Am I the only one who's really excited about ME3's action mode?
#51
Posté 18 novembre 2011 - 02:07
#52
Posté 18 novembre 2011 - 02:11
#53
Posté 18 novembre 2011 - 02:13
Action Mode - Primarily combat and conversation to automatic (Paragon/Rengade) so you just watch the cutscenes.
RPG Mode - Well...Mass Effect 1 and 2.
Story Mode - Combat Light - Fights are on casual and are easier so you can get to the story parts of the game.
edit - clarity
Modifié par Slayer299, 18 novembre 2011 - 02:14 .
#54
Posté 18 novembre 2011 - 02:15
Action mode had pre determined dialogue choices (most of them) and focuses on the combat, Story makes the combat a breeze and RPG is supposed to be ME3 proper
#55
Posté 18 novembre 2011 - 02:23
#56
Posté 18 novembre 2011 - 02:25
Here's how combat looks like in the series so far:
ME1 - you enter a room or building filled with enemies with little to no AI. They start running toward you and you have to kill them before they get to you. If they do, you're probably dead unless you play on easy mode.
ME2 - every few steps there will be another shooting gallery with enemies that, besides using covers, have no tactics whatsoever, who rarely try to advance or flank you. You just pick them off one by one. Also there are husks that behave exactly like all enemies in ME1.
Meh.
#57
Posté 18 novembre 2011 - 02:28
stysiaq wrote...
The dumbest idea I've ever heard of. Who in the name of God would intentionally give up the freedom of choice?
"Casual" gamers.
#58
Posté 18 novembre 2011 - 02:35
Swampthing500 wrote...
stysiaq wrote...
The dumbest idea I've ever heard of. Who in the name of God would intentionally give up the freedom of choice?
"Casual" gamers.
Its utterly wrong idea. Even if the 'action' mode would be fully cusomizable (like presetting all the choices for the palyers already familiar with the story) it kills the rare moments of hesitation, which I sometimes have during the game. When I played last time, I knew from the start, that I'm going to choose Morinth, but it still took me several seconds to click "Kill Samara".
Cant the casuals just mash space/whatever the gamepad buton is/ always choose the lower/bottom option? The system is simple enough already.
#59
Posté 18 novembre 2011 - 02:35
#60
Posté 18 novembre 2011 - 02:37
seirhart wrote...
I'm a casual gamer and I don't like the idea of intentionally giving up my freedom of choice.
Say what?
#61
Posté 18 novembre 2011 - 02:39
stysiaq wrote...
Swampthing500 wrote...
stysiaq wrote...
The dumbest idea I've ever heard of. Who in the name of God would intentionally give up the freedom of choice?
"Casual" gamers.
Its utterly wrong idea. Even if the 'action' mode would be fully cusomizable (like presetting all the choices for the palyers already familiar with the story) it kills the rare moments of hesitation, which I sometimes have during the game. When I played last time, I knew from the start, that I'm going to choose Morinth, but it still took me several seconds to click "Kill Samara".
Cant the casuals just mash space/whatever the gamepad buton is/ always choose the lower/bottom option? The system is simple enough already.
Oh, I whole-heartedly agree with you. I see the inclusion of multiplayer and an "action" mode as a sign that the Bioware of old is dead, having been consumed and rendered a husk by the rEApers.
Modifié par Swampthing500, 18 novembre 2011 - 02:40 .
#62
Posté 18 novembre 2011 - 02:40
natie wrote...
The combat in ME is so boring I fail to see why anyone would play it without the story or RPG elements.
Here's how combat looks like in the series so far:
ME1 - you enter a room or building filled with enemies with little to no AI. They start running toward you and you have to kill them before they get to you. If they do, you're probably dead unless you play on easy mode.
ME2 - every few steps there will be another shooting gallery with enemies that, besides using covers, have no tactics whatsoever, who rarely try to advance or flank you. You just pick them off one by one. Also there are husks that behave exactly like all enemies in ME1.
Meh.
sry for double-posting, but I'm lazy.
Well, definitely the combat needs improvements, like enemies who doesnt react to Shepard's lurking out of his/her cover like "OMG (S)HE IS OUTTA COVER SHOOT ALL AT ONCE!!!" in miliseconds.
Also, the enemies in ME2 never tried to outsmart you.
If combat in ME3 isn't going to be like 3 times better than ME2's, the 'action mode' can just have a massively negative effect.
