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Redcliff Codex entries incorrect. Known issue but what does it effect


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#1
wanderon

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I'm on a relatively new run through (on PC) and while perusing my journal I just noticed that the Codex information on Isolde and how the Redcliff situation was resolved was incorrect - there is a thread down the page from two years ago noting that the code has an issue in.

My new question is this: will this only effect the Codex entry in the game (it doesn't appear to effect  in game dialoges)  - or will it also effect those values upon import of these save games into Awakening and/or DA2.

I suspect since dialoges with Alastair after the event are NOT effected that perhaps imports will not be either but it would be nice to have some confirmation from someone who actually understands where the import info is stored.

Modifié par wanderon, 15 novembre 2011 - 01:50 .


#2
Sir Pounce-a-lot

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I doubt that it will make a difference. The codex gets it wrong a number of times. In Awakenings, the codex will tell you something like "Oghren has decided that he's not a family man" even if you convinced him that he can still be a father to his kid. I usually ignore the codex unless I'm curious about some aspect of Dragon Age history.

#3
wanderon

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I saw this in the other thread and fixing it myself is probably not an option as I don't have the toolset installed and am clueless as to how to operate it if I did.

I am also not familiar enough with the mechanics of the how the game operates to automatically come to the same conclusion  you have that this mistake definately means that future imports will be effected - you are saying that this shows that the game is setting improper plot flags but isn't it possible these flags are only related to the codex entry?

If that were not so then wouldn't the dialoges in game that occur after the event also be calling the wrong plot flag and be incorrect as well? This is definately not happening (in my game) - for instance later on in my game Alistair commented on how pleased he was that I saved Isolde & Connor so doesn't that indicate that the correct flags are being stored somewhere as well?

Or to put it another way that the script involved above is not setting th plot flags for the GAME tha they are just setting a plot flag for the codex mechanics to use to print out the relevant codex entry. (That might also explain why this has not been fixed)

If thats the case then the question becomes where do the mechanics involved in deciphering an import save in Awakening or DA2 go to get those flags? It would seem to me that there's just as good (if not better) chance they get them from the same place the in-game characters are getting them as opposed to getting them from the codex scripts.

So now where is one of our resident techno gurus who actually knows exactly how a save game is going to be read and whether these bogus codex entries and plot flags will effect them or not... Posted Image

(BTW I definately appreciate the help you offer even if I am hoping you are incorrect about it effecting future saves! Posted Image)

Modifié par wanderon, 16 novembre 2011 - 01:20 .