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Am I the only one who's really excited about ME3's action mode?


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#151
Blooddrunk1004

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As for this thread i don't like that Bioware is using these type modes to lure more audience in Mass Effect series.
If you don't play RPG's don't play them simple as that.
It realy brings tears to my eyes when i see they are apealing to FPS fans and stabbing their old fanbase. I can't believe i even heard a line from them "you can't please everyone" yet they are exactly trying to do that. Just imagine Skyrim with Action and Story mode lol.

Modifié par Blooddrunk1004, 19 novembre 2011 - 07:45 .


#152
Patius Mehaffius

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Well, at least Mass Effect 3 won't be as broken as Skyrim. I think most companies would have to try to get that many bugs in their products.

#153
elitecom

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Blooddrunk1004 wrote..."you can't please everyone".

That's how the saying goes: If you try to please everyone you end up pleasing no one. That's why I have some reservations with this "Sory Mode" and "Action mode". Although I know it's a bit early to make early assumptions, I nevertheless as I said have these reservations. There have been a lot of other games where the developer has tried to please everyone, and it often resulted in no one being pleased.

#154
Guest_lightsnow13_*

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Blooddrunk1004 wrote...

As for this thread i don't like that Bioware is using these type modes to lure more audience in Mass Effect series.
If you don't play RPG's don't play them simple as that.
It realy brings tears to my eyes when i see they are apealing to FPS fans and stabbing their old fanbase. I can't believe i even heard a line from them "you can't please everyone" yet they are exactly trying to do that. Just imagine Skyrim with Action and Story mode lol.


Except...skyrim is a straight RPG where everything you do in the game levels up that particular skill and you're creating your character how you want him to be.

ME3 is third person shooter/ RPG elements. Skyrim is also not known for it's story but all the extras you can do in the game. ME series....is entirely story. But if people have played the game it gets old. You know the exact lines, you know what's going to happen, there are no spoilers. It gets old very fast. I play ME2 for the gameplay and wish I could skip the story at this point. While it was good at some time...after my 10th playthrough I'm a little bit sick of it.

Everyone keeps saying "it's only for the FPS fans - they're the only ones going to use it so why include it!" Not true. I know I'll be using it eventually.

#155
Meshaber

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They're not 'gimping' the story people, they're 'gimping' the players ability to affect it (in an optional mode).

Get. It. Through. Your. HEADS!

#156
Biotic Sage

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Meshaber wrote...

They're not 'gimping' the story people, they're 'gimping' the players ability to affect it (in an optional mode).

Get. It. Through. Your. HEADS!


I've read through most of this thread, and I think some people are mistakenly equating "interaction" to "the ability to make choices."  Games are always going to be interactive even if the entire story is linear and the player never gets the chance to choose what happens in terms of dialogue or plot.  Unless the "game" is just a movie where you have to hold a controller and not press anything, then the game is interactive.  You are interacting, yes even in GoW, by controlling where the characters move, what they shoot, when they reload.  So yes, player agency is an elemental aspect of video games, completely built into the nature of the medium; you could no more take that away than you could take away the element of motion from film.  However, you can have more interaction in games, or more motion in film; it all depends on what the work is trying to accomplish.

Just to be clear, I am of the mind that Mass Effect is optimally experienced in its traditional "RPG Mode," but adding the OPTION to experience it in a less than ideal way is not offensive to me.  If people really want to play a "mode" that is defined only by cut features, then be my guest haha.  Cutting features does not take away development time or focus from the main mode; it takes about two seconds to cut a feature that has already been created.  Adding features is different.

Modifié par Biotic Sage, 19 novembre 2011 - 10:26 .


#157
lyssalu

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r u joking

#158
RyuGuitarFreak

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EJ107 wrote...

RyuGuitarFreak wrote...

It's a mode/option that you can choose to gimp the story or not. Bioware isn't forcing anything in this situation, they aren't changing anything on the main game design with that. It's a decision up to the player.


This Logic is compltely flawed. Money and development time are both limited, and the way it is spent is important. 

"You can't complain about the new character Vega taking the spotlight, using him is optional!"

"You can't complain about multiplayer! It's optional!"

"You can't complain about the mode that removes dialogue! It's optional!"

But all of that time that could have been spent developing existing characters, improving dialogue and choices, and adding stuff to the single-player game. But all of it has been spent developing these features to try to persuade new people to buy the game. 

