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Thermal Clips: On/Off switch in the menu?


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#51
FDrage

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alex90c wrote...

I think you forgot about this:

alex90c wrote...

Considering how linear ME2's maps are, you pretty much only have to move forward to where the enemies you killed were to pick up more clips, it really isn't that hard.


ME2's maps are giant corridors, it really isn't that hard to find ammo.


Why is it so hard to understand that some people like the conscept of overheating to the trdaition and always used ammo regardless of how much ammo clips drop etc.

Personally I use weapons that I like and therefore run always out on ammo for them. Not in every fight but plenty of times. Ammo is one of the things I never like about shooters or shooter based games. because I alway srun out of ammo for the weapons I do like the most. Granted most of the time it is because I have to waste too much.  I had plnety of occassions where I had to rely on SMGs (and no I didn't like them or the feel of it) because I run ouf of ammo on the weapons I liked more. regardless of the fact the after the fight I pretty much had full or nearlu full ammo again.

Ammo's is one of the two things I never will like about shooters as it hinters me, my play style and my fun. Why should I need to suffer that way during a time that I want to enjoy. More often then not it gets more annoying then more fun running out of ammo.

Will Bioware every implement overheating ... no they won't. I'm personally not under any illusion that does not mean that I can  say that I liked overheating better then any ammo system they can come up with. Personally I found overheating way more novel then ammo and I'd think as in the end it is a matter of timers ammo or overheating could have been balanced to work in a similar way without forcing people to chose weapons they might not like.
No Bioware won't bring overheating back. They will stick with their ammo system they have developed for ME2. I've learned to live with that. That does not mean that I woudn't prefer something different.

#52
Sebbe1337o

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Xeranx wrote...

didymos1120 wrote...

onelifecrisis wrote...

didymos1120 wrote...

Cope. Seriously. They're not going to accommodate you on this.


If they don't, I will. Until then, I'll ask. Cope with it, seriously. We're not going to accommodate you on this.


You make the mistake of thinking I was asking for people to stop.  I'm just giving them some advice: you're not getting a "clipless" option.  But if you enjoy futility, by all means, plead away.


You made the mistake of thinking that people would want your advice.  If it's not this, then it's correcting someone.  None of it would be bad except for that fact that it always seems as though you're some kind of headmaster looking down your nose at those "unfortunate, uneducate peons that have the gall to exist but can't be allowed to remain ignorant otherwise they'd have a negative effect on you.  So you help them, reluctantly". 

Keep that in mind whenever you constantly wonder why people think you're insulting them when you post.



lol someone is butthurt.

#53
C9316

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Please learn to aim correctly, by doing this you won't run out of ammo so fast. Also you got these cool things called powers...

#54
Abraham_uk

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I really don't mind either way.
Both systems worked fine with me. So not really fussed.

#55
Malik84

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C9316 wrote...

Please learn to aim correctly, by doing this you won't run out of ammo so fast. Also you got these cool things called powers...


Amen.

#56
Wulfram

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alex90c wrote...

I have no idea what the big deal is about the thermal clip system. You have to reload your gun, big deal?


It replaces something distinctive - if perhaps flawed - with something generic.  Which sacrificed some of the sci-fi flavour.

And yeah, hunting down the clips after battle is tedious.  The most annoying occasion is after the platform battle at the end of the game.

#57
Abraham_uk

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Malik84 wrote...

C9316 wrote...

Please learn to aim correctly, by doing this you won't run out of ammo so fast. Also you got these cool things called powers...


Amen.


If you're really awesome with powers, you'll never even need to use bullets. Go on I dare you. Complete Mass Effect 2 without Shepard firing a single shot.

Modifié par Abraham_uk, 17 novembre 2011 - 06:33 .


#58
onelifecrisis

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alex90c wrote...

onelifecrisis wrote...

alex90c wrote...

I think you forgot about this:

alex90c wrote...

Considering how linear ME2's maps are, you pretty much only have to move forward to where the enemies you killed were to pick up more clips, it really isn't that hard.


I didn't forget, I just didn't think it worth responding to. Killing enemies takes ammo. Kindof a major flaw in your argument.



I still don't see how your gameplay is being interrupted by there being an ammo system. Weapon runs out of ammo in the middle of a fight, thenl that teaches you next time to be more precise with your shooting and forces you to use a different gun briefly or your powers until you can pick up some more clips.

And well, I'd hardly say having to pick up clips after a fight is interrupting gameplay either since regardless of whether you wanted to or not, you would still have to move in the same direction of where they are simply to progress through the mission, unless spending a few extra seconds just rotating your screen to make a few steps in another direction to pick up ammo is really a massive deal.


