forward/backward and a tiny jump function that lasted a split second that you had little control over.

And why would you consider forced use of a vehicle to be a pro?


you are ****ing me right? Are you for real??


first off, the homing system of ALL other attacks including biotics works fine so it's an issue with the hammerhead, if you chalk it up to being inconsequential because it's an engine problemn (which is not) then the same can be said about the Mako's controls which could be reworked in future games....but that's not here nor there, the truth is that the aiming reticule does not work as intended. Why would anyone  pick rockets over an hypersonic slug? gee I dunno, because I nearly NEVER missed a shot in ME1 unless I was ****ing around for funzies? Just because some people cannot aim/would rather let the game aim (in a VERY faulty way) for them that does not mean that a kinetic slug is not 100 times more efficient. No rocket is EVER going to travel at hypersonic speeds, also, such a slow rocket can be shot down theoretically....try doing that with a mass accelerated slug. if you explain to people OUTSIDE the fandom WHY Mass Accelerated slugs work better and reflect it in the game I doubt people would pick rockets

I did not miss what you said about a secondary weapon, I just rebutted to the fact you seem to think it is a non issue, the secondary gun on the mako litertally mowed down incoming ground troop and could be spammed while still using the main cannon

I do not care if you think that omni directionality gives you the ultimate freedom of movement, no one is disputing that....yet as you can see from the myriad of posts in this thread a lot of people would rather have a tank than a filmsy hovercraft. The fact that the damn thing has NO barriers is pretty much a slap in the face of the lore...there is no reason why ANY combat ready vehicles should lack barriers especially going up agaisnt a goddamn armature class units. 

Modifié par crimzontearz, 16 novembre 2011 - 03:23 .


#200
Captain_Obvious_au

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To comment briefly on the whole 'homing rockets' issue, to me, it made the Hammerhead incredibly boring. It's quite simple
1. Find enemy
2. Hide in cover
3. Jump out of cover and spam rockets
4. Repeat until finished

No tactics, no thinking. For all of its flaws, at least you had to seriously consider what you were doing in the Mako.