alex90c wrote...
I think you forgot about this:alex90c wrote...
Considering how linear ME2's maps are, you pretty much only have to move forward to where the enemies you killed were to pick up more clips, it really isn't that hard.
ME2's maps are giant corridors, it really isn't that hard to find ammo.
Why is it so hard to understand that some people like the conscept of overheating to the trdaition and always used ammo regardless of how much ammo clips drop etc.
Personally I use weapons that I like and therefore run always out on ammo for them. Not in every fight but plenty of times. Ammo is one of the things I never like about shooters or shooter based games. because I alway srun out of ammo for the weapons I do like the most. Granted most of the time it is because I have to waste too much. I had plnety of occassions where I had to rely on SMGs (and no I didn't like them or the feel of it) because I run ouf of ammo on the weapons I liked more. regardless of the fact the after the fight I pretty much had full or nearlu full ammo again.
Ammo's is one of the two things I never will like about shooters as it hinters me, my play style and my fun. Why should I need to suffer that way during a time that I want to enjoy. More often then not it gets more annoying then more fun running out of ammo.
Will Bioware every implement overheating ... no they won't. I'm personally not under any illusion that does not mean that I can say that I liked overheating better then any ammo system they can come up with. Personally I found overheating way more novel then ammo and I'd think as in the end it is a matter of timers ammo or overheating could have been balanced to work in a similar way without forcing people to chose weapons they might not like.
No Bioware won't bring overheating back. They will stick with their ammo system they have developed for ME2. I've learned to live with that. That does not mean that I woudn't prefer something different.





Retour en haut






