Dragon Age U.I. puts Witcher 2 and Skyrim to SHAME!
#1
Posté 19 novembre 2011 - 10:16
#2
Posté 19 novembre 2011 - 11:17
How is it better, as opposed to the other two?
That said, I enjoyed all three games, though Skyrim probably to a lesser extent (though that is a matter of personal preference, as I can see many of its merits, which simply don't appeal to me).
#3
Posté 19 novembre 2011 - 11:20
Skyrim control system is customizable and it can use a controller. Many gamers have great success with the 360 controller. Others have reported success with re-mapping the keyboard and mouse. So you may want to experiment.
If you are talking right out the box then I would agree that the DA UI is better for me.
#4
Posté 19 novembre 2011 - 11:27
Normally I don't think it would have been that big of a deal but as I do not have much time to play games at the moment, damn you work, I find the UI really annoying to get used to when both the Mass Effect series and Dragon Age series are much more easier to use.
It doesn't make it worse when I prefer the way Bioware creates their games either.
Modifié par hannawald5, 19 novembre 2011 - 11:28 .
#5
Posté 19 novembre 2011 - 11:30
It was hideous.
Modifié par kingjezza, 19 novembre 2011 - 11:30 .
#6
Posté 19 novembre 2011 - 11:37
kingjezza wrote...
I don't think people ever had a problem with the functionality of DA2's UI, it was the fact it looked like a lazy, out of place, insipid pile of crapness that seemed to cause problems.
It was hideous.
Functionality is the basic purpose of a UI. It does not matter how good it looks if you cannot use it effectively. Now if you are comparing it to the looks of DAO I agree slightly. I really do not care about the look of the UI as long as it does not get in the way of my enjoyment of the game.
I do have a problem with the UI when it works better with a controller on the PC than with the basic keyboard and mosue. Because it requires that I purchase more hardware to enjoy the game. Which also tells me that the developer was to lazy or did not care to tailor the controls to the platform.
#7
Posté 19 novembre 2011 - 11:43
#8
Posté 20 novembre 2011 - 12:32
Riknas wrote...
I like Dragon Age, but it wouldn't hurt for you to be more specific.
How is it better, as opposed to the other two?
That said, I enjoyed all three games, though Skyrim probably to a lesser extent (though that is a matter of personal preference, as I can see many of its merits, which simply don't appeal to me).
Specifically... You can play Dragon Age without hardly ever touching the keyboard! You can do everything in DA2 with the mouse. That's how a PC U.I. should be designed. Skyrim and Witcher 2 were designed for the console crowd. The PC versions appear to be an afterthought and are receiving much negative criticism.
#9
Posté 20 novembre 2011 - 12:38
So I don't know what you're getting at.
The UIs do disappoint as they are 'consolish', and not as positively exact, beautiful and elegant as PC interface can be, but I really don't see any problem worth making a fuzz about.
The one thing standing out here is that TW2 and TES-V are mainly action games in combat. You have to jump about, block and strike yourself.
If you find that this is not smooth and responsive enough for you to be in control of events, then I suggest you lower your graphics settings until it is. ( I sure hope you're not playing this on a laptop).
A good mouse is also essential. A much favored and used, relatively cheap and perfect mouse is Logitech's classic MX518.
#10
Guest_simfamUP_*
Posté 20 novembre 2011 - 12:47
Guest_simfamUP_*
#11
Posté 20 novembre 2011 - 01:14
simfamSP wrote...
Unplayable? That's about the biggest gross exagerration I've heard since back in the DA2 release...
No just an opinion based on the experience he has had with the games. Others opinions will vary based on their experiences.
#12
Posté 20 novembre 2011 - 04:02
#13
Posté 20 novembre 2011 - 04:17
Exactly. That is the main thing that makes a UI better in one game better than the UI in other games. The UI's ease to use with the default hardware (mouse and keyboard for a computer in this case) is the more important thing than how nice and polished it looks.Realmzmaster wrote...
kingjezza wrote...
I don't think people ever had a problem with the functionality of DA2's UI, it was the fact it looked like a lazy, out of place, insipid pile of crapness that seemed to cause problems.
It was hideous.
Functionality is the basic purpose of a UI. It does not matter how good it looks if you cannot use it effectively. Now if you are comparing it to the looks of DAO I agree slightly. I really do not care about the look of the UI as long as it does not get in the way of my enjoyment of the game.
