Because of the famous NWN "Whirlwind" bug, I have a couple of my henchies not fighting anymore... even in a fighting animation... in the Agrenost - Beneath the Cobbles module.
Anyone would know a fix for such a situation?
I know it for being a specific Mac (and Linux) bug from the Wiki Whirlwind attack page, since it was fixed for PC players in the 1,69 update.
I tried everything, up to having the guys dying and resurrected...
No dice.
Well...
Henchies on strike
Débuté par
jmlzemaggo
, nov. 17 2011 01:13
#1
Posté 17 novembre 2011 - 01:13
#2
Posté 17 novembre 2011 - 07:31
I don't know of any solution than reverting to an earlier save game. And, by the way, the bug was not fixed for the windows version and to my knowledge and experience, it occurs when you use whirlwhind attack combined with haste (spell, potion or permanent item property). YMMV, of course.
Greetings
Skildron
Greetings
Skildron
#3
Posté 17 novembre 2011 - 08:40
I didn't expect much more, but I thank you nevertheless for the answer.
Reverting to a savegame is not an option here, unfortunately...
I have only one mage left fighting and my rogue PC. That will have to do!
I was maybe thinking about respawning the same but "refreshed" henchies...
Game on!
Reverting to a savegame is not an option here, unfortunately...
I have only one mage left fighting and my rogue PC. That will have to do!
I was maybe thinking about respawning the same but "refreshed" henchies...
Game on!
#4
Posté 17 novembre 2011 - 10:26
What was fixed in teh 1.69 patch was the AB calculation for the attacks, not the locking bug.
#5
Posté 18 novembre 2011 - 08:35
@Failed.Bard: Thank you for the clarification.
Greetings
Skildron
Greetings
Skildron
#6
Posté 18 novembre 2011 - 09:19
its been a while when I saw the ww stuck bug, last in 1.68 that why I also believed it was fixed, at least for certain OSs, if its happening to you, try toggling stealth/search mode on those henchmans (if the radial menu supports this command) I heard that this should fix it.
There are other ways like destroy current henchman and spawn new but if the henchman have WW feat its possible that the stuck bug will happen soon again and this is not very practical solution... Though it might be possible to remove the WW from the henchman via gff editor/Leto on current savegame
There are other ways like destroy current henchman and spawn new but if the henchman have WW feat its possible that the stuck bug will happen soon again and this is not very practical solution... Though it might be possible to remove the WW from the henchman via gff editor/Leto on current savegame
#7
Posté 18 novembre 2011 - 05:49
I'd try some more, but...
Thanks!
Thanks!





Retour en haut







