Both have good points and bad points, but which would you prefer for DA3?
A voiced protagonist limits the amount of choices in conversations you can make, and, as we have seen, it says things that are not relevant to the text you selected. Another downside to the voiced character, is the amount of money that is needed to pay an actor. This money could perhaps be better used within other areas of the game, which do need work from what I have seen from Dragon Age 2.
Although it is good to hear your character talking in conversations, I find that a voiced protagonist adds a lot of restrictions to the conversations and the depth of the other characters in the game. The money spent on this actor, if it is not spent elsewhere, may be better spent on having more lines for your companions and the other characters of the world, which will allow Bioware to add more depth to the world they have created.
Perhaps if they were to implement the silent protagonist in the games again, they should put more expression into the characters face, as the warden was a bit static at points.
I prefer the silent protagonist myself, but that doesn't mean the voiced protagonist is bad, as I do like it in ME.
Voiced or Silent Protagonist?
Débuté par
PPR223
, nov. 17 2011 09:42
#1
Posté 17 novembre 2011 - 09:42
#2
Posté 17 novembre 2011 - 09:52
This thread again...The people who vote on this forum are pretty much split 50/50 on which is better. Of course, there are various factors influencing that number (paraphrase system, etc). Regardless, DA3 is going to have a voiced protagonist.
#3
Posté 18 novembre 2011 - 02:10
I have a slight preference for voiced protags, but silent protagonists don't usually bug me. Let's go through the pros and cons for each:
[Silent]
Pros:
+More choices.
+Easier to make mod in quests.
+More flexibility in character.
+Less money to make.
Cons:
-More detached from the world when done in third person.
-When you are given a line it is usually only a few words long. This can get awkward because it makes almost all conversations that you're in an "info dump", so to speak. Also especially bad in speech challenges. You can't really convince a group of people with a couple of words in every situation.
-Cutscenes may suffer due to a lack of voice. For example: Not being able to give a speech before marching to Denerim in Origins. Or how you do not perform the Joining in Awakening. So much for being the Warden Commander, right?
[Voiced]
Pros:
+Less detached from the world.
+Allows for better cutscenes and narrative flow.
+Responses are more verbose and expressive. For example: The speeches you can do in both Mass Effects and in Dragon Age 2. Those moments really make you feel like the leader of your party.
Cons:
-Harder for modding.
-Less choices.
-Costs more money.
[Silent]
Pros:
+More choices.
+Easier to make mod in quests.
+More flexibility in character.
+Less money to make.
Cons:
-More detached from the world when done in third person.
-When you are given a line it is usually only a few words long. This can get awkward because it makes almost all conversations that you're in an "info dump", so to speak. Also especially bad in speech challenges. You can't really convince a group of people with a couple of words in every situation.
-Cutscenes may suffer due to a lack of voice. For example: Not being able to give a speech before marching to Denerim in Origins. Or how you do not perform the Joining in Awakening. So much for being the Warden Commander, right?
[Voiced]
Pros:
+Less detached from the world.
+Allows for better cutscenes and narrative flow.
+Responses are more verbose and expressive. For example: The speeches you can do in both Mass Effects and in Dragon Age 2. Those moments really make you feel like the leader of your party.
Cons:
-Harder for modding.
-Less choices.
-Costs more money.
#4
Posté 18 novembre 2011 - 06:22
silent protagonists only work for games were your not supposed to give a **** about the story or characters, like fallout or skyrim
You need the character to be voiced in order to really immerse your self, any thing else and ur just playign an emotionless doll
You need the character to be voiced in order to really immerse your self, any thing else and ur just playign an emotionless doll
#5
Posté 19 novembre 2011 - 02:54
I thought I preferred voiced when I played ME 1st then I played DAO and I preferred silent, then I played DA2 and I prefer voiced again if it is done right.
#6
Posté 19 novembre 2011 - 03:44
Silent. A voiced PC almost completely ruins my RP ability.
#7
Posté 19 novembre 2011 - 06:59
In order to roleplay, you need a silent protagonist. A voiced protagonist is an actor whom I direct. I enjoyed this guy's job (what was his name - Hawke?) in DA2, but it wasn't roleplaying. It was a movie with interaction.
frostajulie is on to something: It's easier to have a voiced protagonist when it's a single particular person, like Cmd. Shepard or Mssr. Hawke, (though it's not "my protagonist", as I said) but it would have been deadly in DA:O, where the protagonist is anybody and much less pre-determined.
frostajulie is on to something: It's easier to have a voiced protagonist when it's a single particular person, like Cmd. Shepard or Mssr. Hawke, (though it's not "my protagonist", as I said) but it would have been deadly in DA:O, where the protagonist is anybody and much less pre-determined.
Modifié par Marvin_Arnold, 19 novembre 2011 - 07:04 .
#8
Posté 20 novembre 2011 - 05:55
Voiced really doesn't suit this type of game imo.
#9
Posté 20 novembre 2011 - 11:09
I do agree that it's easier to roleplay with a silent protagonist, but I prefer having a voiced character myself. I feel like the character is actually a character instead of just a placeholder for the player.
#10
Posté 20 novembre 2011 - 11:14
Silent. Not for any story or whatever, but so we can have Elven/Dwarven PCs again.
