Writers for The Stone Prisoner dropped the ball.
#1
Posté 22 novembre 2009 - 11:19
In the real world, this would never happen. We should've had to go wandering the woods for that guy's mule before he'd give us anything. Even then I'd expect the guy to at least -try- and get some coin out of it, or sell other things he's carrying.
So, Bioware, here's your word for the day: Verisimilitude.
Just because this is a fantasy setting which includes magic and demons doesn't mean we should forget that people don't just give away their valuables.
#2
Posté 22 novembre 2009 - 11:24
#3
Posté 22 novembre 2009 - 11:27
There are quite a lot of collectors of stuff, which has much less material value than the paid price. I actually had a bad feeling about getting this rod in that situation.
#4
Posté 22 novembre 2009 - 11:28
If I had a piece of trash on me of no use, except to attract mean people with swords to want to 'stop me and not buy one' then I'd be happy to get rid of it too.
#5
Posté 22 novembre 2009 - 11:29
#6
Posté 23 novembre 2009 - 06:09
#7
Posté 23 novembre 2009 - 06:11
#8
Posté 23 novembre 2009 - 06:19
Modifié par sonofalich, 23 novembre 2009 - 06:20 .
#9
Posté 23 novembre 2009 - 06:26
Group of heavily armed, dangerous people walk up to a stuck merchant in the middle of nowhere. Stuck merchant needs to get unstuck, and hopes these four aren't actually bandits (who knows, they look armed and dangerous... and is that blood on the guy in plate?) No no, I don't need your "Help" at all... here... please... just take this and get out of here.
Sure, that might not be how it really went but that's how I experienced it.
To look at how the OP would want it to play out, if my character stumbled on a guy out in the middle of nowhere and he was trying to hawk some gadget that sounds more like a pipe dream than a reality, my character would be suspicious. If the price were as high as a golem is probably worth, I'd be thinking "SCAM!" But then, this is a game and I'd take the deal anyway (can always reload if the deal sucked, right?).
#10
Posté 23 novembre 2009 - 06:28
#11
Posté 23 novembre 2009 - 06:29
T-Cell wrote...
I am very disappointed that Shale has
only two equip slots, and no skill tree. Makes him a shallow character
to use on long quests. Not to mention he is whiny and his CLOMP CLOMP
CLOMP in the background is annoying. Next time, they need to try a
sprite, or pride demon under the command of the main character,
FTW...
Well, what other types of equipment could he possibly use? And about the "no skill tree" thing... ummm, have you actually played the DLC and used him, or do you just have Alzheimer's or something? Were you high? And if you mean skills instead of talents, I somewhat doubt golems are particularly good at alchemy and pickpocketing.
Modifié par Serogon, 23 novembre 2009 - 06:31 .
#12
Posté 23 novembre 2009 - 06:35
T-Cell wrote...
I am very disappointed that Shale has only two equip slots, and no skill tree. Makes him a shallow character to use on long quests. Not to mention he is whiny and his CLOMP CLOMP CLOMP in the background is annoying. Next time, they need to try a sprite, or pride demon under the command of the main character, FTW...
I don't know, hot swapping Shale's two slots is very important to making effective use of him. And it's not like other characters are any "deeper" in terms of items. Allistair, let's see, does he want the avoidance tanking set, the general spell resist tanking set, or the fire resist tanking set for this fight? Same end result, but requires far more items in my inventory.
#13
Posté 23 novembre 2009 - 06:39





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