#63
Posté 18 novembre 2011 - 02:41
seirhart wrote...
I'm a casual gamer and I don't like the idea of intentionally giving up my freedom of choice.
Which is why I put casual in quotes. "Casual" gamer is code for brain-dead COD and Halo players and other such malignant life-forms.
#64
Posté 18 novembre 2011 - 02:42
#65
Posté 18 novembre 2011 - 02:46
One thing I don't understand is how lots of RPG players seem to think that it's somehow necessarily "stupid" to avoid conversation options, or that it somehow makes the story worse. A game can have great story, great characters and great dialogue, all set in an intelligently crafted and consistent universe, without ever presenting the player with a single choice. Just like movies and literature can have all of those things. A predefined story is not necessarily worse, or less 'intelligent'. I can agree that there's a trend for things to be this way, but that is by convention, not necessity.
#66
Posté 18 novembre 2011 - 02:48
SNascimento wrote...
It will be good for my newgames+ where story doesn't matter and I just want to shoot things.
I don't say that it is a bad approach, but personally I'd never play ME just to shoot things, mainly because there are better games for that purpose.
It's like with RPGs. When I want to care about a plot - I turn on BG or P:T. When I just want to swing a sword for some time, I turn on Skyrim.
For me the action mode could be equally named a 'handicapped' mode.
#67
Posté 18 novembre 2011 - 02:51
Meshaber wrote...
Although I will most likely never use action mode, I'm glad it's there for the people who like it.
One thing I don't understand is how lots of RPG players seem to think that it's somehow necessarily "stupid" to avoid conversation options, or that it somehow makes the story worse. A game can have great story, great characters and great dialogue, all set in an intelligently crafted and consistent universe, without ever presenting the player with a single choice. Just like movies and literature can have all of those things. A predefined story is not necessarily worse, or less 'intelligent'. I can agree that there's a trend for things to be this way, but that is by convention, not necessity.
Movies and literature are not games. Games are meant to be interactive rather than purely passive. Given that ME3 is meant to be an RPG, I want more control than deciding where my character will shoot. I want to create my character, his class and appearance, I want different quest outcomes and dialogue options. I want as much control as possible within the confines of the medium.
#68
Posté 18 novembre 2011 - 02:52
Swampthing500 wrote...
seirhart wrote...
I'm a casual gamer and I don't like the idea of intentionally giving up my freedom of choice.
Which is why I put casual in quotes. "Casual" gamer is code for brain-dead COD and Halo players and other such malignant life-forms.
Bunch of whiny haters.
What's wrong with brain dead gameplay? One of my fav games is Monster Dash. If I want my brain turned on I play Chess. What's wrong with you "I only play diz brainfull type f gamez u see, coz I'm so smart just like dat!"?
#69
Posté 18 novembre 2011 - 02:55
Meshaber wrote...
Although I will most likely never use action mode, I'm glad it's there for the people who like it.
One thing I don't understand is how lots of RPG players seem to think that it's somehow necessarily "stupid" to avoid conversation options, or that it somehow makes the story worse. A game can have great story, great characters and great dialogue, all set in an intelligently crafted and consistent universe, without ever presenting the player with a single choice. Just like movies and literature can have all of those things. A predefined story is not necessarily worse, or less 'intelligent'. I can agree that there's a trend for things to be this way, but that is by convention, not necessity.
Well, I must disagree with you on that one. The video games differ from movies/books/whatever because they're interactive. Thus, giving up the big part of that interactivity - the possiblity to shape the story - is just limiting your experience.
#70
Guest_JulyAyon_*
Posté 18 novembre 2011 - 02:55
Guest_JulyAyon_*
Swampthing500 wrote...
stysiaq wrote...
Swampthing500 wrote...
stysiaq wrote...
The dumbest idea I've ever heard of. Who in the name of God would intentionally give up the freedom of choice?
"Casual" gamers.
Its utterly wrong idea. Even if the 'action' mode would be fully cusomizable (like presetting all the choices for the palyers already familiar with the story) it kills the rare moments of hesitation, which I sometimes have during the game. When I played last time, I knew from the start, that I'm going to choose Morinth, but it still took me several seconds to click "Kill Samara".
Cant the casuals just mash space/whatever the gamepad buton is/ always choose the lower/bottom option? The system is simple enough already.
Oh, I whole-heartedly agree with you. I see the inclusion of multiplayer and an "action" mode as a sign that the Bioware of old is dead, having been consumed and rendered a husk by the rEApers.
