Well, one problem with ammo award per count is that it will give people almost zero incentive to move out of cover during a fight, except for vanguards of course. Why would anyone get out of cover if they are getting their regular supply of ammo right where they are crouching behind a crate? I don't say that I like moving around for clips, but ammo per kill will make the game a little too easy.Bluko wrote...
I find it highly amusingly the Devs create an Action Mode (even though no one in my recollection has ever asked for such a thing), but creating an Old School Mode with weapons that function like ME1? Nah...
Look my issues with Thermal Clips isn't that I can't play the game with them or any such thing. It's just the simple reality that I do not find the introduction of ammo "fun" in the series. I know the opposite is true for others. But from what I can tell there are significant amount of people who did like the Overheating Mechanic better. No we are probably not the majority. (I'd wager most people are indifferent to Thermal Clips being introduced rather then being for/against it.) But it is quite aggravating to see all our pleas brushed aside, especially in light of how Thermal Clips have failed to create any better sort of weapon balance.
Personally I'd be happy if there was just even one personal weapon that used a legitimate overheat mechanic you know as a sort of throwback thing. Maybe just a pistol, but hey that's something. Anyways while I doubt Bioware will ever do anything to bring back Overheating Mechanics I do have two suggestions for how Thermal Clips could be better implemented:
1) Individual Shots cannot be perserved from an ejected Thermal Clip
To me the fact that you can eject a clip, yet still retain shots from that clip is silly. Also I'd say it defeats the purpose of reloading altogether. I mean what's the purpose of manual reloads if you keep all your "shots" anyways? Convenience? I thought Thermal Clips were suppose to make the game more challenging/interesting for the player.
If you eject a Thermal Clip manually you should lose any remaining shots. The only excuse I can see being made against is that it makes the game too hard. Which I find pretty laughable considering what a cake walk ME2 is.
2) Ammo is awarded per Kill
Seriously does anyone like picking up ammo? I mean really? Does anyone really like scrounging to find ammunition on a regular basis? I don't and it's easily the most tiring feature of shooters.
Having "ammo drops" introduces a number of potential problems. First of all it discourages disposing of enemies by non-conventional means. Yes Bioware did implement a feature so that Thermal Clips jump out of enemies before they fall off a ledge. But this still remains a poor concept as enemies that are out of the player zone cannot re-supply players for spent ammuntion.
I.E. Say there's a level with Snipers on towers that the player cannot reach. Any shots the player expends cannot be re-supplied by them dropping ammo. The only solution to such a problem is to introduce a convenient ammo cache for the player. (And this was exactly how Grunt's mission worked. Gee sure is nice Thermal Clips keep popping out of the ground for me to kill Varren!)
Ammo awarded per kill would be a much better system. I mean so long as you can keep killing your enemies efficiently you don't have to worry about an ammo shortage or having running out in the open like a complete moron simply to pick up another clip. This would also free up Bioware to include as many enemies as they want in a mission. Since as long as you can keep killing enemies your gun stays filled.
This concept could even be expanded to award more Ammo for more skilled kills. Say you get a Headshot, well then you get an Extra Clip as a reward for your marksmens abilities. This could also allow a player who has run out of ammo to use Biotics or Tech to get ammunition for the weapons again.
Also the Ammo per Kill still penalizes players with poor accuracy. If you can't hit or kill anything then you don't get any ammo. But on the plus side it is also more player friendly as so long as player kills their enemy, even if they struggle too, they get a re-supply for their efforts.
ME1's Auto-Loot feature for enemies was a nice idea, but poorly implemented via the game's items and inventory. Why not bring a good idea back for an actual useful purpose?
What I think is that they need to beef up the ammo drop dynamically based on player skill (something L4D does with the no. of Zombies) and a huge maximum ammo count. So, if you are skilled, you get somewhat less ammo and if you need help, you have more ammo to fill up your whole pool.





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