Ieldra2 wrote...
I can tell you that authors of written stories often work the same way. They start with "I want this to happen. How can I make it happen and not look ridiculous?". It even goes down to "I want this character to say X at some point." In itself, it's not bad. How it comes across depends on the execution. I've literally spent days working things like this out with Elyvern for her fanfic "Degress of Inheritance". With a game like ME3, they also have to take into account that different players want different things.
And remember this is all not meant to be read. It's meant to be heard in the context of a visual presentation. Actually, if you start to imagine scenes around the lines you'll often get a much better impression.
I see quite a bit of good stuff in the files and not really a lot of bad stuff. The bad lies mainly in things that are missing and should be there. Perhaps we'll see them yet. Only some lines of consequences are badly contrived and there are some really cheesy tropes at work in places. But did you expect any different? The previous games were the same way.
I've seen interviews with writers, gone to lectures by writers, even this morning i watched John Grisham on tv explaining how he interprets and organises the basics of story structure, character arcs and events, what most of them have in common is an overal vision of the storyline and character arcs and how these fit in the overall narrative.
The problem i see in the leaks is that in a lot of cases this doesn't seem to be the case, instead we get character arcs imo to fit the storyline rather than fitting the character arcs themselves in a lot of places, there are points in the storyine that are imo thrown together to fit the story they now want to tell rather than the story they began telling.
Basically its a lack of on overall narrative that seems to be missing, its pretty evident with certain characters that they didn't plan them out and now they're trying to fit those characters into specific roles that in reality they should,, if they had an overall idea for the story, had set the groundwork with them a long time ago.
So in some characters we have them almost acting ooc in order to fit the storyline without giving them a reason to act ooc that actually makes sense, so we get the usual fallback position of indoctrination as an explanation in some cases or no proper explanation in others.
I could go into more detail but that would involve spoilers so i'll pm if you like.
It's always going to be a compromise between listening to the old fans, appealing to new players, the writers' vision and efficient resource allocation. I can see a few points where they did listen to the fans - yes, that does apply to Miranda, too. How drastic the points are where they didn't remains to be seen.
Compromise is one thing, i understand what the needs are in appealing to new fans and in the writers own vision, where i take issue though is that imo in a lot of cases the writers own vision just doesn't make sense both in terms of the overall narrative and in the specifics of the character arcs themselves.
What i mean by this is that in creating a role for a specific character to play if there was a writers vision in that then why in a lot of cases does the role make no real sense in terms of the character themselves, surely your vision of the character should form some sort of a natural progression of that character and the events they go through?
As for listening to the fans in terms of characterisation, if the leak proves correct i think its clear they really did not, in terms of certain characters anyway, again i can't go into too much detail here as it involves spoilers.
Again though your completely right, at this point everything i'm saying is based on info that may be incomplete or may have changed somewhat come release and its probably only then a real and proper examination is possible.





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