Sigh... it's like watching a dog chase its tail...

#59
alex90c

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onelifecrisis wrote...

alex90c wrote...

onelifecrisis wrote...

alex90c wrote...

I think you forgot about this:

alex90c wrote...

Considering how linear ME2's maps are, you pretty much only have to move forward to where the enemies you killed were to pick up more clips, it really isn't that hard.


I didn't forget, I just didn't think it worth responding to. Killing enemies takes ammo. Kindof a major flaw in your argument.



I still don't see how your gameplay is being interrupted by there being an ammo system. Weapon runs out of ammo in the middle of a fight, thenl that teaches you next time to be more precise with your shooting and forces you to use a different gun briefly or your powers until you can pick up some more clips.

And well, I'd hardly say having to pick up clips after a fight is interrupting gameplay either since regardless of whether you wanted to or not, you would still have to move in the same direction of where they are simply to progress through the mission, unless spending a few extra seconds just rotating your screen to make a few steps in another direction to pick up ammo is really a massive deal.


Sigh... it's like watching a dog chase its tail...


Sure, don't answer me then.

Just remember, thermal clips are gonna be in ME3 whether you like it or not :lol::lol::lol:

#60
C9316

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Abraham_uk wrote...

Malik84 wrote...

C9316 wrote...

Please learn to aim correctly, by doing this you won't run out of ammo so fast. Also you got these cool things called powers...


Amen.


If you're really awesome with powers, you'll never even need to use bullets. Go on I dare you. Complete Mass Effect 2 without Shepard firing a single shot.

That seems difficult, but do able. Then again I think you have to fire shots for the freaking Human Reaper...

#61
BatmanPWNS

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Tough luck! Sheesh, is finding ammo so hard?

#62
Wulfram

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C9316 wrote...

That seems difficult, but do able. Then again I think you have to fire shots for the freaking Human Reaper...


Don't think so.  Though it would take forever.  Does the bomb actually go off after 10 minutes?

Generally it seems like it would be an incredibly tedious mode of play since you'd be stuck in cover waiting for your powers to regen so much.  Though it would get pretty hairy when dealing with the more aggressive enemies.


edit:

BatmanPWNS wrote...

Tough luck! Sheesh, is finding ammo so hard?


Hard, no.  Tedious, yes. 

I think one big argument for scrapping ammo is that it has so little effect on balance unless you totally suck at aiming anyway - and if someone does suck that bad, why add to their problems?

Modifié par Wulfram, 17 novembre 2011 - 06:49 .


#63
mango smoothie

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Trying to wait for a gun to cool down just got really annoying for me in ME1. Ejecting a Thermal clip is faster and gets me back into the fight.

#64
Air36723

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overheating could be gotten around though, HWAR X with 2 frictionless materials X and sledgehammer rounds and you could fire non-stop without the heat meter rising beyond like 1 tick.

on insanity there are times in ME2 where i could find NO ammo or very little and would therefor be SOL on my soldier shep...cause concussive shot kinda sucks when the target has armor/shields/barriers still active. I know all about ammo conservation and would only shoot when i knew i wouldnt miss, but still the lowered TC drops of insanity + how much it took to kill things meant i would go out of ammo by about a third or halfway through the mission and would then be hiding behind boxes waiting for my squaddies to hopefully kill something before they died. I like TC cause it mimics RL ammo cap, but making it so i can't scavange ammo from the battlefield from corpses does NOT. Soldiers get jacked when no TCs drop.

#65
onelifecrisis

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mango smoothie wrote...

Trying to wait for a gun to cool down just got really annoying for me in ME1. Ejecting a Thermal clip is faster and gets me back into the fight.


That's a problem with the cooldown time in ME1, not a problem with the mechanic itself.

To put it another way: if someone makes a game where reloading a gun takes 30 seconds, that doesn't mean that all reloading guns are always a bad idea in all games.

#66
Ryzaki

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It never took forever waiting for a good to cool with me.

Then again I didn't fire it until it overheated and shut down. Short bursts people.

And ME2's clips and global cooldown irritated the hell out of me. yay infinite bullets and separate cooldowns for powers ini edits. Screw thermal clips. 

Modifié par Ryzaki, 17 novembre 2011 - 06:52 .


#67
onelifecrisis

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alex90c wrote...

