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Multiplayer TotSC into Amn and TOB


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#51
Grond0

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corey_russell wrote...

Grats Grond0 on making through SoA. Hmm, Merro only got 3% of the kills for this chapter? What was he doing, napping while Savvy did all the work?

I suspect it's more the other way round.  Probably one of those BG glitches where Merro killed such a high % that it wrapped around to start againPosted Image.

#52
Gate70

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Is there a way to see what chapter each character is in. I'm sure Savvy is still in the chateau<_<

Modifié par Gate70, 29 novembre 2011 - 12:12 .


#53
Grond0

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I think you might be right about the chapter, though I'm not sure how the mechanism would work in multiplayer.

In single player
CLUAConsole:GetGlobal("Chapter","GLOBAL")
would tell you the chapter you're in

CLUAConsole:SetGlobal("Chapter","GLOBAL",3)
would set the chapter to 3.

It might be easier to look / change things in Shadowkeeper - this shows you the chapter variable set for each individual character. I don't have a recent save so can't check if there is any difference between the characters at the moment.

#54
Gate70

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Savvy the blade and Merro the cavalier.

Our first pocket plane trial is going well until Sarevok and Irenicus appear. Savvy collapses from an insane wand use by Irenicus so Merro is left to finish the dastardly duo by himself. Savvy later recounts how he faced multiple lag spells and struggled to engage enemies predicting epic lag battling Yaga-Shura on this evidence.

With Savvy raised we head into Saradush, where he rescues Merro with a rod of resurrection charge. We decide to return to core adventuring instead of insane luck.

The temple finds a refuge for a group of elves and provides a sewer key. Why do people keep locking sewers up? Ah yes, vampires. Mace of Disruption swings into action briefly.

With the local spellshop re-opened we purchase another bag of holding and another potion container. Then we use the rod of resurrection to un-orphan a child, and agree to investigate an act of injustice next time. If we have time there is also a rowdy crowd of dwarves who may need a stern word.

epilogue
Savvy is resting but Merro purchases a horror spell for the Blade to use on Viekang, and stocks up on potions while Saradush is still standing. No time or need to man the walls will point out the fire giant xp exploit but we're OTT on XP as it is, so instead we'll go deal with Gromnir and his companions.

Modifié par Gate70, 10 décembre 2011 - 06:03 .


#55
corey_russell

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Hey glad you guys are continue-ing into ToB. Since there are only two of you, summons could be real helpful. If Savvy is level 15 his animate dead will be skeletal warriors. Savvy should be able to summon invisible stalkers as well. And of course Merro should have a few Devas up his sleeve. A Deva can cast chaos, that could be quite handy if lots of enemies.

And I did not know you could use the rod of resurrection to raise that father that always gets hit by the fireballs...

#56
Gate70

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Thanks. Although TOB & the keep are shorter we're more limited on time so progress could be sporadic. I am looking forward to meeting Bondari if Grond0 doesn't know what to expect.

Merro is level 29 so has 3 skeletons memorised, 2 deva abilities, a berserk warrior and Kitthix. We had 3+1 with us at the time but Irenicus popped up with a wand and hit 46+42 insane damage to break the bard. I thought Savvy had a fair few buffs running so not sure what the damage type was.

I've had a peek and Savvy has a skeleton spell memorised. He also has Vhailors helm (simulacrum), a golem (manual), shambling mound (staff of woodlands use any item), wyvern (book of infinite spells) and the dancing sword (Ras). He has invisible stalker in his spell book but not memorised, can understand why you suggest them but not sure how he changes his spells over time.

Done TOB a few times (a lot I guess over the years) but wasn't sure about Tazit. Failing that we'd have to nip back to the pocket plane and find a volunteer.
Posted Image

Modifié par Gate70, 12 décembre 2011 - 08:46 .


#57
Grond0

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Gate70 wrote...
Thanks. Although TOB & the keep are shorter we're more limited on time so progress could be sporadic. I am looking forward to meeting Bondari if Grond0 doesn't know what to expect.

He doesn't!


Irenicus popped up with a wand and hit 46+42 insane damage to break the bard. I thought Savvy had a fair few buffs running so not sure what the damage type was.

I think it was cold.  Savvy's normal buffs have included 100% protection against fire and electricity, but not cold (perhaps I should add that in).

#58
Gate70

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It was two spreads of overlapping white (like a mono version of colour spray) so could well be a cold type of damage.

I'm not much of a buffer but there will be some areas where that may help, e.g. salamanders (I have a halberd to try against them, never used it before and not proficient but thought I'd see how it went).

