Omega-202 wrote...
You can't argue that the ammo system encouraged good gameplay and strategy. Its simply a fact and arguing otherwise is wrong.
1) Please look up the word "fact." 2) ME3 is going to have a
Narrative difficulty option. "Good gameplay" is obviously not relevant to the larger design. 3) If you like clips,
just set the fracking switch "on." Good gods, it amazes me how much some people want to deny other people their preferred gameplay style.
Look, the thermal clip switch is a gorram
compromise. For me, at least, this isn't about infinite ammo
per se. Yeah, it'd be a relief to not have to hunt for little boxes every few minutes, but that's only nice to have. It's about the unrelenting
stupidity of the idea that in two years, every last gun in the galaxy that uses the old method is just
gone. Thermal clips are part of the ME setting now. I wouldn't try to retcon them out completely. The origin even makes a certain amount of sense -- geth could carry
far more clips than organics (hollow out the right part of the body and you're looking at an insane clip capacity), and they could easily calculate how many clips they'd need before either succeeding in the mission objective or knowing they've failed. Plus, they could just upload to escape and blow up their bodies as a sort of final strike. The Collective has achieved consensus; they switch to clips.
People don't work like that. They'd argue, like we're doing. Some people would refuse to ditch their heat-management guns. They'd be for sale on c-Bay or Morlan's List. After only two years, there would still be tons of the old guns in the galaxy. On top of that, the idea that the major governments would
refuse to assign/allow their soldiers to carry cheap pistols/SMGs as ping-guns for after the clips run out is insane, even given the level of blindness we've seen in the governments of the galaxy. Sure, the average human and turian would likely still have to deal with a cheap Avenger/Armax AR with thermal clips, but N7s? Asari commandos? STG units? They'd spend the money and get the best equipment available.
What I'd
actually like to see is a gun mod that switches firearms back to the old system. Where other mods would increase the maximum capacity of a clip, they would instead reduce the amount of heat generated per shot on the old-school heat meter. Firing rate would be modified to compensate, balancing the benefit of the infinite ammo and arguably justifying the existence of the clip. There's two problems with that: one, it would probably take considerably more work to include such a mod than to simply add a toggle to the menu, and two, the clip is obviously a retcon trying really hard
not to be a retcon. (Shepard missed the two years in which the clip became ubiquitous, and the first thing he says when he picks up a gun is to note the lack of clip? Yeah.) A lot of people are invested in the changeover, and it's clear that at least some of them work for Bioware and/or EA. This is a stylistic decision at least as much as a gameplay one, and the resistance to throwing we old-school fans a bone is both annoying and telling. (Geez, make the heat-meter mod DLC. Plenty of us would buy it.) A clip toggle isn't my favorite solution, but it would at least let me pretend that the militaries of the galaxy aren't made of stupid.
Edit: Just watched the Collector's Edition video on Gamestop's site.
Heard the ME1 overheat sound. Squee!
Modifié par RolandX9, 17 novembre 2011 - 08:22 .