Just remember, thermal clips are gonna be in ME3 whether you like it or not :lol::lol::lol:


I'm (almost) sure you're right. Still, until the game comes out, I'll keep adding my voice to those who don't like playing run-over-the-flashing-red-box. Just in case.

#68
CroGamer002

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Wulfram wrote...

Hard, no.  Tedious, yes. 

I think one big argument for scrapping ammo is that it has so little effect on balance unless you totally suck at aiming anyway - and if someone does suck that bad, why add to their problems?



Turn down the difficulty?


And if they still suck, then they have some serious problem with hands and/or eyes.

#69
mango smoothie

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Air36723 wrote...

overheating could be gotten around though, HWAR X with 2 frictionless materials X and sledgehammer rounds and you could fire non-stop without the heat meter rising beyond like 1 tick.

on insanity there are times in ME2 where i could find NO ammo or very little and would therefor be SOL on my soldier shep...cause concussive shot kinda sucks when the target has armor/shields/barriers still active. I know all about ammo conservation and would only shoot when i knew i wouldnt miss, but still the lowered TC drops of insanity + how much it took to kill things meant i would go out of ammo by about a third or halfway through the mission and would then be hiding behind boxes waiting for my squaddies to hopefully kill something before they died. I like TC cause it mimics RL ammo cap, but making it so i can't scavange ammo from the battlefield from corpses does NOT. Soldiers get jacked when no TCs drop.


      See thats the problem then you get to the point where you have no overheating and the challenge is gone. In ME2 on Insanity I started off running out of ammo, but I learned to take better aim and combine powers, so after I learned to be more careful I never ran out of ammo. This might just be due to fact that PC has better smoother aiming though.

#70
mango smoothie

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onelifecrisis wrote...

mango smoothie wrote...

Trying to wait for a gun to cool down just got really annoying for me in ME1. Ejecting a Thermal clip is faster and gets me back into the fight.


That's a problem with the cooldown time in ME1, not a problem with the mechanic itself.

To put it another way: if someone makes a game where reloading a gun takes 30 seconds, that doesn't mean that all reloading guns are always a bad idea in all games.


     If the game that has a 30 second reload has the gameplay to match with it then yes I have no problem with it. Mass Effect has been about fast gameplay and so I want a fast and challenging way to get back in the fight. only way in ME1 to get fast gameplay was to have mods that made it never overheat, that gets rid of challenge.

EDIT=Srry for double post.

Modifié par mango smoothie, 17 novembre 2011 - 07:00 .


#71
Someone With Mass

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Some people are really exaggerating when it comes to the negative side of the thermal clips.

#72
onelifecrisis

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Look I really don't mind whether they have a reload button or a cooldown timer, either is fine; I just don't want to have to run around picking up clips.

#73
Air36723

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Like i said, i like the TC idea, and i would use fire discipline with my soldier's Revenant MG (habit even in video games for me cause of military training, aim and shoot...spray and pray is for people who dont like ammo) I would still run out of ammo with stretches of no ammo drops from kills. Granted this only happened on insanity on certain missions, mainly ones with collectors (they seem to drop less clips sometimes). I dont really like shooters on PCs so i usually only get em for my xbox 360, and sometimes i prefer that cause i play WoW, and havin a game i LOVE playing that gets me off WoW is a godsend lol.

#74
Omega-202

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onelifecrisis wrote...

ME1-style overheating achieves exactly the same result without the need to go box collecting.


That's bull.

There was never a reason to properly aim shots and take your time in ME1.  Spraying was 10 times more effective than lining up a shot especially with a Marksman powered pistol or an Overkill-ed assault rifle.  Even with the sniper rifles, there was no headshot damage so it was trivial to just shoot at the outline and not worry about wasting your bullet on a less than optimal shot.  

You can't argue that the ammo system encouraged good gameplay and strategy.  Its simply a fact and arguing otherwise is wrong.

#75
onelifecrisis

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Omega-202 wrote...

onelifecrisis wrote...

ME1-style overheating achieves exactly the same result without the need to go box collecting.


That's bull.

There was never a reason to properly aim shots and take your time in ME1.  Spraying was 10 times more effective than lining up a shot especially with a Marksman powered pistol or an Overkill-ed assault rifle.  Even with the sniper rifles, there was no headshot damage so it was trivial to just shoot at the outline and not worry about wasting your bullet on a less than optimal shot.  


Apparently we played two very different versions of ME1.
 

Omega-202 wrote...

You can't argue that the ammo system encouraged good gameplay and strategy. Its simply a fact and arguing otherwise is wrong.


Well, I'm glad you're here to tell us what's a "fact" and who is wrong.