Instead of spending time making new dialogue options, they've spent that time created the option to remove them!

Look at their statements about the previous games:

"Mass Effect 3 is the best place to jump in!" 

"Don't worry about all those romance options! It's war! who cares!" 

It's like they don't care at all for the people who played and loved Mass Effect 1/ Mass Effect 2. It seems that all they care about are how much of Call of Duty and Modern Warfare's playerbase they can wrangle in.

I dont honestly give a **** how optional these things are. They have all wasted time and resources that could have been spent making the core single-player experience that many people bought these games for. 

You're going too much away from the subject of this thread.
And...what RiouHotaru said.

#159
Swampthing500

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Biotic Sage wrote...

Meshaber wrote...

They're not 'gimping' the story people, they're 'gimping' the players ability to affect it (in an optional mode).

Get. It. Through. Your. HEADS!


I've read through most of this thread, and I think some people are mistakenly equating "interaction" to "the ability to make choices."  Games are always going to be interactive even if the entire story is linear and the player never gets the chance to choose what happens in terms of dialogue or plot.  Unless the "game" is just a movie where you have to hold a controller and not press anything, then the game is interactive.  You are interacting, yes even in GoW, by controlling where the characters move, what they shoot, when they reload.  So yes, player agency is an elemental aspect of video games, completely built into the nature of the medium; you could no more take that away than you could take away the element of motion from film.  However, you can have more interaction in games, or more motion in film; it all depends on what the work is trying to accomplish.

Just to be clear, I am of the mind that Mass Effect is optimally experienced in its traditional "RPG Mode," but adding the OPTION to experience it in a less than ideal way is not offensive to me.  If people really want to play a "mode" that is defined only by cut features, then be my guest haha.  Cutting features does not take away development time or focus from the main mode; it takes about two seconds to cut a feature that has already been created.  Adding features is different.


The problem isn't that they are cutting already created features, it's that once the shooter crowd embrace action-mode, EA will decree that such features need to be left out in general in order to produce cheaper games at a more rapid pace so they can get a higher profit.

Modifié par Swampthing500, 19 novembre 2011 - 11:13 .


#160
GnusmasTHX

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As a person who plays probably the least RPG of all the big RPG's (aka, Mass Effect), I am deeply offended that the developers chose to include modes that highlight fully half of what they designed their game to be. That is, the "Action" part of an Action RPG.

Skyrim does have Action Mode, you just don't talk to anyone.

#161
Meshaber

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Swampthing500 wrote...

The problem isn't that they are cutting already created features, it's that once the shooter crowd embrace action-mode, EA will decree that such features need to be left out in general in order to produce cheaper games at a more rapid pace so they can get a higher profit.

And WHEN Bioware indeed start making crap games to please the shooter crowd, then I will gladly join you in your protests, but not simply because they make something that may be interpreted as something of a pointer in that general direction.

#162
Swampthing500

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Meshaber wrote...

Swampthing500 wrote...

The problem isn't that they are cutting already created features, it's that once the shooter crowd embrace action-mode, EA will decree that such features need to be left out in general in order to produce cheaper games at a more rapid pace so they can get a higher profit.

And WHEN Bioware indeed start making crap games to please the shooter crowd, then I will gladly join you in your protests, but not simply because they make something that may be interpreted as something of a pointer in that general direction.


With the inclusion of two completely needless features (MP and Action mode), the decline has already become evident. There is no logical reason for those two aspects to be included unless it was a top-down executive command to attract more Bros. ME3 will most likely be the last "proper" RPG Bioware will release.

#163
Meshaber

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Swampthing500 wrote...

Meshaber wrote...

Swampthing500 wrote...

The problem isn't that they are cutting already created features, it's that once the shooter crowd embrace action-mode, EA will decree that such features need to be left out in general in order to produce cheaper games at a more rapid pace so they can get a higher profit.

And WHEN Bioware indeed start making crap games to please the shooter crowd, then I will gladly join you in your protests, but not simply because they make something that may be interpreted as something of a pointer in that general direction.


With the inclusion of two completely needless features (MP and Action mode), the decline has already become evident. There is no logical reason for those two aspects to be included unless it was a top-down executive command to attract more Bros. ME3 will most likely be the last "proper" RPG Bioware will release.

And Jesus was supposed to return May 21.

Also, there is no decline so far, seeing how action mode is completely optional...just like multiplayer, and Bioware have made MP games in the past.

