tetrisblock4x1 wrote...
Darth Asriel wrote...
The day when innonlonger care about dialogue, story, choice, character interactions, and all the things ME was supposed to be about, that's the day I trade in all 3 games. Will never touch that abomination of gameplay
And to the brain dead chimps saying ME was always a shooter, please return to picking fleas off of each other. ME was billed as a RPG TRILOGY from the beginning. Microsoft let them devil the game as they saw fit. EA has bastardized this thing to Hell and back. I hope it was all worth it BW, cause your fans are paying the price with this one.
Just like the real RPG genre has been bastardized to hell and back. Thanks to ignorant cretins like you. ****. Do me a favor and know your history. RPGs, as I knew them bake when they turned it into a genre are dead Mass Effect isn't an RPG, nor is Skyrim, Demon Souls, or Deus Ex. They are action, adventure and third person shooter, they have little in common with what RPGs were when they were invented and so I shall refer to them as their real genre.
Mass Effect = Third Person Shooter with RPG features
Deus Ex = FPS with RPG features
Team Fortress 2 = Multiplayer FPS with RPG features
Skyrim = Adventure with RPG features
Diablo 2 = with RPG features
RPG = turn based gameplay from top down perspective with dice rolls for everything and skill checks for anything you could imagine. Basically any of the olf Fallouts, Temple of Elemental Evil, Baldurs Gate, Neverwinter Nights, Ultima, Icewind Dale... just to name a few.
While I agree with alot you say, your definition of an RPG I have a minor issue with. Specifically, it need not be turn-based, so long as the rest of the criteria you list are met. Or to put it more succinctly, success and failure are dependent upon the character, not the player.
As such, ME was mostly an RPG, as a great deal of success or failure was Character dependent, even in shooting to an extent. ME2 OTOH, is not, it's a Third Person Shooter.
Diablo/Diablo 2 are also largely RPG's, as success or failure are character dependent. Sure, they were monty hauls, but you can get the exact same thing out of the D&D rulebooks too.
ME3 will not be an RPG.
My litmus test is: Can I translate this back to Pen and Paper, which I agree with most of your conclusions. ME2 and ME3, they cannot be translated back, as they all depend on the Player's skill and the character is non-existant.
I'd also largely disagree with your assessment of "RPG features", as unit progression has long existed in games even prior to the advent of RPG's. Checkers for example, achieve an objective and your pieces "Level". Wargames have also long featured experience modeling. I'd say just drop the "With RPG features" and just call them their base genre...
Mass Effect 2 = Third Person Shooter
Deus Ex = FPS
Team Fortress 2 = Multiplayer FPS
Skyrim = Adventure