Aller au contenu

Photo

Am I the only one who's really excited about ME3's action mode?


  • Veuillez vous connecter pour répondre
304 réponses à ce sujet

#101
LOLandStuff

LOLandStuff
  • Members
  • 3 107 messages
You will forever be alone in everything.

#102
The Sapien

The Sapien
  • Members
  • 222 messages

Neofelis Nebulosa wrote...

The Sapien wrote...

The mode isn't being introduced for just one person in the whole world.
However, we're doing our best to make that mode feel unique to you, nonetheless.



Wrong account Mr./Mrs. BioWare employee?

It's conspiracy time Image IPB


Hah, I wish.
No, I was speaking grossly for the forum community, tongue in cheek, perhaps even foot in mouth since I'm expecting to use that mode for replays and testing mods and such.

#103
The Sapien

The Sapien
  • Members
  • 222 messages

RiouHotaru wrote...

Okay people, honestly, stop overusing "casual" and "CoD fan". Seriously, it's hilarious that these are practically buzzwords now. There's absolutely nothing wrong with an Action Mode as a choice. Several folks (myself included) have stated an intention to use Action Mode as a means of testing different class builds and weapon loadouts without having to go through the story to do so.

Repeat after me: "Having choices is NOT a bad thing."


I'm one of them folks, too.
I would also like to see the introduction of a quick start or way to bypass intro movies and get right into the chargen, at least after the first play through.

#104
Arkitekt

Arkitekt
  • Members
  • 2 360 messages

Swampthing500 wrote...

Nothing wrong with brain-dead games by themselves. I often play such games after work to unwind. Mass Effec tis an RPG, and is thus aimed towards those of generally higher intelligence and who might have a philosophical bent. Configuring the gameplay to attract those who exclusively play mindless games serves only to dimish the quality.


This is bull. Mass Effect is designed with RPG values in mind, irrespectively of the laughter of some forumites here. Well, laugh it up as you will at that, or call it something else. Now I can't see anything wrong with adding a choice to have no dialogue wheels, and just hammer through the story (It would be even cooler if they added a smart "randomizer" that would surprise you on the directions taken). And it's really obnoxious on the part of many people here dismissing this option as "for COD dumbasses", as if the majority of ME players were really that smarter than the avg COD player (disclaimer: I don't play COD since its first incarnation so it's not "personal"), and that adding such a feature would lower the IQ of ME players, and we can't have that, since this club is sooooo brainy!

This is puking material. Go shove your elitism somewhere else. Let me have all these options that sound great to me. When Deus Ex had these options I didn't see the drama whining I see here.

#105
Adugan

Adugan
  • Members
  • 4 912 messages
Deus Ex didnt have an action mode, I am pretty sure. It had Easy mode, Normal mode, Hard mode and Legendary mode. Thats like Story mode scaling to super-RPG mode.

#106
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests
I'd play action mode! Wth, Just because I'd play action mode I'm suddenly "brain-dead"?

The game will get tiresome after the 7th time of hearing the story. ME1 is an annoying game to playthrough. ME2 is finally getting annoying as well. Having to go through so much talking after you've heard the lines SO many times. I think this will definitely add even more replay value for me. If I could just breeze through the story with some awesomely fun combat - good. That doesn't mean I won't play RPG mode. In fact, that will be the most I'll play the first couple of times.

There are some crazed fanboys here.

#107
HiroVoid

HiroVoid
  • Members
  • 3 693 messages
I think it's just the fact that 'action mode' seems to assume that people are playing Mass Effect 3 for the gameplay though I am admittedly hoping it's really good.

#108
Gatt9

Gatt9
  • Members
  • 1 748 messages

Meshaber wrote...

Swampthing500 wrote...
But removing choice from a genre where choice is one of the key defining atrributes, for the purposes of attracting those who have no interest in that style of gameplay, is the very definition of brain-dead!

A very odd definition then.

