I saw this in the other thread and fixing it myself is probably not an option as I don't have the toolset installed and am clueless as to how to operate it if I did.
I am also not familiar enough with the mechanics of the how the game operates to automatically come to the same conclusion you have that this mistake definately means that future imports will be effected - you are saying that this shows that the game is setting improper plot flags but isn't it possible these flags are only related to the codex entry?
If that were not so then wouldn't the dialoges in game that occur after the event also be calling the wrong plot flag and be incorrect as well? This is definately not happening (in my game) - for instance later on in my game Alistair commented on how pleased he was that I saved Isolde & Connor so doesn't that indicate that the correct flags are being stored somewhere as well?
Or to put it another way that the script involved above is not setting th plot flags for the GAME tha they are just setting a plot flag for the codex mechanics to use to print out the relevant codex entry. (That might also explain why this has not been fixed)
If thats the case then the question becomes where do the mechanics involved in deciphering an import save in Awakening or DA2 go to get those flags? It would seem to me that there's just as good (if not better) chance they get them from the same place the in-game characters are getting them as opposed to getting them from the codex scripts.
So now where is one of our resident techno gurus who actually knows exactly how a save game is going to be read and whether these bogus codex entries and plot flags will effect them or not...

(BTW I definately appreciate the help you offer even if I am hoping you are incorrect about it effecting future saves!

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Modifié par wanderon, 16 novembre 2011 - 01:20 .