#59
corey_russell

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Gate70 - you probably already noticed this, but in ToB the levels get so high your Thac0 is often negatives even with a non-proficient weapon. The only hitch is you will only get 1 APR but you can compensate for that if Grond0 is feeling generous and gives you improved haste, or you can use various item hastes (arbane, those improved haste gauntlets from the Kua-Toa Prince, etc.)

#60
Humanoid_Taifun

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The easiest way to improve APR with a non-proficient weapon should be GWW.

#61
Gate70

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:)

#62
Gate70

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Brief update today. We finish off in Saradush (Dwarves, wrongful imprisonment, Viekang). Merro uses GWW to take Gromnir and his fighters out while Savvy deals with the mages.

While Savvy rests Merro travels to Watchers Keep. He can't get in stupid paladin has lost the ward stone, checks not in the pocket plane and then summons another one via the console.

Once inside the keep he retrieves a pile of items and takes them to the pocket plane. Cespenar forges an improved cloak of protection and Merro leaves it in case Savvy wishes to make use of it.

#63
Gate70

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Another brief update. Loads of lag making gameplay very difficult.

We head into Watchers Keep, grab the book, bell and eventually remember the candle. The statues are no match for skeleton warriors, GWW, offensive spins and MMMeteors.

On to level 2, where we nip round the rooms and release the chromatic demon. More of the same soon finishes that battle.

Level 3, where we bring Aerie in to sanitise Yakman. With her pocket-planed we kill some demons (Purifier pillar and first demon heart). Savvy laments the lack of buffing done by Merro, keeping him alive with another rod of resurrection charge. Much obliged.

#64
Gate70

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Savvy the blade (Grond0) and Merro the cavalier (Gate70) wipe away the cobwebs for a brief (approx 2 hours) continuation.

Merro casts deja-vu to find a way from the Purifier sword pillar to the level exit. How accurate will it be?

South: Demons. No magic zone, possible de-buffs but HLA's work. Merro to tank if de-buffed.
Merro steps forward but one enemy has locked onto Savvy. Merro chops away and returns but Savvy expires. Once the battle is over a bag of holding yields a rod of resurrection. Welcome back Savvy.

South: Succubus'. True sight helps a bit, helm of charm protection for Savvy?
GWW and spin make short work of this area.

South: More demons. Another where Merro should tank if de-buffed, and some nasty traps.
Easy.

South: Demon fight, rune pillar.
Easy.

West: Wild magic zone. Tieflings, these guys are tough but GWW/spin should carve them up.
Easy.

North: Cambion, demon knights.
Merro takes several level drains before noticing. Swaps to iMoD but expires and reload. Uses iMoD plus deva and truesight, making it look easy second time around EDIT: although I think Savvy and the deva were stunned until Merro switched back to Carsomyr and issue a dispel magic.

North: Permanent traps, demon wraith. Ignore the children, use true sight, NPP and GWW/spin.
Savvy starts on the slave wraiths (had given wrong advice to ignore the slave children, ie Neb's victims not the wraiths). Merro gets stunned by the wraith, so Savvy dispels and even a mislead can't save the wraith. One of the slaves refuses to leave so has to be killed.

North: Aesgareth. Try to pickpocket the deck of many things with the right conversation option (say "not ready yet").
Couldn't remember the correct dialogue option so referred to Dan Simpsons guide. 132% pickpocket wasn't enough, reload to try again. Borrowed Jan's gloves and found out the deck of many things can't be lifted without a fight (in BGT anyway). Gambled experience, won both Spectral Brand and the wish scroll. Neither much use to us really.

Watchers Keep, Level 4
A demi-lich imprisons Savvy then Merro despite improved invisibility. Reload; Merro guards the entrance while Savvy uber-buffs and takes the demi-lich with Daystar and a fireshield.

Saladrax the red dragon. This fight lasts a couple of minutes because we (I) forgot to rest and have 1 GWW plus 1 WW attack left. Despite that we're never really in danger although Savvy is picked on and buffs are wearing out. Merro is using the Dragonslayer sword and returns between wing buffets to cut the dragon down.

A pair of magic golems fall to blade longsword and cavalier bastard sword, illithid and umber hulks fall to GWW/offensive spin as do wraiths and shadows. Orogs get the same treatment and we call it a day, leaving Rock and Garock to wait for our return.

