Aller au contenu

Photo

Interview: Bioware taking feedback, may make changes after leak.


342 réponses à ce sujet

#251
Guest_AwesomeName_*

Guest_AwesomeName_*
  • Guests

Total Biscuit wrote...

If they're taking feedback I'm hoping they'll not force no win situations on us, where you have to choose who dies like with Virmire, as is just reeks of forced melodrama and appeals to people who get off on things being edgy and different just to feel they're special little free thinkers.

I also want the option of a flat out happy ending, not "Here's a bunch of options with various different massive drawbacks, pick the ending you hate least".

Not that I mind endings like that, when it's a based on your actions, but I'd rather just feel good after my 90 hours of playing for a nice bit of escapism thank you very much.


I agree that Virmire felt like forced melodrama, but I don't think it's because a squaddie died, but rather how the whole thing was storyboarded and scored.  For me, the whole thing felt very flat, especially because the person staying behind is very much disconnected from us because they're off somewhere else in the background while you play your part of the mission - and even if you get a cutscene of that person at the end of the mission, it's a very short one with very little emotion to it.

Now, with ME3 being an apocalyptic war story, I think it's vital for the story if people I care about do die; but I expect the writers, director, cutscene animators, composer, actors, etc. to do those deaths justice.  I need to feel something when I lose people.  Given the situation and what we're up against, I'm probably going to take the story a hell of a lot less seriously if I don't lose anyone I care about.  I want to see my Shepard beaten down so I can see her pick herself back up again, I want Shepard to lose people she cares about so I actually feel like this really is an apocalyptic war situation, I want there to be catch-22 situations and lose some battles before I win the war... I know people are constantly worried about a Virmire 2.0 but it's not as if Bioware aren't going to take inspiration from the world of film, where there are plenty of good examples.

I can believe my whole squad making it out of the CB alive, but an all-out Reaper invasion?  Nope.

#252
Guest_AwesomeName_*

Guest_AwesomeName_*
  • Guests

Ieldra2 wrote...

AwesomeName wrote...
And that scene [...] with the REBAR and the trail... for the love of god, *please* keep that in - I don't mind if the outcome of it is different depending on how good my Shepard is, but it would be an absolute shame to miss out on that scene if I didn't play poorly enough.

I subscribe to that. I thought "Now *that* is an enemy at whose ultimate death my Shepard will utter a sigh of relief".


Inorite??!

#253
Fordtransit

Fordtransit
  • Members
  • 125 messages
Whaat ??? Feedback ? Was the Leak The Whole Storyline?!!
My dear superhypergalactic mind is getting fried! This was me, preaching in this good deeem forum that the leak is "part of story" "not all story arcs included" "imported shep gets better choices to make" and now you tell thats not going to happend?

I am alaready alamoust alienated, because of committing mass murder in Arival, that was 300 000 souls, they could have thin chance to fight, but you scripted hem to die!

I suppouse to choose geth or quarian, turian, salarian or crogan? And let one of them fall under attack?! There must be other way!

Geth hacked even with Legion loyalty mission done? Rachni indoctronated and o way aound it? Whatta choices are thous?

My dear !!!! - (thats feedback and fan anger, yep you can take that story line of yours and stick it into singularaty!)

#254
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages

AwesomeName wrote...

Total Biscuit wrote...

If they're taking feedback I'm hoping they'll not force no win situations on us, where you have to choose who dies like with Virmire, as is just reeks of forced melodrama and appeals to people who get off on things being edgy and different just to feel they're special little free thinkers.

I also want the option of a flat out happy ending, not "Here's a bunch of options with various different massive drawbacks, pick the ending you hate least".

Not that I mind endings like that, when it's a based on your actions, but I'd rather just feel good after my 90 hours of playing for a nice bit of escapism thank you very much.


I agree that Virmire felt like forced melodrama, but I don't think it's because a squaddie died, but rather how the whole thing was storyboarded and scored.  For me, the whole thing felt very flat, especially because the person staying behind is very much disconnected from us because they're off somewhere else in the background while you play your part of the mission - and even if you get a cutscene of that person at the end of the mission, it's a very short one with very little emotion to it.

Now, with ME3 being an apocalyptic war story, I think it's vital for the story if people I care about do die; but I expect the writers, director, cutscene animators, composer, actors, etc. to do those deaths justice.  I need to feel something when I lose people.  Given the situation and what we're up against, I'm probably going to take the story a hell of a lot less seriously if I don't lose anyone I care about.  I want to see my Shepard beaten down so I can see her pick herself back up again, I want Shepard to lose people she cares about so I actually feel like this really is an apocalyptic war situation, I want there to be catch-22 situations and lose some battles before I win the war... I know people are constantly worried about a Virmire 2.0 but it's not as if Bioware aren't going to take inspiration from the world of film, where there are plenty of good examples.

