Thermal Clips: On/Off switch in the menu?
#1
Posté 17 novembre 2011 - 03:24
#2
Posté 17 novembre 2011 - 03:24
#3
Posté 17 novembre 2011 - 03:25
#4
Posté 17 novembre 2011 - 03:26
#5
Posté 17 novembre 2011 - 03:28
didymos1120 wrote...
Cope. Seriously. They're not going to accommodate you on this.
If they don't, I will. Until then, I'll ask. Cope with it, seriously. We're not going to accommodate you on this.
Modifié par onelifecrisis, 17 novembre 2011 - 03:28 .
#6
Posté 17 novembre 2011 - 03:35
onelifecrisis wrote...
didymos1120 wrote...
Cope. Seriously. They're not going to accommodate you on this.
If they don't, I will. Until then, I'll ask. Cope with it, seriously. We're not going to accommodate you on this.
You make the mistake of thinking I was asking for people to stop. I'm just giving them some advice: you're not getting a "clipless" option. But if you enjoy futility, by all means, plead away.
#7
Posté 17 novembre 2011 - 03:44
In lore, it can fire for entire long mission without reloading, but overheats quite often.
Thermal clips are great invention since it's much cheaper and CQC is now possible.
Also, most battled in ME universe are pirates raids with hit and run tactics so running out of ammo is quite hard for competent soldier.
And any long time war would be decided with fleets.
Take a look at First Cotact War.
Small Alliance garrison was kicking Turian ass, but still lost since they had no ships, while Turians only few patrol ships that just bomb entire place.
And Alliance liberated that planet by using their fleet that annihilated those patrol ships.
There's also great example with War Hero Shepard.
Shepard barely stood his/hers ground, but won since Alliance's fleet annihilated pirated fleet.
#8
Posté 17 novembre 2011 - 03:48
Mesina2 wrote...
If you actually read Codex
For me, this has nothing to do with lore. It's a gameplay preference.
#9
Posté 17 novembre 2011 - 03:49
I'd rather they included an old style weapon or two in the game. Or as DLC, I guess.
Modifié par Wulfram, 17 novembre 2011 - 03:49 .
#10
Posté 17 novembre 2011 - 03:49
Mesina2 wrote...
If you actually read Codex you will know that there is NO INFINITIVE AMMO IN MASS EFFECT UNIVERSE!!!
In lore, it can fire for entire long mission without reloading, but overheats quite often.
Thermal clips are great invention since it's much cheaper and CQC is now possible.
Also, most battled in ME universe are pirates raids with hit and run tactics so running out of ammo is quite hard for competent soldier.
And any long time war would be decided with fleets.
Take a look at First Cotact War.
Small Alliance garrison was kicking Turian ass, but still lost since they had no ships, while Turians only few patrol ships that just bomb entire place.
And Alliance liberated that planet by using their fleet that annihilated those patrol ships.
There's also great example with War Hero Shepard.
Shepard barely stood his/hers ground, but won since Alliance's fleet annihilated pirated fleet.
Okay, your first bit is relevant.
The rest of it?
Not so much.
OP: It's really not that bad, the whole ammo deal. Seriously, there are literally bazillions of thermal clips everywhere. I really don't see why it is a problem at all. Good luck on your campaign to get infinite ammo, however futile it may be.
#11
Posté 17 novembre 2011 - 03:50
To be fair, thermal clips in ME2 didn't operate in any way that really made sense within that codex information. Picking up a thermal clip didn't give you an extra one to eject to quick-cool your gun if it overheated. It gave you more bullets. There's plenty of justifications for their existence, but this just ain't one of 'em.Mesina2 wrote...
If you actually read Codex you will know that there is NO INFINITIVE AMMO IN MASS EFFECT UNIVERSE!!!
In lore, it can fire for entire long mission without reloading, but overheats quite often.
If it's different in ME3, then hip hip hooray.
#12
Posté 17 novembre 2011 - 03:52
Wulfram wrote...
Why can't you do CQC in ME1?
I'd rather they included an old style weapon or two in the game. Or as DLC, I guess.
They did! It's the physical attack and you NEVER run out of ammo!
#13
Guest_Arcian_*
Posté 17 novembre 2011 - 03:53
Guest_Arcian_*
#14
Posté 17 novembre 2011 - 03:56
#15
Posté 17 novembre 2011 - 03:56
On a different topic I would also like to see the return of charm, intimidate, and computer use return as a skill rather than equipment upgrades and a reputation bar.
#16
Posté 17 novembre 2011 - 04:00
Modifié par CrutchCricket, 17 novembre 2011 - 04:00 .
#17
Posté 17 novembre 2011 - 04:01
JonathonPR wrote...
The change of the system was one of my primary reasons for canceling my pre order for ME3.
Why did you even pre-order it in the first place? There was never even the slightest indication they were thinking of getting rid of thermal clips.
#18
Posté 17 novembre 2011 - 04:03
Arcian wrote...
You can use CQC in Mass Effect 1.
But you can't do this with ME1 way.
Unless you want to get back in trench wars which in space doesn't make sense.
Also, Shepard uses very expensive equipment that comes from his/hers pocket which is gained mostly on war loot so ME1 CQC can work.
No army can't have stuff like that for more then few people.
#19
Posté 17 novembre 2011 - 04:05
JonathonPR wrote...
Never did like the clip system in the Mass Effect universe. Heat monitoring felt better in the setting. The change of the system was one of my primary reasons for canceling my pre order for ME3. The presence of the option for the heat system from ME1 as an independent rules set I could choose at the beginning of a game might convince me to buy a copy rather than borrow a friends. In a world of limited resources I choose the games that maximize my enjoyment per dollar.
On a different topic I would also like to see the return of charm, intimidate, and computer use return as a skill rather than equipment upgrades and a reputation bar.
So your enjoyment per dollar is metered by how lazy you can be (heat watching)?
Good to know. You're making it seem as though it was more enjoyable to do less, which it wasn't. And why does it feel better in the setting?
#20
Posté 17 novembre 2011 - 04:05
didymos1120 wrote...
JonathonPR wrote...
The change of the system was one of my primary reasons for canceling my pre order for ME3.
Why did you even pre-order it in the first place? There was never even the slightest indication they were thinking of getting rid of thermal clips.
Colloquialism is Colloquial.
#21
Posté 17 novembre 2011 - 04:08
S'F'
#22
Posté 17 novembre 2011 - 04:11
Or a slider for how much is 'dropped.' For all the enemies you kill, there's very little ammo dropped particularly at higher levels.
#23
Posté 17 novembre 2011 - 04:11
Arcian wrote...
You can use CQC in Mass Effect 1.
Very crappy CQC, yeah.
#24
Posté 17 novembre 2011 - 04:13
Someone With Mass wrote...
Arcian wrote...
You can use CQC in Mass Effect 1.
Very crappy CQC, yeah.
Still there though!
#25
Posté 17 novembre 2011 - 04:14
didymos1120 wrote...
JonathonPR wrote...
The change of the system was one of my primary reasons for canceling my pre order for ME3.
Why did you even pre-order it in the first place? There was never even the slightest indication they were thinking of getting rid of thermal clips.
I'd guess it's a way of fishing for attention, as everyone else who said that they're cancelling because of some minor detail.
Why they even considered pre-ordering in the first place is a mystery indeed.





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