They aren't "completely needless features" either, not necessarily. It looks like lots of people are planning on using it for their subsequent replays and NG+, or just running through less interesting parts of the game. As for MP, I'm personally looking forward to seeing the ME universe through someone elses eyes. Action mode is probably not even a days work to script. 

#164
Swampthing500

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Meshaber wrote...

Swampthing500 wrote...

Meshaber wrote...

Swampthing500 wrote...

The problem isn't that they are cutting already created features, it's that once the shooter crowd embrace action-mode, EA will decree that such features need to be left out in general in order to produce cheaper games at a more rapid pace so they can get a higher profit.

And WHEN Bioware indeed start making crap games to please the shooter crowd, then I will gladly join you in your protests, but not simply because they make something that may be interpreted as something of a pointer in that general direction.


With the inclusion of two completely needless features (MP and Action mode), the decline has already become evident. There is no logical reason for those two aspects to be included unless it was a top-down executive command to attract more Bros. ME3 will most likely be the last "proper" RPG Bioware will release.

And Jesus was supposed to return May 21.

Also, there is no decline so far, seeing how action mode is completely optional...just like multiplayer, and Bioware have made MP games in the past.

They aren't "completely needless features" either, not necessarily. It looks like lots of people are planning on using it for their subsequent replays and NG+, or just running through less interesting parts of the game. As for MP, I'm personally looking forward to seeing the ME universe through someone elses eyes. Action mode is probably not even a days work to script. 


Yes, it's optional now. Eventually it will just be simpler to remove all those pesky things like "choice" and "options" so that Bros don't get a head-ache from trying to deconstruct the idea of different moral approaches to a story. Dumb it down to increase the audience. Thus spake EA.

Future Bioware "RPGs" will be nothing more than non-interactive cutscenes broken up with brief combat sections in corridors: Final Fantasy with gunplay.

Modifié par Swampthing500, 19 novembre 2011 - 02:23 .


#165
Meshaber

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Swampthing500 wrote...
Yes, it's optional now. Eventually it will just be simpler to remove all those pesky things like "choice" and "options" so that Bros don't get a head-ache from trying to deconstruct the idea of different moral approaches to a story. Dumb it down to increase the audience. Thus spake EA.


This is who you sound like.

I'm just sayin', harmless feature X does not necessarily lead to crappy feature Y. Scream when it does.

#166
FFinfinity1

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EJ107 wrote...

This Logic is compltely flawed. Money and development time are both limited, and the way it is spent is important. 

"You can't complain about the new character Vega taking the spotlight, using him is optional!"

"You can't complain about multiplayer! It's optional!"

"You can't complain about the mode that removes dialogue! It's optional!"

But all of that time that could have been spent developing existing characters, improving dialogue and choices, and adding stuff to the single-player game. But all of it has been spent developing these features to try to persuade new people to buy the game. 

Instead of spending time making new dialogue options, they've spent that time created the option to remove them!

Look at their statements about the previous games:

"Mass Effect 3 is the best place to jump in!" 

"Don't worry about all those romance options! It's war! who cares!" 

It's like they don't care at all for the people who played and loved Mass Effect 1/ Mass Effect 2. It seems that all they care about are how much of Call of Duty and Modern Warfare's playerbase they can wrangle in.

I dont honestly give a **** how optional these things are. They have all wasted time and resources that could have been spent making the core single-player experience that many people bought these games for. 


You have to understand that the ME3 game was Fully playable by December 2010, this means they have taken the extra year and 3 months to polish the game and "developing existing characters, improving dialogue and choices, and adding stuff to the single-player game."

Multiplayer has always been developed by a DIFFERENT studio in Edmonton, while Singleplayer is being Handled in Montreal

They are using EXISTING dialogue options that will be the default of what shepard says in ME3, not pulling out entirely new plots. Not exactly a hard thing to do.

Characters in the ME series have ALWAYS BEEN OPTIONAL, you never had to recruit garrus or wrex in ME1, never had to recruit atleast half your team in ME2, and I'm assuming it will be the same in ME3. Have these optional teammates taken away from the story or plot...No not really.

Listen, when a game developer makes a game, they want it to be assessible to everyone, NOT just people who have played the series before. Imagine my sisters who have never played ME til the third installment and it was tailored for just the fans. They would have no idea what the hell they ware talking about. Plus they do care about the ME1 & ME2 players, Its called an Import Feature.

