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Your opinion: highlighted safes, boxes, etc..


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#1
stonbw1

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It seems like BW has renewed its committment to taking constructive input, I'm curious what are your thoughts to a very minor change from ME1 to ME2 and what should ME3 look like. When playing ME2 for the first time, I recall that I was taken aback a bit by all the loot containers (safes, boxes, weapons) being highlighted with that transparent blue box.  You recall ME1 didn't have those obvious markers.  Essentially, you could walk into any room, scan you horizontal view, and immediately know where to pick up credits (which I hated compared to finding weapons, armor, etc..). 

Narrow question: do you think those highlighted boxes cut down on exploration and therefore, take away from the immersion?  Do you prefer that helper tool?  (Yes, I know its minor, but what else are we going to talk about for 5 months while avoiding spoilers..)

#2
SNascimento

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As far as I remember, both ME1 and ME2 had the almost same system regarding that. They would put the object or people you are going to interact with in a box whenever you got close and/or looked in its direction.
.
And you can turn this kinds of tips off in ME3.

Modifié par SNascimento, 16 novembre 2011 - 03:08 .


#3
ArkkAngel007

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Sure it takes away from immersion, but so do the stats, leveling, HUD, and loading screens. So does the fact that Paragon Shepard steals from businesses and civilians, and loots the dead.

Plus you could somewhat scan the room in ME1 if I recall, but you had a notice pop up at the top of the screen where enemy stats would pop up. The only real difference was that you couldn't see an object if it was behind something in ME1, where in ME2 you could sort of see it through containers and certain landscape features.

However, it helps with the pacing I think, being informed of where things are. There is a war going on, and going around searching meticulously for loot in every corner just doesn't seem more immersive than a passive omni tool scan of the surroundings informing of what is around. That's my view on it anyways.

#4
fdgvdddvdfdfbdfb

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Been like that since Kotor in fact. It's a very ugly interface and a bit distracting, but you get used to it. The reason it's extra irritating is that they' mapped everything to one button awesome and for example if you're trying to run you could initiate a minigame and get yourself killed.

^^ Looting isn't immersive at all and I always appreciate when games minimise it or at least tries to do it in a way that makes sense. Mass Effect is one of the worst offenders though, and I'll admit I grudgingly looted Fist's place after everyone said "We have to save Tali NOW!" and then even with Cerberus funding vagabond shepard still hasn't changed his ways.

#5
JeffZero

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I don't mind it but I do see where you're coming from.

#6
StarcloudSWG

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Mass effect 2 is one of the less egregious offenders in the "loot EVERYTHING" category of RPG gameplay. The lootables are few and far between, and for the most part you can skip them. Further, when you start on a datapad or a wall safe, it immediately tells you what's in it if it's credits. So if you're not interested, you can skip it right then and there. And if there's no indication of what's inside, then you really DO want to loot it, because it's an upgrade.

That said, they could take looting out entirely, and just have item upgrades highlight for a scan, and I wouldn't miss it. Managing loot as per the Dragon Age series or Mass Effect 1 is exceptionally tedious.

So if there's lootables in ME 3, leave them highlighted so I don't have to search all over for them.

#7
onelifecrisis

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ME1 had the same thing, at least on PC. It was a white circle instead of a blue box, but it was there.

Personally I'd rather they get rid of lootable objects altogether. I'd rather just have a screen at the end of the mission saying "you got x resources and unlocked weapons a and b". I don't see what's fun about clicking on blue boxes. The ones with minigames are especially annoying.

Modifié par onelifecrisis, 16 novembre 2011 - 06:42 .


#8
United_Strafes

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No, walking around the enviroment clicking on stuff isn't my idea of fun or exploration.

#9
Colintastic

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Haha, yeah ME1 didn't have the blue boxes, but every container looked like 1 of maybe 4 graphical variants. It was still pretty easy to see since you knew exactly what "kind" of graphic you were looking for.

#10
Landline

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I seem to remember ME1 having blue circles.

#11
Guest_PurebredCorn_*

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stonbw1 wrote...
 

Narrow question: do you think those highlighted boxes cut down on exploration and therefore, take away from the immersion?  Do you prefer that helper tool?  (Yes, I know its minor, but what else are we going to talk about for 5 months while avoiding spoilers..)


As others have pointed out, ME had blue circles to interact with just as ME2 had blue squares. And in the first game you actually got loot to sell instead of just credits, resouces, first aid, and upgrades. 
I like the interactive indicator thingies. It makes it easier to find the important stuff quickly and get back to enjoying the story ...and shootin' stuff.

#12
United_Strafes

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Colintastic wrote...

Haha, yeah ME1 didn't have the blue boxes, but every container looked like 1 of maybe 4 graphical variants. It was still pretty easy to see since you knew exactly what "kind" of graphic you were looking for.