I think people need to stop thinking in genres. "ME is an RPG so it should have features X, Y and Z".
If the element of choice was removed from ME, then it would simply no longer be an RPG (if we agree that choice is the defining feature of an RPG, which I agree it is but let's not even get into that), it would not necessarily be brain dead, it could still be very thought provoking.

Genres, imo, shouldn't be used as a template for what features should be in a game (or movie or w/e), it's just a quick description you offer someone when they ask what kind of game it is, deviating from that template is not necessarily bad, stupid or braindead, it just means that RPG (for example) doesn't describe the game very well any longer.

I would never want a developer to think along the lines of "what genre do I want my game to be?" and try to fit it into that frame.


Not at all possible.

Genres are characteristics that are exclusive to some type of game (Movie,  music,  book).  They neatly encompass everything.

-For instance,  you cannot make a strategy game with turn based gameplay,  and get an RTS.
-You cannot make an FPP + Shooter and get a Third person shooter.

Similiarly,  you cannot make a movie about a dragon threatening a village and end up with a documentary.  There are certain defining characteristics of all entertainment that constitute Genres. 

As far as deviating from the template goes,  it's not a template.  You make the game,  whatever you output will fall into one of the genres.

The problem is studios mislabeling their games,  Like Bioware did with ME2 and Bethseda does with pretty much everything they release.  Because they think that using some other label will increase sales.

The genres are just fine,  their function has no impact on a game,  the only problem is studios mislabeling and people continualy latching onto whatever a Dev says as if they were a diety and infallible.  Case-in-point,  watch this board for the use of the word "Cinematic",  the DA2 board for "Evolutionary",  or the Bethseda boards for "Immersive",  none of which have any meaning in the context they're used.

Same thing here,  people will swear up and down a wall that ME2's a RPG,  even though it lacks even the simplest of qualities of an RPG,  just because a Developer claimed it was.

Okay people, honestly, stop overusing "casual" and "CoD fan". Seriously, it's hilarious that these are practically buzzwords now. There's absolutely nothing wrong with an Action Mode as a choice. Several folks (myself included) have stated an intention to use Action Mode as a means of testing different class builds and weapon loadouts without having to go through the story to do so.

Repeat after me: "Having choices is NOT a bad thing."


Mmm...How about you repeat after me...

Waste of money,  comprimised quality of game,  comprimised choice because now some subset doesn't make choices and can't be locked out of content.

It's a *huge* mistake,  especially following DA2,  it's very likely a disastorous mistake.  It's going to be one of the components that seriously comprimises the quality of the game,  and it's very likely EA and Bioware are going to tick off alot of people.

Modifié par Gatt9, 18 novembre 2011 - 10:55 .


#109
Arkitekt

Arkitekt
  • Members
  • 2 360 messages
Waste of money? To add a feature that is probably 4 or 5 lines of code size?

Compromised quality of game? WTF? Man, leave the weed. It's melting your brain.

#110
crimzontearz

crimzontearz
  • Members
  • 16 788 messages
this is bad because thanks to the "hooks" in modern games the more people play action mode (read the more casuals buy ME3 and just want to get to the PEW PEW PEW) the more Bioware will get data about it and the shallower our future RPGs will be


again


**** like this is what makes playing bethesda games sound like a good idea

#111
Meshaber

Meshaber
  • Members
  • 393 messages

Gatt9 wrote...


Not at all possible.

Genres are characteristics that are exclusive to some type of game (Movie,  music,  book).  They neatly encompass everything.

-For instance,  you cannot make a strategy game with turn based gameplay,  and get an RTS.
-You cannot make an FPP + Shooter and get a Third person shooter.

Similiarly,  you cannot make a movie about a dragon threatening a village and end up with a documentary.  There are certain defining characteristics of all entertainment that constitute Genres. 

As far as deviating from the template goes,  it's not a template.  You make the game,  whatever you output will fall into one of the genres.

The problem is studios mislabeling their games,  Like Bioware did with ME2 and Bethseda does with pretty much everything they release.  Because they think that using some other label will increase sales.

