I'm trying to write a script that adds/removes certain characters to/from the party. I know that using "runscript zz_addparty" in the console adds the 10 selectable characters, and although I don't know how to integrate that knowledge into my toolset activities yet, I don't think that's necessarily what I want. What are the commands that manipulate party composition?
Adding Characters to Party
Débuté par
trelephant
, nov. 22 2009 11:53
#1
Posté 22 novembre 2009 - 11:53
#2
Posté 23 novembre 2009 - 01:34
Found something here: http://social.biowar...dex.php/How-tos
Modifié par trelephant, 23 novembre 2009 - 01:35 .
#3
Posté 24 novembre 2009 - 07:28
Thanks :-)
#4
Posté 24 novembre 2009 - 09:55
I'm still trying to figure out the object names for the default characters. Anyone know where I can find a list?
#5
Posté 25 novembre 2009 - 01:15
If you open up designercreatures.erf in \\\\modules\\\\single player\\\\data (just drag it over the toolset) you should find them under gen00fl_.
Alternately just #include "core_h" and use the GEN_FL_* constants.
Alternately just #include "core_h" and use the GEN_FL_* constants.
Modifié par Craig Graff, 25 novembre 2009 - 01:16 .
#6
Posté 25 novembre 2009 - 01:47
Craig Graff wrote...
If you open up designercreatures.erf in \\\\\\\\modules\\\\\\\\single player\\\\\\\\data (just drag it over the toolset) you should find them under gen00fl_.
Alternately just #include "core_h" and use the GEN_FL_* constants.
I love you. But where would I have found this information on my own?





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