Records.
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EDIT:
Used pocketplane so Aerie could remove level-drain from Merro after a trap in the illithid lair.
Grond0 made a comment about effectiveness of GWW (believe he has limited experience of HLA's).
Game played OK although we're using pause a lot (particularly around GWW where it has to be selected then target re-acquired which is a bit more challenging than usual due to multiplayer lag).

Modifié par Gate70, 04 février 2012 - 04:59 .


#65
Humanoid_Taifun

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Gate70 wrote...
Watchers Keep, Level 4
A demi-lich imprisons Savvy then Merro despite improved invisibility. Reload; Merro guards the entrance while Savvy uber-buffs and takes the demi-lich with Daystar and a fireshield.

The only buff you really need in the normal game is Spell Immunity: Abjuration. Spell Turning* or Spell Trap work too, but need to be recast more often (though the latter has the advantage for normal mages that you lose no spells - not so for blades of course).

*Minor Spell Turning does not work.

#66
Gate70

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OK, thanks for that. Watching on the sidelines though I noticed a series of spells where other buffs would help Savvy, can't remember them now but the likes of meteor swarm, ice storm, fireshield, etc.

Savvy the blade and Merro the cavalier.
Trying chat software again. Game played without much lag this time so made it easier to discuss tactics than typing brief messages.

Watchers Keep, Lum's mad machine.
Rock and Garock are all that are left before Carston can be released. Merro struggles to use GWW and by the time he finishes Rock off Savvy and skeleton warriors have dealt with Garock and the salamanders.

Six taps and Carston is out.

Merro presses some buttons.
Blue Green Long } Gain Magic Res.
Square Blue Short } +1 DEX
Red Green Short } +1 CHA
Circle Square Triangle } +1 WIS
Circle Red Long } +1 CON

Savvy presses some more.
Triangle Green Medium } Storm Star +3
Circle Blue Long } +1 INT
Square Short Medium } +1 STR
Triangle Red Medium } Exit to next level

Watchers Keep, final seals.
Orcs, a green dragon and a riddling imp/mephit are first.
Then the eternal warrior maze is run though.
All sixteen coloured orbs are retrieved.

Seal 1 brings a cloned enemy. Lots of nasty spell efects but we're properly buffed.

Seal 2 brings a lich and burning skulls. GWW iMoD drops the lich and the buffs prevent the skulls from being an issue.

Seal 3. Merro switches to the shield of Balduran plus the iMoD. Lots of buffs, but Merro wastes precious time on the succubus allowing the elder orb time to target Savvy. Savvy is about to die, then vanishes. Reload.

Seal 3, part 2. Merro puts the elder orb down first while Savvy starts on the right hand side of the seal. Merro gets boxed in and Xei Win Toh uses GWW to slice into him. Merro drops a skeleton and runs. Savvy rounds up the enemies so Merro can recover.

Merro GWW's Y'Tossi to the ground. When a fire shield expires Merro GWW's the succubus with Carsomyr. He runs from Xei whenever GWW is used, until he has glugged enough potions to GWW back.

At some poing Merro mis-targets and activates the portal. After a brief word with an invisible voice (Demogorgon) they return to the portal and continue the battle.

One by one the remaining enemies are felled.

Time has run out once again, so Demogorgon will have to wait for us to arrive. Merro and Savvy will have rested by then and Cespenar has fiddled;
- Erinne sling +5.
- Storm star +5.
- Dagger of the star +5.
- Staff of the ram +6.
- Ixils spike +6.

(n.b. Ixils spike left the spike +4, while the axe of unyielding has gone so it either got consumed by Cespenar instead or we mis-placed it. I decided to swap these over in Shadowkeeper as I thought it unlikely we would have dropped the axe by mistake).

Modifié par Gate70, 11 février 2012 - 01:25 .


#67
Humanoid_Taifun

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Gate70 wrote...
- Staff of the ram +6

You find that more useful than 50% crushing resistance? Who's going to use it?

Modifié par Humanoid_Taifun, 11 février 2012 - 04:15 .


#68
Gate70

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No, said I wouldn't bother earlier but the Cespenar dialogue is really slow, I lose patience with it and forging it means he doesn't keep asking every time ;)

Besides, it's only Yaga Shura and his fire giants. Oh and Balthazar. & golems. & shambling mounds I guess. & a few other horrible TOB things.

Have to stick with 65% resistance instead of 115% then unless Grond0 calls foul and we un-make it!

Modifié par Gate70, 11 février 2012 - 06:32 .


#69
Gate70

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Savvy the blade and Merro the cavalier (Savvy realises Merro has used a shadowkeeper incantation to restore the helm of Roranach. What a cheat!)