The genres are just fine,  their function has no impact on a game,  the only problem is studios mislabeling and people continualy latching onto whatever a Dev says as if they were a diety and infallible.  Case-in-point,  watch this board for the use of the word "Cinematic",  the DA2 board for "Evolutionary",  or the Bethseda boards for "Immersive",  none of which have any meaning in the context they're used.

Same thing here,  people will swear up and down a wall that ME2's a RPG,  even though it lacks even the simplest of qualities of an RPG,  just because a Developer claimed it was.
.


Wasn't my point.

Using a feature simply because it's an RPG feature doesn't make it a better game. Genres should be used as descriptive tools by consumers and marketers, they shouldn't concern the developers and we shouldn't be crying about features that change the game into a different genre, we should be concerned about features that make the game worse (contrary to popular belief, quality is not tied to genres).

That was my point, sorry if I wasn't clear.

Also, ME2 is an RPG, no idea where people are getting this idea from.

#112
Nexis7

Nexis7
  • Members
  • 557 messages
You do know that mode chooses dialogue options automatically?
Meaning you dont really do anything?
So its just shooting?
As if its just a shooter?
shoot?
guns?
what?
hurr
cod.

#113
Bullets McDeath

Bullets McDeath
  • Members
  • 2 978 messages
It takes so little to achieve successful trolling here these days...

#114
Thompson family

Thompson family
  • Members
  • 2 748 messages

outlaworacle wrote...

It takes so little to achieve successful trolling here these days...


This observation is simple, yet profound.

#115
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Slayer299 wrote...

Story Mode - Combat Light - Fights are on casual and are easier so you can get to the story parts of the game.

edit - clarity

Actually it's a new difficulty mode for Story Mode, not Casual.

#116
slimgrin

slimgrin
  • Members
  • 12 479 messages
I'm not excited by the context in which it's presented. Bioware has been leaning ever closer to making a simple action game.

If it was an option only after you did the main quest, or a mod, like Flash's for ME2 - which did the same hing, I wouldn't be worried. But again, I'm looking at Bioware's history here.

To me their trajectory is clear: action games make more money than RPG's.

Modifié par slimgrin, 19 novembre 2011 - 12:13 .


#117
Bluko

Bluko
  • Members
  • 1 737 messages

The Messenger of Reason wrote...

The point in Mass Effect was always to go down on random planets and cities and just massacre the mercs and aliens and people with those guns and biotics! I always felt like the long, tedious dialogue scenes were ruining the game and cutting away all the action. I don't understand where the hate comes from for it when I browsed through the forums. I just want to grab my trusty shotgun, and shoot aliens in the face aand occasionally spank Miranda's ass.



Yep.

Dialogue is just so boring in this game. Why do I have to skip through all this dialogue? I mean I just want to shoot stuff and have space sex. I hope action mode includes more stuff to shoot and more space sex. LOL cause we all know the RPG dorks can't handle that stuff!

Action Mode is for Men
RPG Mode is for Nerds
Story Mode is for Noobs


(Am I doing it right?)

#118
Guest_Sharingan Master_*

Guest_Sharingan Master_*
  • Guests
I will probably never try it. Not even once. Mass Effect is an Action-RPG. I don't want to skip the actual role-playing. It subtracts from the overall experience for me.

#119
Sailears

Sailears
  • Members
  • 7 077 messages
If people are going to criticise action mode for dumbing down the story/dialogue choices, then at least be consistent and criticise the story mode for dumbing down the combat.

Or on the other hand just stick to RPG mode and forget about the other two?

It's drawing in a wider audience, without sacrificing anything.
Older folk/casuals will probably really enjoy story mode - they can enjoy the story and character interactions without having to do a lot of the "shooty" thing.
And on the other hand the action mode will be similar to a heavily story driven shooter, which again others will enjoy.

#120
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

slimgrin wrote...