I can believe my whole squad making it out of the CB alive, but an all-out Reaper invasion?  Nope.


I agree on this, I would like to save everyone but its not a realistic goal.  I do, however, want deaths that mean something.  Not an ignoble, unglorified autodeath.  Trinity in the Matrix was a good example of an ignoble, unglorified, and terribly written death.  She deserved to go out in a blaze of glory like the warrior she was, not what amounted to a car crash.  This is an action rpg, not a drama/lifetime original with contrived death for deaths sake.

#255
Total Biscuit

Total Biscuit
  • Members
  • 887 messages

AwesomeName wrote...

Total Biscuit wrote...

If they're taking feedback I'm hoping they'll not force no win situations on us, where you have to choose who dies like with Virmire, as is just reeks of forced melodrama and appeals to people who get off on things being edgy and different just to feel they're special little free thinkers.

I also want the option of a flat out happy ending, not "Here's a bunch of options with various different massive drawbacks, pick the ending you hate least".

Not that I mind endings like that, when it's a based on your actions, but I'd rather just feel good after my 90 hours of playing for a nice bit of escapism thank you very much.


I agree that Virmire felt like forced melodrama, but I don't think it's because a squaddie died, but rather how the whole thing was storyboarded and scored.  For me, the whole thing felt very flat, especially because the person staying behind is very much disconnected from us because they're off somewhere else in the background while you play your part of the mission - and even if you get a cutscene of that person at the end of the mission, it's a very short one with very little emotion to it.

Now, with ME3 being an apocalyptic war story, I think it's vital for the story if people I care about do die; but I expect the writers, director, cutscene animators, composer, actors, etc. to do those deaths justice.  I need to feel something when I lose people.  Given the situation and what we're up against, I'm probably going to take the story a hell of a lot less seriously if I don't lose anyone I care about.  I want to see my Shepard beaten down so I can see her pick herself back up again, I want Shepard to lose people she cares about so I actually feel like this really is an apocalyptic war situation, I want there to be catch-22 situations and lose some battles before I win the war... I know people are constantly worried about a Virmire 2.0 but it's not as if Bioware aren't going to take inspiration from the world of film, where there are plenty of good examples.

I can believe my whole squad making it out of the CB alive, but an all-out Reaper invasion?  Nope.


See I couldn't care in the slightest about believability.

I'm not playing a game where I'm controlling a character that returned from the dead and is running around shooting mooks with futuristic weapons between bouts of drinking, dancing and hitting on improbably human aliens while fighting giant cuttlefish that shoot lasers out of their tenticles for it's gritty realism.

I'm in no way averse to characters dying mind you, especially if they're written well and it doesn't feel like a cheap attempt at 'grim dark maturity' just for the sake of it. I just want the option to be able to avoid it, even if it's difficult and dependent on makign the right choices at the right times, and having a high degree of skill at the gameplay. I'll admit, the Suicide Mission was too easy, but that doesn't mean I didn't feel awesome getting everyone through it, and far more willing to play the game again immediately after to get hat feeling of being an unstopppable super being again.

Hell, the first time I did the suiceide mission I got Mordin killed. I loved mordin, I felt bloody terrible at his death, and it was incredibly sad seeing his coffin on the Normandy after. And that made the next playthrough, where everyone lived so much more satisfying.

If you want a bittersweet ending, with all your favourite characters dying,  then I would be delighted if that were possible for you. But I want to feel happy at the end of the game, to walk away from my fantasy sci fi epic with no lingering regrets or grief at the unfair nature of forced arbitary deaths, and without being pissed off at Bioware for deciding a happy ending is somehow that one step too far in their completely unbelievable space fantasy story.

I'm fine with them making it hard, making me work for it, to make me pay for every failure with the loss of someone they've made me care about, but I also want to be able get to the end and be able to look back on a game that had a brilliant crescendo of a climax, where the bad guys loose and the good guys win and I feel great, before I go back to the real world, where I don't have a choice about ****ty things happening for no bloody reason and no real control over just how bad the world will be that day.

I have real life for believable experiences, I play games for the opposite.

#256
Eckswhyzee

Eckswhyzee
  • Members
  • 164 messages

DiebytheSword wrote...

AwesomeName wrote...

Total Biscuit wrote...

If they're taking feedback I'm hoping they'll not force no win situations on us, where you have to choose who dies like with Virmire, as is just reeks of forced melodrama and appeals to people who get off on things being edgy and different just to feel they're special little free thinkers.

I also want the option of a flat out happy ending, not "Here's a bunch of options with various different massive drawbacks, pick the ending you hate least".

Not that I mind endings like that, when it's a based on your actions, but I'd rather just feel good after my 90 hours of playing for a nice bit of escapism thank you very much.