Ya it had big blue circles instead....big difference.

#13
Arppis

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Looting someones house takes away from immersion for me. I'd love not to do it, but there's no harm in it for anyone and basicaly it's what game wants you to do if you want enough money.

#14
BatmanPWNS

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I hated ME1 style. Loot, pop ups screen with the items, read them all, close screen, do it all again. In ME2 I just press the thing and bam! I take what I want without stopping the gameplay.

#15
DiebytheSword

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There is nothing wrong with a marker of some kind. I usually perfer Resident Evil's approach of a twinkle that shines every few seconds. Missable but not impossible to find. In these days of increasingly complex graphics, the only other solution would be enabling the character to open every container and door in sight, finding nothing at times.

#16
therussianviking

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I don't mind it at all. It never seemed to break immersion for me.

#17
Eckswhyzee

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StarcloudSWG wrote...

Mass effect 2 is one of the less egregious offenders in the "loot EVERYTHING" category of RPG gameplay. The lootables are few and far between, and for the most part you can skip them. Further, when you start on a datapad or a wall safe, it immediately tells you what's in it if it's credits. So if you're not interested, you can skip it right then and there. And if there's no indication of what's inside, then you really DO want to loot it, because it's an upgrade.

That said, they could take looting out entirely, and just have item upgrades highlight for a scan, and I wouldn't miss it. Managing loot as per the Dragon Age series or Mass Effect 1 is exceptionally tedious.

So if there's lootables in ME 3, leave them highlighted so I don't have to search all over for them.


This exactly. I didn't mind the indicators much, it was just the horrible inventory management in ME1 that was more "immersion breaking".

In ME2 I just save edit myself several million credits of proper funding so Shepard doesn't have to search trash bins or loot some dead mercenary's life savings.

#18
Guest_Neurotics_*

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It did nothing but make looting less of a pain. (I like looting btw.) Why change it?

#19
stonbw1

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I suppose the highlighted containers (identifiable from anywhere on the battefield/room) caused me to limit my searching and not enjoy/explore the scenery as much as in ME1 (yes, the inventory from ME1 was attrocious). It was just rewarding from a gameplay perspective to make effort to explore and reap the benefits by discovering a crate or container that was otherwise hidden until you were right on top of it.

#20
Destroy Raiden_

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To me those boxes act as neon signs screaming here's the loot come and get it. Personally I hate it I'd rather find it on my own, to the point of I thoroughly check every corner of the room to find something that isn't highlighted!

I also hate how in L.A. Noir it has a sound/bell to let you know look here that was annoying too so I'd rather BW do neither and have it like ME were there is no box if I find it, its because I was observant, if I miss it I was either A: rushing or B: an idiot. I'd also like people to hide more stuff beyond their safe like in Archangel's place different shelves had things on them that you would've missed if you weren't looking there and why is it always credits? Since 2 its only credits I like variety in my loot guns, creds, mods, all can go in safes, armor, larger guns can go into lockers, under beds, in containers, ect.

I'd also like to find things while I'm in the jungle or such I really hunted during Jacob's loyalty mission for things that were hidden in the brush or the like and nothing very disappointing I like going off the beaten path to find things part of why I enjoyed just cruisin in my mako not everything was marked on the map you had to travel for it to pop up on your radar.

#21
Guest_iOnlySignIn_*

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It does NOT break immersion.

An OmniTool can turn into a blade that cuts everything, spit superheated plasma or Bose-Einstein condensate, instantly manufacture an intelligent combat drone the size of a pony, but it can't detect where loots are?

Think again!

Modifié par iOnlySignIn, 17 novembre 2011 - 03:27 .


#22
AdmiralCheez

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Hey man, ME1 had those little blue circles.

#23
Ohei

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AdmiralCheez, your avatar is very distractive.
I had an insightful post to contribute to this thread but now I can't because of your derp.

#24
Yuoaman

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The only difference between the system used in ME1 and ME2 is that the orange rectangle is a tad easier to spot on the screen.

#25
xCirdanx

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stonbw1 wrote...
Narrow question: do you think those highlighted boxes cut down on exploration and therefore, take away from the immersion?  Do you prefer that helper tool?  (Yes, I know its minor, but what else are we going to talk about for 5 months while avoiding spoilers..)


In a way it did, it wasn´t that bad because, if your remember 99% of "loot" in ME 1 was trash/sellable items, yet, it certainly took away a bit of the exploration. There was really NOTHING to explore in ME2. In terms of exploration i´m all for secrets/trash/etc, they shouldn´t mess with the main plot however. Think about that, in ME1 you got all the artifacts, wouldn´t that make you "proud" if that gets a mention in Me3? And i don´t mean a silly mail..just something, that for example someone talks to you...like it was handled with the Rachnii in ME2, that certainly would make me happy that i did all of that searching in ME1.