I do have a problem with the UI when it works better with a controller on the PC than with the basic keyboard and mosue. Because it requires that I purchase more hardware to enjoy the game. Which also tells me that the developer was to lazy or did not care to tailor the controls to the platform.
#14
Posté 20 novembre 2011 - 06:11
#15
Posté 20 novembre 2011 - 09:50
Dragon Age (either of them) thankfully don't make most of these mistakes, so it's limited what Dragon Age could learn from this. However, I still have gripes with the UI design, especially of DA2.
- Finding stuff in your inventory was overly hard because just about every item of a type had the same icon and same or similar nonsensical names. Exacerbated by the fact that enemies drop lots of junk and sorting through it is tedius whether doing it when looting or if auto-looting and taking care of it later.
- The lack of ability to equip yourself and your companions while browsing a vendor; I should be able to go through my inventory, comparing every item to what's equipped and replacing it if need be, while selling the surplus. I should be able to buy and upgrade, equip it and sell the replaced item without going back and forth between vendor, world in inventory views.
- The lack of ability to see all relevant combat stats while fiddling with inventory, so I can see the effects of equipping one item vs. another.
- Lack of a secondary weapon swap slot with corresponding hotkey.
- Color coding of item quality (common, uncommon, rare, etc) was on icons only and confusing at that. On top of it the star system for quality just didn't work well. It was simply harder to find the interesting items in the inventory, and thus harder to get excited by them dropping or appearing on vendors.
- On a pure aesthetic level, I didn't like the DA2 inventory/stats/skill/journal interface much; It took me out of the game world and into this clean, polished, shiny, minimalistic, monochrome window that wouldn't have been out of place in a sci-fi show, and where the color palette had been narrowed down to a few depressing shades even in cases where meaningful color could have helped convey information.
#16
Posté 20 novembre 2011 - 12:13
bEVEsthda wrote...
I have no problems with the UI of either TW2 nor TES-V.
So I don't know what you're getting at.
The UIs do disappoint as they are 'consolish', and not as positively exact, beautiful and elegant as PC interface can be, but I really don't see any problem worth making a fuzz about.
The one thing standing out here is that TW2 and TES-V are mainly action games in combat. You have to jump about, block and strike yourself.
If you find that this is not smooth and responsive enough for you to be in control of events, then I suggest you lower your graphics settings until it is. ( I sure hope you're not playing this on a laptop).
A good mouse is also essential. A much favored and used, relatively cheap and perfect mouse is Logitech's classic MX518.
Seconded
Basically, yes it take a bit of getting used to, and yes with TES-V i am annoyed that in the favorite menu i end up driking the potion that is just abobe the two handed sword of doom.
Yes in PC gaming we have been used to nice graphical interface mainly mouse oriented and yes there ain't no mouse on console.
but really in FPS game don't we tend to use key board?
philippe
#17
Posté 20 novembre 2011 - 12:14
It feels a lot smoother.
#18
Posté 20 novembre 2011 - 01:04
DocRemo wrote...
After experiencing the miserable (and unplayable) control systems ported to the PC versions of Witcher 2 and Skyrim, I have a renewed appreciation for the user interface created by the devs of Dragon Age. Thank you for the things I often overlook and take for granted, and for the many hours of enjoyable gameplay I've had with Dragon Age.
Thats really stretching it... you should work for the EA marketing department (...if you don't already!! The Witcher 2 is pc only at the moment & developed for the PC. They still working on a xbox port.
People
are really trying to find any redeeming feature to try and justify DA2. Whats next, its got the best box artwork?Skyrim and TW2 are both critical and financial success’s... DA2 is an embarrassment & joke when compared to them.
#19
Posté 20 novembre 2011 - 01:59
jlmaclachlan wrote...
DocRemo wrote...
After experiencing the miserable (and unplayable) control systems ported to the PC versions of Witcher 2 and Skyrim, I have a renewed appreciation for the user interface created by the devs of Dragon Age. Thank you for the things I often overlook and take for granted, and for the many hours of enjoyable gameplay I've had with Dragon Age.
Thats really stretching it... you should work for the EA marketing department (...if you don't already!! The Witcher 2 is pc only at the moment & developed for the PC. They still working on a xbox port.
People
are really trying to find any redeeming feature to try and justify DA2. Whats next, its got the best box artwork?Skyrim and TW2 are both critical and financial success’s... DA2 is an embarrassment & joke when compared to them.
