I'm on my 5th Insanity playthrough, trying to have one each class. As an Engineer, I'm having some... difficulties. The order in which I played was Infiltrator -> Soldier -> Sentinel -> Vanguard -> Engineer thus far, and perhaps the difficulty I'm having is that Engineers have less defenses than the others? Engineer was described to me as a Battlefield Controller in many respects, which I tend to play and excel with in other games (DA, Kotor, D&D, etc).
With the Collector Ship mission looming, I find myself wondering which weapon I should take. Shotgun, despite the fact that I love using them, might not love me quite as well if I can't get my enemies distracted by my powers. Assault Rifles, my go-to, could have similar problems without being quite as close. And as far as Sniper Rifles go, I haven't used them outside Infiltrator/Soldier, in which case both of them had time dilation to help - so I can't rely on "skill" in that regards (might as well be honest). I've got all available DLCs and at least some experience with all weapons (less with the Geth Pulse Shotgun, Incisor SR, and Viper SR admittely), so I'm looking for some advice. Hopefully, the first paragraph gives you some idea of my play style.
For a bonus power, I have Heavy Warp Ammo to help deal with Barriers, but I'm open to retraining. For a class that has so many active powers, I figured an Ammo power would work best, and Warp Ammo seemed a good choice as I don't have much in the way of Barrier Stripping. At level 30, I've got the following:
10 Area Overload
10 Incineration Blast
10 Combat Drone (Attack)
10 Tech Mastery (Mechanic)
10 Heavy Warp Ammo
01 Cryo Blast
Any suggestions as to squad choice, power progression, weapon choice, or playstyle is welcome.
Adv. Weapon Training for Engineers (and other things)
Débuté par
Adonijah
, nov. 16 2011 12:51
#1
Posté 16 novembre 2011 - 12:51
#2
Posté 16 novembre 2011 - 01:47
CaolIla just finished a run with an unusual build for an engineer here is the thread with his videos in it. There is a lot of discussion about the engineer builds in there. You might see something you like.
#3
Posté 16 novembre 2011 - 02:11
I took the sniper rifle training and used the Viper. Perhaps assault rifle would be something to consider since it is fairly versatile. I am not the biggest fans of shotguns, but I did use them to good effect with the Vanguard... but Engineer doesn't really play like that.
As far as powers, I never settled in on something that I thought was great, and in the end I played mostly with Energy Drain. It adds a little extra survivability since it refills your shields. The only downside is that you already have overload which you can't hardly avoid putting points into.
I tried warp ammo, but really I haven't ever been the biggest fan of it. AP ammo is another option. Flashbang doesn't benefit from all the tech research or cooldown improvements you get with the class. Neural shock or dominate is an option. I didn't really try any biotic powers for the engineer.
As far as the class went, I think sticking with overload or energy drain and incinerate are a little better than trying to be a freeze fiend. I thought it would be cool to respec out of overload and energy drain for the suicide mission and try to use cryo blast a lot, with warp ammo as my bonus, and that just seemed less efficient than sticking with incinerate and the drone, but it does work ok.
As far as powers, I never settled in on something that I thought was great, and in the end I played mostly with Energy Drain. It adds a little extra survivability since it refills your shields. The only downside is that you already have overload which you can't hardly avoid putting points into.
I tried warp ammo, but really I haven't ever been the biggest fan of it. AP ammo is another option. Flashbang doesn't benefit from all the tech research or cooldown improvements you get with the class. Neural shock or dominate is an option. I didn't really try any biotic powers for the engineer.
As far as the class went, I think sticking with overload or energy drain and incinerate are a little better than trying to be a freeze fiend. I thought it would be cool to respec out of overload and energy drain for the suicide mission and try to use cryo blast a lot, with warp ammo as my bonus, and that just seemed less efficient than sticking with incinerate and the drone, but it does work ok.
#4
Posté 16 novembre 2011 - 04:44
You can always roll Assault Rifles or Sniper Rifles. The engineer is the class that benefits from the tempest the most, since theCombat drone lets you unload the entire clip without any "reaper"cussions (see what I did thar?), so you sort of already have a "shotgun".
Then again, all of the choices are good - try all three on the platforms and see which one you like the most.
Then again, all of the choices are good - try all three on the platforms and see which one you like the most.
#5
Posté 16 novembre 2011 - 07:40
Like Mi-Chan said: give the weapons a try and see what you can do with each.
The Engineer is a squishy class, but good use of your powers like the drone take the heat off of you or at least let you advance and close in to get the Shotgun working.
