The Interloper wrote...
More or less. ME does have some mandatory decisions, like joining the council/cerberus, and by extention always putting old hatreds behind the current crisis at certain moments. But so far I think the decisions that have been forced were fair ones. In the meantime we can determine the rest of shepard's character to a large degree.
The problem though is once you install a choice system in a game like mass effect where we as Shepard make a choice and live with the consequences of that choice, to then have the writers invalidate almost every choice you make in order to continue the plot setup they want, shows not just a lack of planning but a lack of a coherent storytelling procedure in the first place.
When almost every single decision we make leads to exactly the same outcome or when we're forced to make decisions that completely break character then someone somewhere isn't doing there job right imo.
But rather than even go to the trouble of rectifying these things in game, instead they use either other properties in the universe, comics, books etc to almost universally negate what should have been key choices we make in game, that's where i start to question the vision they have in creating the game itself.
There are numerous examples of this but at the risk of going into spoiler territory i won't go into them all except one.
The choice of counsellor Anderson or Udina, we make a choice and have genuine reasons why we do so, but rather than create the seperate paths instead the choice gets negated not in game but in a book which then becomes canon setting up the situation most people made the choice they did to avoid.
We're then told our input is important and we're being listened too, which all sounds very nice but if our input really was important then why do they continually negate every major choice we make in the game itself.