I don't think we need you to tell us what games to like or not. Skyrim's interface was a lazily done and horribily counterinutiive, this is not up for discussion.
#20
Posté 20 novembre 2011 - 02:12
DocRemo wrote...
After experiencing the miserable (and unplayable) control systems ported to the PC versions of Witcher 2 and Skyrim, I have a renewed appreciation for the user interface created by the devs of Dragon Age. Thank you for the things I often overlook and take for granted, and for the many hours of enjoyable gameplay I've had with Dragon Age.
I can't agree with you more!
For all it's shortcomings, DA2 has a superb UI. It doesn't get mentioned in the forums because it doesn't get in the way of you trying to play the game. As it should be.
#21
Posté 20 novembre 2011 - 02:24
packardbell wrote...
jlmaclachlan wrote...
DocRemo wrote...
After experiencing the miserable (and unplayable) control systems ported to the PC versions of Witcher 2 and Skyrim, I have a renewed appreciation for the user interface created by the devs of Dragon Age. Thank you for the things I often overlook and take for granted, and for the many hours of enjoyable gameplay I've had with Dragon Age.
Thats really stretching it... you should work for the EA marketing department (...if you don't already!! The Witcher 2 is pc only at the moment & developed for the PC. They still working on a xbox port.
People
are really trying to find any redeeming feature to try and justify DA2. Whats next, its got the best box artwork?Skyrim and TW2 are both critical and financial success’s... DA2 is an embarrassment & joke when compared to them.
I don't think we need you to tell us what games to like or not. Skyrim's interface was a lazily done and horribily counterinutiive, this is not up for discussion.
I don't know where I stated what games you have to like? It's my opinion (shared by most game reviewers and backed by sales records). If you like DA2..... great!!! I'm happy for you. Go online or to any retailer and look at the price of DA2 compared to TW2 or even the TW1. DA2 is in the bargain bin if you cant find on the shelves.
If the OP of the thread can compare the UI of the three games. Then why cant I point out the merits of the other two that the OP deems unplayable?
Modifié par jlmaclachlan, 20 novembre 2011 - 06:54 .
#22
Posté 20 novembre 2011 - 03:17
I do owe my thanks to the Bioware community for cementing my opinion that most of the people here are only capable of speaking via hyperbole. I don't like being wrong, and I continue being proven right.
Skyrim's interface was a lazily done and horribily counterinutiive
The only thing "counter-intuitive" about Skyrim is that ESC doesn't exit menus, and a few keys on the keyboard should be remapped. They could've come up with a better system than the Quick Menu, because if you're a mage/use a lot of spells it tends to get pretty crowded quickly, but it's also not "horrible", just "less than ideal", or "inefficient".
People quibble over the most mundane things, and given how Skyrim is effectively the most nonpareil RPG of this generation, methinks people are just trying to find things to dislike about it...especially considering that menu navigation in DA2 wasn't much better (although that mostly applies to one's inventory--the skill menu in DA2 was awesome).
Modifié par Firefeng, 20 novembre 2011 - 03:32 .
#23
Guest_PresidentCowboy_*
Posté 20 novembre 2011 - 06:05
Guest_PresidentCowboy_*
#24
Posté 20 novembre 2011 - 06:22
Dubya75 wrote...
DocRemo wrote...
After experiencing the miserable (and unplayable) control systems ported to the PC versions of Witcher 2 and Skyrim, I have a renewed appreciation for the user interface created by the devs of Dragon Age. Thank you for the things I often overlook and take for granted, and for the many hours of enjoyable gameplay I've had with Dragon Age.
I can't agree with you more!
For all it's shortcomings, DA2 has a superb UI. It doesn't get mentioned in the forums because it doesn't get in the way of you trying to play the game. As it should be.
DA2's UI is intuitive and accessible, it's just that it's boring aesthetically; that is what peoples' problem with it is, while DA:O's looked all pretty and medieval looking (though navigating through codices could be quite hellish), DA2's just had this bland, dull look to it. Same for Skyrim, except on top of that, Skyrim's interface on PC was a nightmare for me to get to grips with.
#25
Posté 20 novembre 2011 - 06:59
It's a console's world baby. Your computer's just living in it.PresidentCowboy wrote...
Devs are designing their U.I.'s for their games with game consoles in mind? What the hell are they thinking?





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