LOL...but I agree whole-heartedly. Trying to please everyone in the gamerworld with one game is utopia.
#71
Posté 18 novembre 2011 - 02:56
Meshaber wrote...
Although I will most likely never use action mode, I'm glad it's there for the people who like it.
One thing I don't understand is how lots of RPG players seem to think that it's somehow necessarily "stupid" to avoid conversation options, or that it somehow makes the story worse. A game can have great story, great characters and great dialogue, all set in an intelligently crafted and consistent universe, without ever presenting the player with a single choice. Just like movies and literature can have all of those things. A predefined story is not necessarily worse, or less 'intelligent'. I can agree that there's a trend for things to be this way, but that is by convention, not necessity.
No one's said "stupid" so far, but the point is that ME isn't known for its combat, but its story/choices. If you want good cinematics/combat, than by all means play CoD/Halo/GoW/*insert game name* since those are budgeted for that style of play.
#72
Posté 18 novembre 2011 - 02:57
Arkitekt wrote...
Swampthing500 wrote...
seirhart wrote...
I'm a casual gamer and I don't like the idea of intentionally giving up my freedom of choice.
Which is why I put casual in quotes. "Casual" gamer is code for brain-dead COD and Halo players and other such malignant life-forms.
Bunch of whiny haters.
What's wrong with brain dead gameplay? One of my fav games is Monster Dash. If I want my brain turned on I play Chess. What's wrong with you "I only play diz brainfull type f gamez u see, coz I'm so smart just like dat!"?
Nothing wrong with brain-dead games by themselves. I often play such games after work to unwind. Mass Effec tis an RPG, and is thus aimed towards those of generally higher intelligence and who might have a philosophical bent. Configuring the gameplay to attract those who exclusively play mindless games serves only to dimish the quality.
#73
Posté 18 novembre 2011 - 02:58
.stysiaq wrote...
SNascimento wrote...
It will be good for my newgames+ where story doesn't matter and I just want to shoot things.
I don't say that it is a bad approach, but personally I'd never play ME just to shoot things, mainly because there are better games for that purpose.
It's like with RPGs. When I want to care about a plot - I turn on BG or P:T. When I just want to swing a sword for some time, I turn on Skyrim.
For me the action mode could be equally named a 'handicapped' mode.
I never did it with Mass Effect. Mass Effect 2 however, has one of the best combats avaiable. All the story, all the choices, etc... are only important with the first playthrough of each character... in the newgame+ it doesn't, because it's just there for when I want to play a little. I don't even finish it... I just have a couple of saves from which I can play any mission in the game with few effort.
.
And since of spoke of Skyrim, I has a problem with combat that most RPGs (Mass Effect 1 included) have. Each is more about stats than finesse. Please, I'm not saying it's bad, but I just prefer skill over stats. Although I do love KoTOR's combat.
#74
Posté 18 novembre 2011 - 03:00
Arkitekt wrote...
What's wrong with brain dead gameplay? One of my fav games is Monster Dash. If I want my brain turned on I play Chess. What's wrong with you "I only play diz brainfull type f gamez u see, coz I'm so smart just like dat!"?
Well, if you like to turn your brain off that much, it's your choice, and nobody can forbid it.
I, on the other hand, try to play games which require any brain activity, and when one of my favorite series starts a march towards a brain dead zone, its a yellow alert for me.
#75
Posté 18 novembre 2011 - 03:05
Swampthing500 wrote...
Movies and literature are not games. Games are meant to be interactive rather than purely passive. Given that ME3 is meant to be an RPG, I want more control than deciding where my character will shoot. I want to create my character, his class and appearance, I want different quest outcomes and dialogue options. I want as much control as possible within the confines of the medium.
No arguments here, I vastly games with a larger element of choice, I'm just against the idea that games without it are necessarily braindead. One of the positive sides I can see to action mode is that there is no disconnect, your character doesn't pause while the player conciders what action to take, he is his own character. Moral dilemmas can be presented excellently through dialoge without necessarily involving the player directly, it's easier to make the dialogue flow well if there aren't a multitude of different side topics (the "investigate" trees) that all have to lead back to the same main conversation. Player 'choice' can be restricted to exploration, combat and similar, areas, still having a linear game.
Personally, I wouldn't use it, I'm just saying linearity =/= stupidity.





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