I recently updated my Win7 64-bit laptop's Nvidia drivers, and this normal map issue now happens to me too. It only seems to occur in terrain tiles with more than two textures in them, but not necessarily in all tiles with more than two. Sometimes a bit of tweaking and re-baking in the toolset will solve one tile problem, but cause the problem to occur in tiles that used to be fine.
Strangely, if you transition to another area and come back to the problem one, or quit to the menu and restart the module, the problem goes away the second time the area is loaded. Turning off terrain normals makes it go away immediately - but the world looks so boring and flat without them.
I'm going to check whether my laptop has DirectX 9.0c, and if not I'll try installing it and see if it makes a difference. Most Win7 laptops only ship with DirectX 11 these days.
Modifié par DannJ, 10 janvier 2012 - 04:20 .