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NwN 1 Hi-Res Enhancements


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#26
Lord Sullivan

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Kyonhism wrote...

No . I checked everything fine .


Ok then why don't you post some screenshots to show us what you mean by textures
being pixelated.

I have NWN since 2002 and I have never seen pixelated textures in the game except
for Nvidia driver proterties not properly set.

#27
Pstemarie

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Edited - original post sounded snarky...

Unless the OP is going to post some specs on their system (CPU, RAM, OS Version, and GPU), screenshots, or at the very least a more in-depth description of what they desire, there is really not much help one can offer.

Modifié par Pstemarie, 21 novembre 2011 - 09:28 .


#28
WebShaman

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To be perfectly honest here, I am VERY DISAPPOINTED at the responses I see here to the OP's post.

The OP is asking for character enhancements, graphically.

The answer is, that of course there are huge advancements done to NWN graphics, character-wise. It is just that nobody has put them together into an easy-to-use-package. I am working on something along those lines.

Look here for what one can do with the game, graphically - http://social.biowar...9/index/7821090

Here I show just how far one can go with NWN, graphically. I would hazard to guess it is probably possible to go even further - I am by no means an expert on such, nor do I have knowledge of all the available enhancements out there. Some of the work being done in the CC forums by CCers I think demonstrate this plainly.

As one can plainly see, one can approach NWN2 graphics in NWN with the right enhancements, without all the...other stuff that NWN2 brings with it.

I personally would suggest the use of Kamiryn's customizer, as it was mentioned earlier here in this thread. It allows for easy customization of your character's look in just about every aspect except for vfx's. For such, you will need other tools, unfortunately.

When I finally get my player package done, I will post it publically.

#29
Pstemarie

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I know what you're saying WebShaman, but its hard to help someone when they don't give you much to go on. The OP sounded like a combination of a technical problem - installing Project Q - and a desire for a listing of graphical enhancements. People responded with some ideas and the OP replied vaguely along the lines of "nope - tried that, didn't work" which turned the thread more to people looking at possible tech support. Then we get a post about "pixelized textures", but no screenshot.

Well anyway, I'll take another stab at this...

Characters


I think what the OP is really looking for is greater detailed models - the hi-poly solution. Sadly, you just aren't going to find one - at least as of yet - for character models. The shear volume of work involved - at least 10,000 models to hit all sexes/races in just the core game (nevermind enhancements) makes most modelers slam the brakes on. Granted there are a lot of enhancements out there, but in the end they are still enhancements to what are essentially low-poly models.

Now some individuals and groups such as Project Q - yes I'm going to toot my own horn - have scraped the surface of improving characters, adding new hi-poly heads, robes, alternate animations, imroved textures, etc. However, we have yet to tackle the full makeover - thus you end up with some really decent looking parts mingled with some not so decent parts.

Tilesets

Moving onto tilesets, you'll find that what's available improves dramatically. Lord Sullivan has just released some tree models that quite frankly blow my mind. Zwerkules is working on a medieval city tileset - god bless him cause I was able to drop my upgrade - that looks simply stunning. _Six and LoW have both created several tilesets that essentially have set the bar when it comes to visual appeal and overall quality. Maxam has made two interior dungeon tilesets that are a must for any serious builder.

Lastly, you have the gamut of things that Project Q has done to enhance this aspect of the game. With each release we've expanded the TNO Castle Exterior, Rural tileset, adding in a ton of features such as improved tree foliage, marsh terrain, dirt road crosser terrain, new buildings, etc. We've added two sewer tilesets (with ceilings) and a multi-level rural interior (with ceilings). We've fixed a lot of issues in the Bioware tilesets and added new features to most of them: diagonal crypt walls, multi-level support for interiors, city alleys, etc. In version 1.5, we'll be adding another interior tileset - this time its a castle - and even more additions to the TNO tileset.

Placeables

The volume of improved placeables is just staggering. From the NWN2 placeables ported over by theGeorge to the volume of content available in Project Q, literally thousands of placeables have been made. They range from completely new models to remakes/reskins (such as those recently done by Tiberius Morghun).

What to do...what to do

Well, if it really is high quality, hi-poly and hi-rez solutions you want then I'd stick with these modelers and teams:

Project Q - yes I listed my team first  Posted Image
Sixesthrice - aka _Six, six_six_six
Lord of Worms - aka LoW, WORM
Diademus
Baba Yaga
theGeorge
Lord Sullivan
Ragnarok_mr4
Zwerkules
Amethyst Dragon - especially his GUI enhancements
Ben Harrison
FunkySwerve - this guy is a scripting guru
Community Tileset Project - aka CTP
Community Music Project - aka CMP
Maxam
Estelindis

AND if you don't mind modifying the game internals themselves - the Community Patch 1.70 by ShaDoOoW. This little gem fixes a lot of the game mechanics that Bioware messed up and adds a fair of amount of ShaDoOoW's own personal flair - but ALL rooted firmly in the 3.0 game mechanics. 

To those of you I missed - no offense, its just this post is pretty long-winded as it is Posted Image

Modifié par Pstemarie, 21 novembre 2011 - 10:15 .


#30
WebShaman

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Well, point them to my graphical thread, and then ask if that is what they are looking for, I guess.

Pics do speak a thousand words.

Perhaps I spoke a bit rashly - sometimes it is difficult to "know" what an OP is looking for, graphically.

#31
jmlzemaggo

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WebShaman wrote...
Perhaps I spoke a bit rashly...

Fine. Even if I saw nothing wrong about it myself. Much better than no speak at all anyway. 
Actually someone mentionned that "packaging idea" recently, 'meaning it's quite needed, and a wonderful gift. 
Good luck with your project, & please, let us know. 

#32
Kyonhism

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@WebShaman I checked your project I think this is totally same what I want :) I can't wait that .

#33
Kyonhism

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watch this video . I am saying this . from far view armors look good . but I zoomed them it looks bad like in this video . high quality models will fix them but I don't know

#34
WebShaman

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The main problem I have with the NWN2 armor and clothing is that you cannot "mix and match" parts. So other than colors, everyone has pretty much the "same" stuff on...

Bleh.

I very much prefer the part type of armor and clothing system that NWN has. One has a larger variety of looks that one can create with it.

#35
NWN DM

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NWN2 has the same kind of options for armor/clothing variance that NWN has.

Add in the custom content and you can make quite a huge number of combinations (in both games).

#36
Kyonhism

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But if you zoomed to armors like this clothes , I think not rock solid like other modern games :/

Modifié par Kyonhism, 24 novembre 2011 - 01:50 .