First, Demogorgon. We let Odren go first then make our entrance with skeleton warriors, buffs and a diva. GWW and spin do the job while ignoring the mariliths.

Next, the outskirts of Saradush. On to the wraith swamp, where NPP keeps us safe. After that, a few raiders and fire giants which are tough. Then fluffy Bhaalspawn, managing to kill two of them.

The fire giant temple is hard work, with both Merro and Savvy almost dying. We are able to summon skeletons and a diva or two. Then we attack from behind these summoned shields until we recover.

Once we can open the doors to the inner temple Berenn attacks but is shredded by GWW while Savvy deals with various other giants. The Wave halberd swats Imix, and Savvy uses knock to obtain a golem page on our way out. We appear to have both extra pages, but not the book so don't know where that went.

Back at the swamp we have to kill the mother of Yaga Shura, then head to the siege camp. Yaga Shura realises immediately that he is mortal and hides. We are able to selectively fight without using our full abilities until he returns. Spin and GWW drop him before he can blink.

On to the oasis, then Amkethran to find Balthezar. There is time to kill Vongoethe at the expense of Malla, and to fight the monks at both the temple and a smugglers cave. Balthezar is not impressed so tells us to deal with Sendai and Abazigal.

Sendai first. We cut through a few enemies, clear the barracks and head into the north tunnels where Merro insists another lich is waiting. Instead, we are beseiged by a horde of fighting slaves. Savvy wades in while Merro summons help. We're cutting them down but not really making progress. Savvy asks what the plan is and Merro realises they must advance.

The slave master shows up a few times then attacks. Nothing that Merro can't kill easily. The summons have fallen though and our buffs are getting battered. Merro has to run first, summoning some more aid. Savvy has taken the brunt of battle and also has to step back. Our summons are cut down again so Savvy uses a wand of summoning while Merro casts lay on hands then uses a series of GWW's to finish.

No deaths/reloads this time, game saved and Grond0 departs. Cespenar wants a pile of gold to forge some items so Merro returns to loot the slave remains and sells them to the wagon merchant for more than 200,000 gold. Then the game refuses to save so Merro says a few choice words that paladins should not utter. A rough translation is 45 minutes wasted and I have to spend another 45 beeping minutes re-doing this.

Anyway, Savvy now has a few more items to examine when he wakes up. Ravager +6, Runehammer +5, Axe of Unyielding +5, Heartwood ring, bag of bolts +2. None of which will be much interest to him unlike the liquid mercury which we should get next time.

Modifié par Gate70, 10 mars 2012 - 04:17 .


#70
Gate70

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After clearing the north tunnel it seems only sensible to do the south tunnel too. Savvy buffs while Merro adds three skeleton warriors and a diva. Savvy is fighting fair, while Merro drags more spiders towards the summons and Savvy.

Oops, Savvy is dead. We check the logs and looks like "Lasharra" has killed him and cleared his level 2 spell slots. Merro is immune to the spider poisons so uses 2-3 GWW's to clear the area and a rod to raise Savvy.

The next bridge has umber hulks, GWW and MMM's sort that out.

On to the lich, Odamaron? He does a timestop but Savvy uses the upgraded Runehammer to un-make him.

Next, two earth elementals. GWW & MMM again. Ogremoch. Another GWW and MMM finish him quickly.

The other side. Merro reckons there is a beholder and vampire in there and some others. Turns out to be a hive mother first, then a vampire. Merro switches to Carsomyr and GWW's the priestess but gets level drained. Savvy completes the battle and Merro uses Usuno's blade to cast lesser restoration.

Looks like Sendai is next, a trip to the pocket plane to upgrade/forge new items may help there.

#71
Gate70

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Nope, it's the spectator. Merro uses hardiness and GWW to win the 1-on-1 battle.

Next, some illithids. Two singles are easy and a pocket portal trip allows Cespenar to upgrade Angurvadal, Carsomyr, Spectral Brand and a bow. The next group (three plus an umber hulk) flay his brains out though. Reload, having to crawl through the Cespenar dialogue (is it just me or is this dialogue painfully slow taking tens of seconds for some lines).

On to Sendai. Savvy gets a fatal backstab and we reload. Could have used the rod of resurrection or paladins gauntlets but no.

Savvy dies again, this time to something like a death spell? Reload.

3rd time lucky and back to the pocket plane.

