Someone With Mass wrote...
I'm fine witha MacGuffin/Checkov's Gun, because they're pretty much the only ways you can defeat the Reapers.
Traditional combat just don't seem to go in our favor at all.
MacGuffins and Chekhov´s Guns are only literary devices and (as do DEMs) [edit] NOT [/edit] make a story bad only by being included in it. It´s the way they are handled that makes the story. There are very effective ways to even use a DEM to make a story work. Also, not every way to defeat the reapers has to be a Chekhov´s gun or a Macguffin (but, since it has been established that the reapers are too powerful for humanity to defeat, the choices are pretty slim). If, for example, the defeat of the reapers has to do with Shepard and the Lazarus project in some way, it wouldn´t be either, but more akin to "destiny" (Shepard would have a lot in common with Harry Potter, imo).
The point is that there will be MacGuffins of some sorts (video games with a story always have them, they have to find a way to make the player do the work, after all), but that doesn´t have to make the game bad (take KOTOR, for example. The star forge is a MacGuffin and a BDO if I ever saw one). And a Chekhov´s gun is made and broken by whether it was mentioned in the story before, not by its nature. The point is that a false Chekhov´s Gun can make a story bad. A true Chakhov´s gun will only make the story bad if it telegraphs everything that happens in the rest of the game.
In films, for example, Avatar was really bad (imo) because it was so full of Chekhov´s Guns that I was able to predict what was going to happen in the entire movie 15 minutes in. If I had been wrong and all the Chekhov´s Guns had been misleading, then the film would have been bad just because it would have lacked coherence. So, as with MGs and DEMs, Chekhov´s Guns simply need to be handled properly.
I´m looking forward to seeing what Bioware came up with.
[edit] put a NOT where it belongs. i´m tired, sorry [/edit]
Modifié par psiasterisk, 16 novembre 2011 - 01:44 .