You can play all weapons with the engineer, but the most important thing is to have fun and that's something only can judge about.
The Engineer is a squishy class, but good use of your powers like the drone take the heat off of you or at least let you advance and close in to get the Shotgun working.
You can play all weapons with the engineer, but the most important thing is to have fun and that's something only can judge about.
#6
Posté 16 novembre 2011 - 02:03
I have played the Engineer a few times now, and I have rolled with Assault Rifles, Sniper Rifles, and Shotguns. Assault Rifles are nice, but rather redundant in my opinion, since you already have SMGs and Pistols. I recommend Sniper Rifles if you like to play at longer ranges, or shotguns if you like to get closer to the action.
I have played a couple of variations of a defense-stripping Engineer (one using Overload+Incinerate and another using Overload+Reave), and with another I took a more balanced approach by spreading my points around to all abilities.
Lately I have been experimenting with the following set set up:
1 - Overload (to detonate pyros)
0 - Incinerate
4 - Combat Drone
4 - Cryo Blast
4 - Improved AI Hacking
4 - Mechanic
4 - Bonus ability
The bonus ability can really change your playstyle with this build. I have experimented with:
I have played a couple of variations of a defense-stripping Engineer (one using Overload+Incinerate and another using Overload+Reave), and with another I took a more balanced approach by spreading my points around to all abilities.
Lately I have been experimenting with the following set set up:
1 - Overload (to detonate pyros)
0 - Incinerate
4 - Combat Drone
4 - Cryo Blast
4 - Improved AI Hacking
4 - Mechanic
4 - Bonus ability
The bonus ability can really change your playstyle with this build. I have experimented with:
- Dominate. Combined with AI Hacking, you let the enemy fight for you while you focus on killing everyone else.
- Stasis. Drone + Stasis can take two enemies out the fight very quickly. Deep Cryo Blast also shines on this build.
- Slam. Cast a drone > strip one enemy's defenses quickly with gunfire or a squadmate's abilites > use slam plus Miranda or Thane to warp-bomb the enemy. This will stagger anyone in the vicinity. Use the stagger time to finish stripping defenses quickly followed by Full Cryo Blast to freeze a group of enemies.
- Geth Shield Boost. The cooldown is quite long and it does not last as long as I would like, but it is great oh-crap ability if you get yourself in a jam. It can also help if you want to get up close and personal with a shotgun.
- Neural Shockwave. Somewhat redundant when you already have Cryo Blast, but it lasts longer with a shorter cooldown, and it is instant-cast. You can follow up Neural Shock with a Cryo Blast to get the damage bonus.
Modifié par RedCaesar97, 16 novembre 2011 - 02:04 .
#7
Posté 16 novembre 2011 - 04:04
...RedCaesar97 wrote...
0 - Incinerate
#8
Posté 16 novembre 2011 - 09:17
Mi-Chan wrote...
...RedCaesar97 wrote...
0 - Incinerate
My thoughts exactly. Bit of an odd decision, there.
I rolled with a Viper on my Engy playthrough. I found it worked very well, for similar reasons to my Adept - it allows you to rapidly destroy any form of defence on any target at any range and just go to town with your powers, and its a heck of lot more versatile than the Mantis and the Incisor. Add to the fact that there's powersniping and I had a ball.
It's probably worth mentioning though that the Viper is my favourite weapon on any class, even on my Vanguard, so I'm probably not he most impartial voice
#9
Posté 16 novembre 2011 - 10:36
Well, I think the trouble I was having was trying to do Kasumi's Loyalty mission before anything else. Since, things have gone fine. I chose Sniper Rifle and I'm playing with both the Viper and the Incisor, but I'll likely stick with the Viper or even the Mantis if I feel I need more armor-piercing capabilities. Thanks for the tips guys.
One of the other troubles I found myself having is not casting Combat Drone enough, something I wasn't used to. I think coming off of Sentinel and Vanguard had something to do with my troubles. I also changed my bonus power to Energy Drain which has helped quite a bit, though as a NG+ I've got oodles of Eezo to burn such that I can switch to Warp Ammo for Collector missions.
One of the other troubles I found myself having is not casting Combat Drone enough, something I wasn't used to. I think coming off of Sentinel and Vanguard had something to do with my troubles. I also changed my bonus power to Energy Drain which has helped quite a bit, though as a NG+ I've got oodles of Eezo to burn such that I can switch to Warp Ammo for Collector missions.





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