#11
Posté 21 novembre 2011 - 05:23
Both of them have their place, but for the spiritual successor to Baldur's Gate, I prefer silent.
#12
Posté 23 novembre 2011 - 03:16
Definitely silent. I prefer when RPGs let you create your character from scratch, exactly how you want them to be, and forcing a voice on us limits variety.
I also don't like how the voiced system leads to less options in conversations - I'd rather have 5 or 6 sentences to choose from as opposed to 3 'snippets' that may not even turn out to be what I wanted to say.
I also don't like how the voiced system leads to less options in conversations - I'd rather have 5 or 6 sentences to choose from as opposed to 3 'snippets' that may not even turn out to be what I wanted to say.
#13
Posté 23 novembre 2011 - 05:00
Voiced I want to play a game not watch an interactive book
#14
Posté 23 novembre 2011 - 05:05
But it's the voiced version that has you passively watch your character as they deliver the selected speech in a cutscene, while the silent version has a more interactive "pick the line and that's it" approach...jbrand2002uk wrote...
Voiced I want to play a game not watch an interactive book
Modifié par tmp7704, 23 novembre 2011 - 05:05 .
#15
Posté 23 novembre 2011 - 05:12
well in either DAO or DA2 you still pick the line and watch your character deliver it the only real difference is that in the former you characters lips dont move and you imagine the delivery of that line in your head because there is no pre scripted voice, I do enjoy some games with a Silent Protagonist like the KOTOR games of old but i do appreciate the change to a voiced protagonist but for me its not a big deal
#16
Posté 23 novembre 2011 - 05:15
Well actually nojbrand2002uk wrote...
well in either DAO or DA2 you still pick the line and watch your character deliver it the only real difference is that in the former you characters lips dont move
#17
Posté 23 novembre 2011 - 05:19
My point of an interactive book is this if you have read any of the old Dungeon&Dragon books like spell of the winter wizzard etc it follows the same pattern you read some text pick one of several text choices imagining the Protags voice actions etc in your mind,then read some more text
#18
Posté 23 novembre 2011 - 05:23
jbrand2002uk wrote...
My point of an interactive book is this if you have read any of the old Dungeon&Dragon books like spell of the winter wizzard etc it follows the same pattern you read some text pick one of several text choices imagining the Protags voice actions etc in your mind,then read some more text
...But its the same thing with a voice. You just have a douchebaggy Hawke saying the lines
#19
Posté 23 novembre 2011 - 05:32
I am having a hard time deciding which I like better. I liked DAO more than ME and DAII, but I don't know if a voiced protagonist would have ruined it. On the other hand, I prefer the dialogue trees and the race choices from DAO, so if it's a trade-off between that and a voiced protagonist, I'll go with silent.
Voiced doesn't break immersion for me, it's terrible dialogue that does that. Not that any of the writing is particularly brilliant, but it's more diverse in DAO.
Voiced doesn't break immersion for me, it's terrible dialogue that does that. Not that any of the writing is particularly brilliant, but it's more diverse in DAO.
#20
Posté 23 novembre 2011 - 05:33
that was my original point Fawa to criticize one is to criticize the other they are both the same the only difference is that one has a voice and the other doesn't but personally i dont care either way as having a voiced PC doesn't interfere/restrict my abillity to RP
#21
Posté 24 novembre 2011 - 02:42
I think I would say silent. Though I used to enjoy the voice selection from BG, Neverwinter. Remember making a bard with the voice that sung everything, lol.
If I look back to old rpgs of yore, 2 quick examples come to mind. Final Fantasy 3(6) and Chrono Trigger (im old). Anyways, FF3 would of been the most non-silent of its day, every character had lines, and a speech style ect, and I was fine playing those characters, felt like I was playing a book almost. But CT, Chrono said just about nothing and Ive always felt more that it was ME in that game on that adventure myself.
'shrug' maybe im just weird.
If I look back to old rpgs of yore, 2 quick examples come to mind. Final Fantasy 3(6) and Chrono Trigger (im old). Anyways, FF3 would of been the most non-silent of its day, every character had lines, and a speech style ect, and I was fine playing those characters, felt like I was playing a book almost. But CT, Chrono said just about nothing and Ive always felt more that it was ME in that game on that adventure myself.
'shrug' maybe im just weird.
#22
Posté 24 novembre 2011 - 04:03
I prefer a silent protagonist. I'll say this a voiced protagonist can't make a game, but it can break one. The male Hawke voice in DA2 was terrible, and didn't come anywhere close to fitting the custom Hawke I made, so I ended up playing Female Hawke.
But when I think of my all time top 5 favorite RPGs, none had a voiced protagonist, it really doesn't add anything to the games for me.
But when I think of my all time top 5 favorite RPGs, none had a voiced protagonist, it really doesn't add anything to the games for me.
#23
Posté 24 novembre 2011 - 04:11
Silent...
#24
Posté 24 novembre 2011 - 12:18
I would prefer voiced protagonists, it's just that after so many years of silent protagonists (I.E Zelda and the first two fables) i kinda get sick of it, cause they usually do shout when they are in pain or attacking, but they dont talk? it just bugs the hell out of me.
#25
Posté 24 novembre 2011 - 09:32
I used to say voiced, then I said silent, now I realize I really can be happy with either.





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