I agree that Virmire felt like forced melodrama, but I don't think it's because a squaddie died, but rather how the whole thing was storyboarded and scored.  For me, the whole thing felt very flat, especially because the person staying behind is very much disconnected from us because they're off somewhere else in the background while you play your part of the mission - and even if you get a cutscene of that person at the end of the mission, it's a very short one with very little emotion to it.

Now, with ME3 being an apocalyptic war story, I think it's vital for the story if people I care about do die; but I expect the writers, director, cutscene animators, composer, actors, etc. to do those deaths justice.  I need to feel something when I lose people.  Given the situation and what we're up against, I'm probably going to take the story a hell of a lot less seriously if I don't lose anyone I care about.  I want to see my Shepard beaten down so I can see her pick herself back up again, I want Shepard to lose people she cares about so I actually feel like this really is an apocalyptic war situation, I want there to be catch-22 situations and lose some battles before I win the war... I know people are constantly worried about a Virmire 2.0 but it's not as if Bioware aren't going to take inspiration from the world of film, where there are plenty of good examples.

I can believe my whole squad making it out of the CB alive, but an all-out Reaper invasion?  Nope.


I agree on this, I would like to save everyone but its not a realistic goal.  I do, however, want deaths that mean something.  Not an ignoble, unglorified autodeath.  Trinity in the Matrix was a good example of an ignoble, unglorified, and terribly written death.  She deserved to go out in a blaze of glory like the warrior she was, not what amounted to a car crash.  This is an action rpg, not a drama/lifetime original with contrived death for deaths sake.


Everything written here is geniusB). Personally I would prefer a happy kitens, bunnies, unicorns and rainbows ending but if I'm going to have to sit through a forced death sequence it had better be a damn well written and emotionally moving scene rather than "SURPRISE! You can only save Tali or Garrus! OMG who will u pick!"

While I'm ranting,  can we have less of the "binary choice" thing happening?

#257
bucyrus5000

bucyrus5000
  • Members
  • 829 messages

Atakuma wrote...

They aren't going to change a thing. The game is probably already finished and they are just waiting on the multiplayer.

I too think the bulk of the game is ready. Multiplayer is probably close to ready too. All they have left to do is finish some textures, add some visual effects, edit the NPC generator (to save the guys spawned in walls and windows), do some combat balancing, bug hunt test, and finalize work on DLCs.

#258
Raizo

Raizo
  • Members
  • 2 526 messages
My big issue with ME3 is that I am afraid that there will be a lack of choice especially in regards to squad mates. I want to be able to choose which squad mates I take with me in missions instead of being stuck with a bunch of people I feel little or no emotion towards.

If squad mates can die in ME3 then I would like it to be an optional thing or because I did not make a right decision or because the game forced me to choose between 1 character or another but I don't like the idea of scripted deaths. Scripted deaths in games very rarely ever have an emotional impact on me however if I I personally felt responsible for whether someone lived or died, well that's a different story. While I'm on the subject of game deaths, if Bioware truly respects gamer choice then there should be a way to keep all of Shepard's squad mates alive.

#259
United_Strafes

United_Strafes
  • Members
  • 1 098 messages
Translation:

Be sure to buy it anyway cause we might have chaned something, but probably not.

Making changes in the story now would involve dialougue that mean vas that means more time and more money...I don't think so.

#260
1136342t54_

1136342t54_
  • Members
  • 3 197 messages

United_Strafes wrote...

Translation:

Be sure to buy it anyway cause we might have chaned something, but probably not.

Making changes in the story now would involve dialougue that mean vas that means more time and more money...I don't think so.

They've done it before and it was usually because they felt like changing some things.

#261
JeffZero

JeffZero
  • Members
  • 14 400 messages
They're still reviewing romance scenes. A tweet from eight or nine days ago confirms that. Doing so requires recording too -- which is something that is probably still ongoing considering Meer, Hale and Sheen all met in LA a week ago for a lengthy day of recording.

#262
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 966 messages

Merchant2006 wrote...

Feedback on an unfinished story leak.

.... pffffhahahahahahahahahahaha

Don't laugh. They're trying to make the best out of the worst by taking feedback from the few who read through the leaked script. I bow to them for being such good sports.

#263
RiouHotaru

RiouHotaru
  • Members
  • 4 059 messages

Mr.House wrote...

iakus wrote...

Fiery Phoenix wrote...

There was something else about Arrival that was damn good. And it's not the gameplay...


It was the epicness rather than the awesomeness

Arrival was not epic at all. It was stale and boring.


Really?  I thought the artifact fight was amazing (and getting the achievement was satisfying), and that the twist about the Batarian colonist was great (Oh look, for once you don't have control, stuff is going to happen whether you'd like it to or not!) and then the final conversation with Harbinger?

But then I'm weird.  I'm in the camp that Harbinger is a much better villain than Sovereign (not to say that Sovereign was bad, but Harbinger was better)

#264
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages

RiouHotaru wrote...

