Hi Hi! i have some specific questions on certain divine feats & effects, and have searched thoroughly through Wiki, but cannot find the answers. i was wondering if anyone can help me :-
1) DOUBLE-EPIC DIVINE MIGHT
let's say u have a paladin 4/blackguard 3, which means u are qualified on both classes at the 'turn undead level', and so qualified to take divine might (providing other requirements are met). of course u only need to take this once, but at levels 4/3, u can be certain that divine might is validly activated on either classes. at level 21, on ANY class level-up u can upgrade to epic divine might (str 21, chr 21). !!! now i read from an obscure source, that when such a char activates EDM, he/she gains twice the buff, once from pal4, once from bg3, effective quadrupling Chr bonus, since EDM doubles divine might. this is something like divine grace stacking with dark blessing, but that has been proven true, so the question is on the EDM. is this true???
2) DOUBLE DIVINE MIGHT (NON-EPIC)/DIVINE SHIELD
same question as in above, except for the (non-epic version) divine might,... and also for divine shield.
3) DIVINE MIGHT (STANDARD)
epic divine might adds a divine damage bonus, which is calculated INTO critical hits, not added afterward like sneaks. no mention on the wiki page for the (non-epic) divine might. should it not be the same though, factored into critical hits (assuming u haven't obtained the epic version)?
4) DIVINE CHAMP'S DIVINE WRATH
i'm sry this is a very basic question lol, i ask it because i haven't played nwn2 as yet. i am still planning. two pages on wiki appear slightly different, with regards to divine wrath. the main page on divine champion tells divine wrath as a one-magnitude ability @ level 5 (that is, +3). but on the divine wrath page, it states that wrath goes up to +5 at divine champion level 10. which is true?
thanks in advance
DIVINE Questions !!!
Débuté par
Magnakai
, nov. 19 2011 07:08
#1
Posté 19 novembre 2011 - 07:08
#2
Posté 19 novembre 2011 - 10:37
1) and 2): No, I'm pretty sure you don't get double the bonus. I think that Paladin and Blackguard levels do stack for determining your Turn Undead level, but I'm not sure - certainly your Paladin levels stack with your Cleric levels, say, but it might be that Paladin and Blackguard are mutually exclusive. Note that the levels before you get Turn Undead don't count, so a Pally turns at a level three lower than a Cleric.
3): The divine damage is added as a bonus under the normal bonus damage rules. I can't actually remember if it is doubled on criticals but I think it is.
4): I really couldn't say without checking.
3): The divine damage is added as a bonus under the normal bonus damage rules. I can't actually remember if it is doubled on criticals but I think it is.
4): I really couldn't say without checking.
#3
Posté 19 novembre 2011 - 10:58
1) & 2) that is turn undead, i only mentioned it for background cos u can't pick divine might before turn undead levels surface, and also the fact that 1 turn undead attempt = 1 div might. yes, i am hoping too, that for the nwn2 game experience, they might be mutually exclusive, and that the bonus damage is doubled (erroneously or not). i'm not good enough to test it in the actual game itself, otherwise i would be; i don't have enough hours to get into the game to learn it's interface.
3) yes, that is what wiki said about epic divine might. just wanted to confirm if the same applies to normal divine might. wiki did not mention this under Divine Might, at this point of writing.
3) yes, that is what wiki said about epic divine might. just wanted to confirm if the same applies to normal divine might. wiki did not mention this under Divine Might, at this point of writing.
#4
Posté 19 novembre 2011 - 11:43
The thing is that regardless of whether you are a Paladin or Blackguard, you use the same Divine Might feat. This adds your Cha bonus to your damage (or whatever). It doesn't check if you have Paladin and Blackguard levels, and then add it twice.
If Epic Divine Might's damage is multiplied on a critical, I imagine plain non-Epic Divine Might's will be. The damage bonus is still the same type of effect, so it's treated the same way by the engine. It's just a different amount of damage you're doing.
If Epic Divine Might's damage is multiplied on a critical, I imagine plain non-Epic Divine Might's will be. The damage bonus is still the same type of effect, so it's treated the same way by the engine. It's just a different amount of damage you're doing.
#5
Posté 19 novembre 2011 - 11:48
yes i know it's the same feat, just wondering if they count it twice. they could have called dark blessing divine grace too, and give us the saves just once.
how about the damage bonus from divine wrath? is it the same type of damage? that is, divine, and factored into critical hits just as divine might bonus damage. can they be both activated and stacked?
how about the damage bonus from divine wrath? is it the same type of damage? that is, divine, and factored into critical hits just as divine might bonus damage. can they be both activated and stacked?
#6
Posté 19 novembre 2011 - 12:06
1) No. The closest to what you suggest is a dual wielder with EDM, who would gain the extra damage in both hands.
2) No.
3) Yes, DM damage multiplies.
4) Haven't tested it. I don't think it's improved at 10, but I'm not 100% sure. The best you can do is testing it in game yourself. The extra damage should be crittable.
2) No.
3) Yes, DM damage multiplies.
4) Haven't tested it. I don't think it's improved at 10, but I'm not 100% sure. The best you can do is testing it in game yourself. The extra damage should be crittable.
Modifié par Arkalezth, 19 novembre 2011 - 12:07 .
#7
Posté 20 novembre 2011 - 01:41
ok thanks i will try to test it ingame.
if it can't be done, i have a lot of build headaches cleared up for me. i'd like to test EDM and divine shield just once though, just for peace of mind. that guy even said, his dodge bonus was able to breach +20 cap using this method of class construction. i'd really want to see it myself that this isn't true in nwn2 environment.
have considered the dual-wielding, since it logically adds more total edm bonus (albeit normally lower individual divine bonus). but EDM + dual-wielding is totally out of the question for what i have in mind.
if it can't be done, i have a lot of build headaches cleared up for me. i'd like to test EDM and divine shield just once though, just for peace of mind. that guy even said, his dodge bonus was able to breach +20 cap using this method of class construction. i'd really want to see it myself that this isn't true in nwn2 environment.
have considered the dual-wielding, since it logically adds more total edm bonus (albeit normally lower individual divine bonus). but EDM + dual-wielding is totally out of the question for what i have in mind.





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