We have two doors that are open. Evil Merro is aided by Tamoko, Angelo and Semaj. The first three are easy but Semaj uses timestop then Tensers transformation. He lays into Merro, but his damage is minimal and as soon as the timestop expires we pulp him.

Next, another evil Merro. After a slayer transformation we start hitting away, then realise Merro is being level drained. A quick switch to the iMoD sorts that out and two GWW's overwhelm the slayer regeneration. Hindo's Doom is used to remove the level drain.

Abazigals lair is guarded by Draconis, who quickly transforms from human shape to that of a dragon. Merro is struggling with the dragonslayer sword as Savvy gets badly wounded then Merro immediately falls. Reload.

On the second attempt we decide to lay snares and have skeleton warriors waiting. Savvy steps a bit too close so we have to make the best of a bad start. Human Draconis stuns Merro but cannot damage him and Savvy waits rather than inflicting a brown dragon on a stunned cavalier. Merro saves a number of nasty spells and recovers, meaning the human form of Draconis can be cut away again.

The dragon battle rages for what seems like an eternity, with Merro repeatedly silenced and glugging through various potions. The FOA +4 is only inflicting minor damage too. We work out we are facing acid damage, and try to time our attacks. Draconis heals himself at least once and Merro eventually gets fed up and equips Carsomyr. Shortly after he succumbs again.

I can't remember how to deal with Draconis, multiplayer isn't helping as we're not working well as a team against him. e.g. doing things like unpausing each other or mis-timing our attacks. No doubt a bit of thought will yield a much better result at some point.

EDIT: Looks like Carsomyr and snares near the entrance is all that is needed...doh
EDIT2: Worse, death ward, AoF, hardiness, DUHM and 3-4 GWW's is enough for Merro to kill him with Carsomyr.

Modifié par Gate70, 24 mars 2012 - 07:15 .


#72
corey_russell

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Gate70: Is Savvy unable to do True Sight and Breach? If he can your GWW with any +4 weapon should be devastating to Draconis. Are you guys using the auto-pause options? That would help quite a bit I think. Mordies (via scroll) could be quite useful too...Did savvy never memorize protection from acid? There are like 1-2 scrolls of that in SoA, that could have quite useful here.

In case, grats for getting through with 2 people.

#73
Grond0

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I removed his stoneskins 3 times during the battle, but we could never take much advantage and they went up again quickly. I think that was partly bad luck as Merro kept getting buffeted unconscious just as he was trying to GWW and partly poor co-ordination. Can't remember whether Savvy knows pro acid, though he has certainly never cast it.

#74
Gate70

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Here it is; the final update for the entire trilogy in a mutiplayer run.

Savvy the blade and Merro the cavalier.
No voice connection today so teamwork by typing and below from premonition then memory. Perhaps Grond0 could fill in the gaps.

Draconis
We've discovered the flaws to our previous battles. Merro uses AoF, hardiness, DUHM and WW on the human form of Draconis. He adds GWW's to the dragon form when not buffeted away. Savvy does something that is obviously helping looked like melee but with all those buffs he could have been swigging a beer.

Werewyvern
Merro is immune to poison so tanks with a few more GWW's. Savvy is spinning too.

Frost salamander pool
Merro uses the Wave halberd and WW, Savvy is either attacking or spinning?

Kuo-Toa and water elemental pool
Savvy holds the line while Merro summons skeleton warriors and a diva. The summons have blocked us in so by the time we get to help they are falling apart. Merro warns Savvy about the Olhydra fireshield but forgets about some stun effect. Savvy has almost killed the Olhydra by this point but dies under the stun effect as Merro casts dispel magic. One swing of Carsomyr is enough to finish the Olhydra, meaning Savvy could possibly have been saved. Merro uses a charge from the rod of resurrection.

Flaming eyes and sentinel eyes
More skeleton warriors and diva. Merro has warned Savvy to buff then foolishly cast resist fire/cold on Savvy instead of himself. Savvy and the summons crash their way through the area, while Merro has to run away and heal up 29hp left.

Bondari and the elder orbs
One reload here (his not ours). Bondari has saved the world for the princely sum of 100gp, so we celebrate by killing the three elder orbs he left behind. Savvy is uber-buffed while Merro is risking his neck with saving throws.

Abazigal
Savvy and Abazigal play chase-me, giving Merro time to Wave WW all the frost salamanders. We're protected from poison and electricity, so Merro switches to Carsomyr and Savvy stops running. We force Abazigal to turn into a dragon. GWW spin soon has us taking his sword and scales but no real need for either. The FoA upgrade is worth having though.
Posted Image

Favoured of Cyric
Defensive buffs, summons, GWW, MMM. Done.