I'm in the camp that Harbinger is a much better villain than Sovereign


:blink:

There's a camp for that?

#265
JeffZero

JeffZero
  • Members
  • 14 400 messages

onelifecrisis wrote...

RiouHotaru wrote...

I'm in the camp that Harbinger is a much better villain than Sovereign


:blink:

There's a camp for that?


There's a camp for everything:P

#266
RiouHotaru

RiouHotaru
  • Members
  • 4 059 messages

onelifecrisis wrote...

RiouHotaru wrote...

I'm in the camp that Harbinger is a much better villain than Sovereign


:blink:

There's a camp for that?


Yeah, there, they just don't speak up often because well, you know what happens when a minority speaks up against a majority opinion.

#267
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages

RiouHotaru wrote...

onelifecrisis wrote...

RiouHotaru wrote...

I'm in the camp that Harbinger is a much better villain than Sovereign


:blink:

There's a camp for that?


Yeah, there, they just don't speak up often because well, you know what happens when a minority speaks up against a majority opinion.


Heh, yeah good point!

#268
ArcanaLegacy

ArcanaLegacy
  • Members
  • 1 021 messages
In all honesty, Im not so sure its a "great idea" that they are changing things up if ppl are complaining about a leaked script that was OLD and UNFINISHED to begin with. Bioware knows they cant please EVERYONE. That much is certain. I know next to nothing of the script, but from the reactions and posts Ive seen [and ive seen ALOT] - the leaked script was rather awe-inspiring. If it's so beautiful, and its "unfinished", imagine when the game comes out. And they changed lots of things before this leak got, well....leaked. I think they've taken enough fan feedback over the course of franchise as a whole to make the game incredibly epic [and it sounds epic according to BSN posters who have read the script]. I just hope they dont take this fan feedback TOO seriously >.> They should do what they already had envisioned, and we as fans should support it.

#269
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages
I won't say Harbinger was better than Sovreign, but I will say that I enjoyed both villains, and don't understand hate tossed at Harbinger.

#270
Genshie

Genshie
  • Members
  • 1 405 messages
Bioware is doing something that maybe shooting themselves in the foot at this point by listening to people who read the leak and spoiled themselves. The leak cannot be taken into any context beyond text. The fact that people are getting so butthurt over something that they have no idea how it will be displayed beyond TEXT is kind of worrisome. The leaked script isn't a book or a play script and shouldn't be treated that way despite how "old" it is.

#271
Genshie

Genshie
  • Members
  • 1 405 messages

DiebytheSword wrote...

I won't say Harbinger was better than Sovreign, but I will say that I enjoyed both villains, and don't understand hate tossed at Harbinger.

I don't see how anyone can make a real comparison since all they have done is talk to Harbinger at this point.  Harbinger's story is continued onto ME3. Until then its not really fair to say who is better than who at this point in time until Shepard and co. meet Harbinger face to face (Or face to ship in this case XD ).

#272
The_Crazy_Hand

The_Crazy_Hand
  • Members
  • 989 messages

RiouHotaru wrote...

*Thick and obvious brown nosing*



For real, this being the Bioware website, I expect I high percentage of fanboys, but can you aSSKISSERS AT LEAST try to tone it down?

There's nothing remotely positive about derailing the plot of ME2 like that, and disallowing the players from having control when in fact having control is the point of ME in the first place.

#273
Haron50

Haron50
  • Members
  • 273 messages
i read the information of other site and think is false but now this is confirmated,i not understood,why Bioware change the history of ME3 only for a leaked,no look spoilers and this is a solution but no change the history,only have few months and no is possible create in five months other history.

the product need work for much time no a product incomplete with delete content,i wait a good game no other Dragon Fail 2!!

i think seriously cancel the preorder.

Modifié par Haron50, 16 novembre 2011 - 11:55 .


#274
The Interloper

The Interloper
  • Members
  • 807 messages
They should listen if obvious flaws are being pointed out-major characters getting only cameo roles, nonsensical character changes, major choices like the Rachni being ignored, limited ending options, etc.

Otherwise, I don't care.

#275
Haron50

Haron50
  • Members
  • 273 messages

The Interloper wrote...

They should listen if obvious flaws are being pointed out-major characters getting only cameo roles, nonsensical character changes, major choices like the Rachni being ignored, limited ending options, etc.

Otherwise, I don't care.



I repeat why the people no understood? the problem is the change in few months of release!!

the result of games is a game with Less content and work very fast.


remember DA2 and the product result for the time.

i no read the leaked,why i receive a product changed for other people?

the fans of miranda,the fans of tali and the other fans only have problems and for this bioware change the history?

what is the result of game for the Conformity of all people a ending happy with all squad importants lives?no man.

much people only have a problem for the leaked,and the question is why read the leaked?