Sir, without research you baseless accusations are nil. ^_^

#167
Swampthing500

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Meshaber wrote...

Swampthing500 wrote...
Yes, it's optional now. Eventually it will just be simpler to remove all those pesky things like "choice" and "options" so that Bros don't get a head-ache from trying to deconstruct the idea of different moral approaches to a story. Dumb it down to increase the audience. Thus spake EA.


This is who you sound like.

I'm just sayin', harmless feature X does not necessarily lead to crappy feature Y. Scream when it does.


Yet John Riccitiello has already made it clear that EA demanded changes be made to appeal to the bro-crowd:

http://www.joystiq.c...ger-market-opp/

#168
Meshaber

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Swampthing500 wrote...

Meshaber wrote...

Swampthing500 wrote...
Yes, it's optional now. Eventually it will just be simpler to remove all those pesky things like "choice" and "options" so that Bros don't get a head-ache from trying to deconstruct the idea of different moral approaches to a story. Dumb it down to increase the audience. Thus spake EA.


This is who you sound like.

I'm just sayin', harmless feature X does not necessarily lead to crappy feature Y. Scream when it does.


Yet John Riccitiello has already made it clear that EA demanded changes be made to appeal to the bro-crowd:

http://www.joystiq.c...ger-market-opp/


And this means that they have necessarily made the game worse for the rest of us...how exactly? And it means all future Bioware games will be linear shooters with alien sex...how exactly? I don't like EA any more than you do, but you're really just fear-mongering. There's nothing to even indicate that ME3 will be less of an RPG than previous installments, if all you look at are confirmed features. Their marketing is, in some ways, disturbing, but the mere fact that they are paying attention to the shooter crowd doesn't mean that they will sacrifice quality.

#169
Swampthing500

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Meshaber wrote...

Swampthing500 wrote...

Meshaber wrote...

Swampthing500 wrote...
Yes, it's optional now. Eventually it will just be simpler to remove all those pesky things like "choice" and "options" so that Bros don't get a head-ache from trying to deconstruct the idea of different moral approaches to a story. Dumb it down to increase the audience. Thus spake EA.


This is who you sound like.

I'm just sayin', harmless feature X does not necessarily lead to crappy feature Y. Scream when it does.


Yet John Riccitiello has already made it clear that EA demanded changes be made to appeal to the bro-crowd:

http://www.joystiq.c...ger-market-opp/


And this means that they have necessarily made the game worse for the rest of us...how exactly? And it means all future Bioware games will be linear shooters with alien sex...how exactly? I don't like EA any more than you do, but you're really just fear-mongering. There's nothing to even indicate that ME3 will be less of an RPG than previous installments, if all you look at are confirmed features. Their marketing is, in some ways, disturbing, but the mere fact that they are paying attention to the shooter crowd doesn't mean that they will sacrifice quality.


It means future Bioware products will decline in quality until there is nothing left of the original creative spirit. Look at what happened to Origin once EA took over. Compare Ultima 8 and 9 to that of Ultima 7.

Modifié par Swampthing500, 19 novembre 2011 - 02:46 .


#170
Meshaber

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I envy you your ability to predict the future. Are you by any chance related to Harold Camping?

#171
Swampthing500

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Meshaber wrote...

I envy you your ability to predict the future. Are you by any chance related to Harold Camping?


I am merely offering past examples to support an assertion. This has happened before with EA, and the sheer lack of creativity and integrity that is involved in corporate game production ensures that it will happen again.

Modifié par Swampthing500, 19 novembre 2011 - 02:54 .


#172
sg1fan75

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I like the RPG you get both gun play and good story.

#173
Raptor2213

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Adugan wrote...

I personally dont like the idea of people gutting the story and choices to turn ME3 into some FPS. Just me though. Other people most likely have similar ideas.


Besides, based off what they did with ME2, all the choices will be automatically Renegade choices...

#174
Feanor_II

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Certainly I'm NOT.

I don't give a damn for Action Mode as long as it doesn`t affect RPG Mode, but now that the team added this alternative modes I would have preffered another mode with deeper RPG Mechanics.

Any way with this "lowered versions" of the game and also with DA2 I'm a bit "worried" about the direction BioWare may take in the future.

#175
Wulfram

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I really don't see the attraction. Is clicking your button occasionally really all that much of a chore?