Is it possible to add reflections to a placeable? If so, how? I know that it can be done for armour, but is it possible for placeables.
Thanks in advance.
TR
Just a quick question.
Débuté par
Tarot Redhand
, nov. 19 2011 11:00
#1
Posté 19 novembre 2011 - 11:00
#2
Posté 19 novembre 2011 - 05:01
Yes. In placeables.2da, there should be a column called Reflection. Change the **** to default. The parts your want reflective will also need to have their texture's alpha channel modified: white = matte, black = mirror, greys = various levels of reflectivity.
Modifié par The Amethyst Dragon, 19 novembre 2011 - 05:02 .
#3
Posté 21 novembre 2011 - 09:58
I had a similar question concerning reflections/metallic surfaces. As TAD stated, greyscale alpha is the key. Maybe these posts are of help:
http://social.biowar.../index/8633732.
Link to the "alpha-tool" also posted to:
http://social.biowar...24699/3#8686499
http://social.biowar.../index/8633732.
Link to the "alpha-tool" also posted to:
http://social.biowar...24699/3#8686499
#4
Posté 22 novembre 2011 - 10:21
Thanks guys. As I am already using the alpha channel I'll just have to release it as is. Look out for puddles when I get it totally finished.
TR
TR





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