I'm not excited by the context in which it's presented. Bioware has been leaning ever closer to making a simple action game.

If it was an option only after you did the main quest, or a mod, like Flash's for ME2 - which did the same hing, I wouldn't be worried. But again, I'm looking at Bioware's history here.

To me their trajectory is clear: action games make more money than RPG's.

The thing is, with them really going in this direction or not: how will they be able to diferentiate from other developers? The action game genre is more mainstream but at the same time much, much more competitive.

I won't say if they're doing the right thing or not, I don't think it's up to me to judge their design philosophy, only their games. Sales and user feedback should tell them. But I will say that experience from Bethesda sales and Dragon Age 2 should tell them and EA, something.

I have nothing against action or story mode. I'm good with options, options don't actually compromise anything. I think it's actually a good thing that they're offering an easy way to different people find the best option that suit their tastes to better enjoy the game.

#121
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Bluko wrote...
Yep.

Dialogue is just so boring in this game. Why do I have to skip through all this dialogue? I mean I just want to shoot stuff and have space sex. I hope action mode includes more stuff to shoot and more space sex. LOL cause we all know the RPG dorks can't handle that stuff!

Action Mode is for Men
RPG Mode is for Nerds
Story Mode is for Noobs


(Am I doing it right?)

I'd say that's about right.

#122
CARL_DF90

CARL_DF90
  • Members
  • 2 473 messages
Having multiple ways to play the game for different types of people is a good thing. Helps by adding in some additional replay value too. Want to micro-manage every little decision and/or dialog option? Me and everyone else who loves that is covered. Just want to explore and blow sh** up without making too many decisions? You're covered. Want to mix it up and see how each mode differs for yourself? You can do that too. Since the ME series is all about choice the multiple play mode paradigm fits right in.

#123
Guest_IamBarryWhite_*

Guest_IamBarryWhite_*
  • Guests
The thing that had me worrying(I simply dont care anymore) is why BW have gone down this route?

Is it because of sales(I dont believe), or more worryingly, that they really arent confident about being able to deliver on the story front?

I mean seriously, why such a MASSIVE change in style for the 3rd game in a series? The changes being made are HUUGE, i'v never known a series to be transformed for the final installment.

Sure, games get refined and changed because of lessons learnt, but this goes waaay beyond refinement, it's total rebuilding....why?

#124
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
I think the concept of the action mode is rather silly all rpgs do have action BW was trying to please both the rpg fans who like going through the dialogue, exploration, and shooting and the ones who hate the dialogue, not so keen on the exploration, but love the shooting this is a new way to make games and its will be seen if it can be done will BW truly please both parties or windup pleasing neither.

#125
slimgrin

slimgrin
  • Members
  • 12 479 messages

RyuGuitarFreak wrote...

slimgrin wrote...

I'm not excited by the context in which it's presented. Bioware has been leaning ever closer to making a simple action game.

If it was an option only after you did the main quest, or a mod, like Flash's for ME2 - which did the same hing, I wouldn't be worried. But again, I'm looking at Bioware's history here.

To me their trajectory is clear: action games make more money than RPG's.

The thing is, with them really going in this direction or not: how will they be able to diferentiate from other developers? The action game genre is more mainstream but at the same time much, much more competitive.

I won't say if they're doing the right thing or not, I don't think it's up to me to judge their design philosophy, only their games. Sales and user feedback should tell them. But I will say that experience from Bethesda sales and Dragon Age 2 should tell them and EA, something.

I have nothing against action or story mode. I'm good with options, options don't actually compromise anything. I think it's actually a good thing that they're offering an easy way to different people find the best option that suit their tastes to better enjoy the game.


Here's the thing. You don't release a mode that gimps the story, you relase a combat/challenge mode that lets players focus on combat. This is what CDPR did with TW2, and it was exactly the right move.

Bioware is continually blurring genre's with the intent of making a pure cinematic/action game. 

Modifié par slimgrin, 19 novembre 2011 - 02:04 .