Balthezar
Ou final chance to shop for magical items, also giving Kerrick the smith our pantaloons and pantalettes. In return we obtain the Big Metal Unit.

Balthazar puts up a reasonable fight, with Merro conceding he was a bit slow to lay in with GWW's. At one point Merro was stunned by a B-ability but thankfully it didn't last long. Best to drop Balthy before he gets into his stride.

Ravager
Four skeleton warriors and a diva are all hasted and blessed, allowing us to focus on the Ravager. Merro has cast AoF, hardiness and DUHM to uber-tank. Savvy is spinning at a guess, and Merro adds 7 GWW Carsomyr to finally resolve his internal struggles.

Melissan (1)
Merro confesses he has been dreaming of this encounter (trial runs solo). Savvy admits the same. The difference this time is that Merro has got the BMU and summons are less troublesome ac improves by 7 or so as a result.

Merro bags Carsomyr and uses the FoA +5 plus Axe of Unyielding for constitution and increased regeneration. Savvy is to use pierce magic via spell, scroll or wand as well as melee or MMM. Merro has cast AoF, hardiness and DUHM. Note, Pierce Magic works whereas Dispel Magic, Remove Magic, Breach, Wharding Whip etc do not. Any thoughts on whether the intention was for PS not to work either, in which case she'd probably win every time against Merro and Savvy.

Melissan stoneskins so Savvy pierces. As soon as Merro hits he starts GWW attacks. Savvy is dishing out MMM's? We are ignoring the summons and relying on scaring Melissan before Merro needs to glug healing potions. Our tactic works.

Yan-C-Bin. Air elemental prince
Vampiric mists first with iMoD, then the prince. He has a blade barrier but FoA soon has him dead and a pair of greater air elementals are tidied away.

Savvy lays some spike traps, then we cut the pool essence.

Melissan (2)
The traps badly wound Melissan, a pierce magic and GWW force her to retreat again. Merro casts protection from fire/cold and switches to white dragon plate and Wave.

Ice elemental prince
Merro Waves a pair of frost salamanders aside, switching back to FoA/AoU for a pair of blizzard trolls. Savvy has been MMM'ing the prince. Merro has again cast fire/cold on Savvy doh so has to retreat. Cryonax takes advantage of lag to ambush Savvy. Merro glugs a couple of healing potions and grabs the element-resistant shield dropped by Savvy. A couple of hits finish Cryonax, then Merro uses a rod of resurrection on Savvy.

More spike traps are set.

Melissan (3)
Another pierce magic and GWW. Only Melissan teleports behind the throne capacitor or whatever it is. Merro chases after her but her stoneskins are up. Savvy takes a few moments to locate Melissan, which is enough for him to be killed. Merro is badly wounded, as is Melissan. Her stoneskins are keeping up with his GWW's though and he sinks to the floor. RELOAD

Melissan (3:2)
Two more salamanders and blizzard trolls are present. For a few moments. Savvy sets another snare behind the capacitor. Another pierce and GWW see Melissan quickly retreat and the snare zaps her. Merro starts preparing, while Savvy looks for her. Then he realises she has retreated again I saw the slight cut-scene, Grond0 missed it.

Savvy tries to cast wish:rest, but we've forgotten various potions and his wisdom is too low. We do get greater deathblow, not that we expect any enemies to be level 12 or less.

Fallen solar
Merro has found this difficult in his dream but the BMU makes it easy for him, and a deva helps. The succubus is first to fall, then the Alu-fiend. Merro switches from iMoD/AoU to Carsomyr and starts on the two mariliths. Only the fallen solar remains, and Merro is able to melee it. It decides Savvy is an easier target and kills him. Merro returns the favour then uses the paladin bracers to resurect Savvy once more.

With no snares left Savvy buffs while Merro summons three skeleton warriors and a second diva.

Melissan (4)
Merro has 6/11 GWW's left. A final pierce magic and more GWW's sees Melissan retreat once again. This time a solar appears and blocks her exit. Melissan is dying and Merro has to choose between mortality and divinity. Having travelled this far with Savvy he rejects immortality and chooses to live a normal life.
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Merro has 2170 kills to his name. Firkraag named. 9.83m xp from kills.
Savvy has 1174 kills to his name. Draconis named. 4.06m xp from kills.

Modifié par Gate70, 19 avril 2012 - 03:36 .


#75
corey_russell

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Nice work guys. Almost looks like no-reload with multi-player might be impossible.