Modifié par Sylvianus, 18 novembre 2011 - 05:48 .
How did Dragon Age II get nominated for best RPG?
#151
Posté 18 novembre 2011 - 05:46
#152
Posté 18 novembre 2011 - 05:49
MerinTB wrote...
Skyrim - (X360 + PS3 + PC) @2.4 million3.4 million in 48 hours excluding PC digital downloads
#153
Posté 18 novembre 2011 - 07:36
Jedi Sentinel Arian wrote...
The point is it was not a great year for RPGs
Any year where you get one good RPG is a good year for RPGs.
#154
Posté 18 novembre 2011 - 09:35
Jonp382 wrote...
Jedi Sentinel Arian wrote...
The point is it was not a great year for RPGs
Any year where you get one good RPG is a good year for RPGs.
This year, we got DA2 (I didn't like it, but it's still an RPG), The Witcher 2 (I loved it), Skyrim (I'm currently loving it), and Deus Ex (haven't tried), to name some. That's a lot of playing hours!
But yeah, DA2 doesn't deserve the nomination.
#155
Posté 18 novembre 2011 - 09:43
I suppose some people were upset with changes in DA2 compared to DAO; however, I had a chance to play the DA2 demo at comic-con in July 2010, so the final product was pretty similar to what I was already expecting.
I will try Witcher 2 again next year some time, perhaps at a lower than native resolution (the game ran like a slideshow even with everything on the lowest possible settings). I'm also hoping there will be some mods to remove the plentiful invisible barriers.
Modifié par naughty99, 18 novembre 2011 - 09:47 .
#156
Posté 18 novembre 2011 - 09:54
naughty99 wrote...
MerinTB wrote...
Skyrim - (X360 + PS3 + PC) @2.4 million3.4 million in 48 hours excluding PC digital downloads
TW2, from the company's last report shifted 900,000 I think that was on digital, retail is somewhat more difficult to determine and I don't believe was included. Not bad for CDPR's second game only on the PC, interesting to see if it a similar following on the Xbox 360 once it is released.
Although , I'm not suprised Skyrim shifted that many, although I am at the speed which it did so.
#157
Posté 18 novembre 2011 - 10:01
I consider ME1 an rpg, ME2 an rpg but just barely and Deus EX HR not to be an rpg. The character builds in DEHR aren't deeper there are just more options but since you get to use 90% of all of those options in a game every game ends up with essentially the same character build. In ME2 you at least have the options of different character classes.Nope Dot Avi wrote...
DX3 RPG elements are basically Mass Effect RPG elements with a better dialogue system, deeper character build options, and more interaction with non-hostile things. So if you consider Mass Effect to be an RPG, you'd probably consider Deus Ex to be an RPG. If not, probably not.
#158
Posté 18 novembre 2011 - 10:02
#159
Posté 18 novembre 2011 - 10:07
Jedi Sentinel Arian wrote...
The point is it was not a great year for RPGs
Skyrim came out. It was a great year for anything.
#160
Posté 18 novembre 2011 - 10:18
Jedi Sentinel Arian wrote...
The point is it was not a great year for RPGs
Skyrim, Dragon Age 2, The Witcher 2, Human Revolution, TOR, Disgaea 4... I'd say it was a great year for RPGs.
#161
Posté 18 novembre 2011 - 10:19
#162
Posté 18 novembre 2011 - 10:39
#163
Posté 18 novembre 2011 - 10:45
#164
Posté 18 novembre 2011 - 10:57
#165
Posté 18 novembre 2011 - 11:07
How did you manage to operate a computer and post something this stupid on the internet?Pious_Augustus wrote...
How did Dragon Age II get nominated for best RPG?
Modifié par Maverick827, 18 novembre 2011 - 11:08 .
#166
Posté 18 novembre 2011 - 11:19
saMOOrai182 wrote...
Jedi Sentinel Arian wrote...
The point is it was not a great year for RPGs
Skyrim, Dragon Age 2, The Witcher 2, Human Revolution, TOR, Disgaea 4... I'd say it was a great year for RPGs.
