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Module paths..


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#1
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The other day I took a bit of a "lucky dip" in the module list above and selected  four modules with levels that ran into each other and apart from a bit of a continuity issue regarding my marriage and retirement after the second one ( doesn't bother me ) Willing Webber the mad monk travelled around, finished up going from level one to fifteen, got rich, travelled to the hells, saved people's lives and killed a lot of villains. I haven't played many modules and my lack of experience showed but luckily I know how to use the toolset, stuck in a respawn on them all, beamed in a couple of decent monk things and even killed a boss with the console on one occassion. Anyway it kept me entertained for quite a while even if Mr Webber suffered in the process.

The modules were.. The Corruption of Kiahoro, Hearts of Endia, Howls in the Dark and the Red Prison. 

What I wonder is are there any suggestions as to other modules that go together quite well work for any class and aren't parts of a series ?

Thank you.. Tsongo.

#2
Arkalezth

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I tend to use different characters for different modules so I haven't thought of many "paths" (I'll let you know if I think of something), but if you're interested, The Corruption of Kiahoro has a continuation, called Traveller.

#3
The Fred

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Basically, most things which aren't set in a unique custom setting will go together OK, give or take a bit of suspension of disbelief. All the PnP conversion ones probably go together quite well.

#4
kamal_

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The "all modules" thread already lists starting level. Maybe if ending level were added, or typicL ending level for those sandbox modules. The ending level should already be on the Vault page, but this would put it all in one spot and make lining things up easier.

Maybe the character build sites can put the start/end info for modules and you could build out a module path. Let's see... I want a module starting at level 4.... Pick one... Then I'm shown modules that start at the end level of the one I just chose.

#5
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Arkalezth.. Thank you, I will be investigating that one later no doubt but not with my monk he's absolutely knackered now there are a lot of demons in that red prison !

The Fred.. I actually found it quite amusing being married with children and still on the rampage, it's more the character class that's important area's mean nothing to me as I haven't got a clue where anything's supposed to be anyway. But I'll look out for things with PnP conversion on, good idea.

Kamal.. I found the way the vault writes it confusing as it doesn't actually say finishing level anywhere it's just min. and max. which can mean different things. Something that goes from one to ten is pretty self explanatory but when they say two to four unless it's in the description you can't be sure if that's just what you should start at.. Maybe I should try an evil path !!!

#6
PJ156

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Heh! I know a series of four modules that you can play one after another to give a coherent plot line for your developing character.

Ends at level eleven though ... for now.

PJ

#7
The Fred

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Iveforgotmypassword wrote...
The Fred.. I actually found it quite amusing being married with children and still on the rampage, it's more the character class that's important area's mean nothing to me as I haven't got a clue where anything's supposed to be anyway. But I'll look out for things with PnP conversion on, good idea.

Well, of course it depends somewhat how much you are willing to ignore the setting, inconsistancies, etc, but generally you won't want to be playing in historical medieval Europe, say (albeit perhaps with wizards and so forth) and then go to the Forgotten Realms or some other world someone made up where some things don't exist but others do. I guess you could rationalise it as a sort of planeswalking adventure, though.

#8
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PJ156... Hmmm, I wonder what that could be ?

The Fred.. No I think I'd draw the line at that too even my imagination would be stretched, what I meant was Neverwinter/ custom setting etc. Also a problem could come in with a low magic beginning jumping into something that expecs you to be equipped at a higher level..

#9
The Fred

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Yes, equipment is another issue, so low-magic modules will probably go together better with each other, as will higher ones, etc. Again, the PnP conversions probably have relatively similar loot levels, since they will all be following more-or-less PnP standards. I'm sure these are hardly the only ones which will work together, but they're what spring to mind. Something like Wyrin's White Plume Mountain also sounds good since the starting level is somewhat flexible, but that's for a party of four so you would probably then want to continue with party-of-four mods (though there's no reason you couldn't form a group sometime on your travels, then disband later).

#10
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I'm not really a fan of making up companions and gave up on SoZ very early on ( never left the first town ) as I think it's the companions that make a module otherwise it's just number crunching, so although White Plume Mountain spans a lot of levels it's not really for me. I'll keep my eye out for the PnP conversions and might make a list whilst trawling through the vault. At the moment I'm going to give Legacy of the Dragon and Moonshadows a try as they look compatible..

#11
PJ156

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I know a series of four modules where you don't have to make up companions, and you can go from first level to 11th level with one coherent story ...Image IPB

Seriously though unless the mods are SP the companions issue may make it tough since you will be dropping them at the end of each story. Unless you take Tanithiel or use that model to make another persistent companion or two.

Personally I am happy with either method so SoZ modules could be hooked tobgether as you describe. It's harder to enjoy roleplaying with multiple characters though.

PJ

#12
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PJ156.. I know of a couple too with lovely companions and perfectly balanced for my hopelessness tooImage IPB

The idea of dropping companions at the end of each isn't really an issue, it's quite good to have a woman in every swamp and people you just met on your travels, that's why the Red Prison and Howls in the Dark worked well as they just accepted you were a wandering adventurer and had a separate story to follow.

With regards to a persistent companion the problem is the generic conversations and can only be for something good to look at but I can always change NPC's into my dream Half Orc goddess with the toolset !

Even with all the modules out there it's actually quite difficult to find ones that could run into each another, you think you've found one then it's a part two or only for one class etc.

ps. Don't worry I'll be getting stoned with the sheep and raven in my caravan one day but I'm still waiting ( darkly ) for the final part Image IPB

#13
kamal_

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Iveforgotmypassword wrote...
Kamal.. I found the way the vault writes it confusing as it doesn't actually say finishing level anywhere it's just min. and max. which can mean different things. Something that goes from one to ten is pretty self explanatory but when they say two to four unless it's in the description you can't be sure if that's just what you should start at.. 

I always assumed max level was the level you'd be expected to reach at the end of the module.

#14
Arkalezth

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That's how I understand it as well, but I've seen some modules that list the max starting level allowed. That's wrong IMO, but it's still there. Anyway, adding a note in the description is always good.