Well Old Republic isn't out yet so it doesn't count and minus DA2 there were quite a few good rpgs released. Disgaea 4 is awesome btw love my tactical rpgs.
#167
Posté 18 novembre 2011 - 11:21
KnightofPhoenix wrote...
Not really, because the only objective standard we have is real life. So the only way to objectively judge a political plot is how it compares to real life.
But which 'real life' body of political theory should be used as a judge?
KnightofPhoenix wrote...
If people think that an idiotic political plot was interesting, then good for them. But it's simply not a good political plot, because what makes a political plot good is precisely how political it is (as in, complex, not bipolar and simple....etc).
A good political plot has to be...political?
Regardless....saying that an ingame political plot has to be 'politcal' or 'complex' and mirror real life for it to be good is still a subjective measure.
#168
Posté 18 novembre 2011 - 11:29
jlb524 wrote...
A good political plot has to be...political?
Wait...what?
#169
Posté 19 novembre 2011 - 12:01
jlb524 wrote...
KnightofPhoenix wrote...
Not really, because the only objective standard we have is real life. So the only way to objectively judge a political plot is how it compares to real life.
But which 'real life' body of political theory should be used as a judge?KnightofPhoenix wrote...
If people think that an idiotic political plot was interesting, then good for them. But it's simply not a good political plot, because what makes a political plot good is precisely how political it is (as in, complex, not bipolar and simple....etc).
A good political plot has to be...political?
Regardless....saying that an ingame political plot has to be 'politcal' or 'complex' and mirror real life for it to be good is still a subjective measure.
You are hiding behind relativity, but it's an invisible wall. Have you even played TW2?
Modifié par slimgrin, 19 novembre 2011 - 12:20 .
#170
Posté 19 novembre 2011 - 12:09
jlb524 wrote...
But which 'real life' body of political theory should be used as a judge?
Political theory differ mostly on what "ought to be" and not on "what is".
All schools of political theory recognize the factors at play in politics, but differ in how they classify them by importance.
A good political plot has to be...political?
.....
Yes, otherwise it's just a good plot.
Regardless....saying that an ingame political plot has to be 'politcal' or 'complex' and mirror real life for it to be good is still a subjective measure.
*facepalm*
Yea, now I know that I should stop.
#171
Posté 19 novembre 2011 - 12:14
Modifié par DuskWarden, 19 novembre 2011 - 12:16 .
#172
Posté 19 novembre 2011 - 12:30
Maverick827 wrote...
How did you manage to operate a computer and post something this stupid on the internet?Pious_Augustus wrote...
How did Dragon Age II get nominated for best RPG?
You just made an even more stupid question.
#173
Posté 19 novembre 2011 - 12:31
#174
Posté 19 novembre 2011 - 01:23
Mesina2 wrote...
Because there are people who actually loved that game?
You had a Romance with Anders didnt you
#175
Posté 19 novembre 2011 - 01:48
jlb524 wrote...
KnightofPhoenix wrote...
If people think that an idiotic political plot was interesting, then good for them. But it's simply not a good political plot, because what makes a political plot good is precisely how political it is (as in, complex, not bipolar and simple....etc).
A good political plot has to be...political?
Regardless....saying that an ingame political plot has to be 'politcal' or 'complex' and mirror real life for it to be good is still a subjective measure.
Yes, or it is no longer a political plot. Rather pointless isn't it.
As to subjective measurements, that arguement is a smoke screen which will lead to any claim being rebuffed because it is subjective. If you haven't noticed many things despite being subjective are allocated a distinction as good or bad.
DA2's plot may or may not be good, but let's not pretend that it is political in anything but the vaguest sense, cack handedly implemented in an enforced A vs B senario, potentially it could have been so much better. What makes something interesting in such plots are details, interwoven plots, factionalism between parties and agendas, which reflects any political system in history.
If I wanted simplicity, then I'd expect the standard save the world, not A vs B wrapped in a thin veneer of politics which fails to create a more grey game, resulting in the aimless ending of DA2, where I spent my time twiddling my thumbs rather than being part of the events.





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