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Dragon Age U.I. puts Witcher 2 and Skyrim to SHAME!


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#51
BBK4114

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The op is right that the UI is difficult at best for Skyrim. But gamebreaking? That's a level of fussiness I have a hard time comprehending.
As for da hater bashing Skyrim because of lack of story in quests? Let's go find a few more deposits.

LOL

#52
Cyberarmy

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LTD wrote...

 I LOVE not having anything but the world on screen. Half tempted to get rid of the compass too. Just wait two or so weeks after the release of TES for Skyrim and you can pick the UI and inventory you want anyway, so ehh!




I agree.
Skyrims UI can be hard to use for some PC players(lol just update and learn to use keyboard...)
But it never gets in your way, its clean and nearly invisible. You can enjoy magnificent scenery without using extra key bindings/mods.
On the other hand i cannot forgive the lackness of a solid journal.
Skyrim's Quest and Statistic "tabs" are absolute joke on any gaming level.

#53
Sith_exar_kun

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TW2 UI could have been better, but it's better than DA2 in all the other ways.

#54
Addai

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Cyberarmy wrote...
I agree.
Skyrims UI can be hard to use for some PC players(lol just update and learn to use keyboard...)

Patronize much?  I do use the keyboard, but even this is awkward.  E to select a dialogue choice sometimes yields nothing.  So I try the mouse, and either way it's a 50-50 chance whether this will produce the dialogue choice I actually wanted.  R is "take all" for looting, but also "store," so if I'm not careful I take the entire storage cupboard in my house into my inventory when I'm trying to move one piece into it.

DA2 was better than this, though I agree that I would have liked to have the description of skills pop up when you hover over them.

#55
Kail Ashton

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lol uh...i guess? the UI isn't really a game breaking issue with, how do i phraise this....sane people, so if you gotta click round abit more then usual OH WELLS!

"man skyrim totally sucks cause i gotta click twice to do stuff, what the shiz??? da2 is so much better yo!" i'll give you sane people advice "deal with it" the fact a bethsada game works without a mountain of glitches is a monumental achievement in it's self

#56
LobselVith8

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kingjezza wrote...

I don't think people ever had a problem with the functionality of DA2's UI, it was the fact it looked like a lazy, out of place, insipid pile of crapness that seemed to cause problems.

It was hideous.


I agree. I don't think many people had an issue with the UI of Dragon Age II as much as it was the actual story, the protagonist, and the depiction of templars and mages.

Warning: Spoilers for Skyrim

Arivle wrote...

Skyrim is a joke. It's a good reminder how great BW games actually are. It's an _utter_ joke. Laughable UI aside, try the mage questline for example. No options at all, no thrilling story, nothing at all!


Personally, I think the mage quest is the weakest out of all of the organizations that the Dovahkiin can join. It felt incredibly short, and I wish more effort was put into learning magic. Given that I didn't put any effort into magic (aside from restoration), I was hoping the College of Winterhold would allow me to gain some training and appreciation for different schools of magic. I liked that you actually had to know magic to gain entry, though.

Arivle wrote...

You join as an apprentice you do all career in Winter Hold as their apprentice with poorly acting old guy as your mentor. This old man sends you for various items *yawn*. Only-god-knows-why-you, when you're just a fresh apprentice and he has much more seasoned and esteemed mages there, besides it's something their Archmage should solve in the first place.


I think the Dark Brotherhood, the Thieves Guild, and the Companions handled the protagonist gaining power much better, IMHO at least. It made much more sense in those organizations than it did in the Winterhold College.

Arivle wrote...

However, in the end The Archmage gets killed (I felt nothing since anything like affection to any NPC is simply 100% non-existing in Skyrim), you kill the bad guy (I felt again nothing of course) and the old guy says with the same monotonous babbling: "We're saved, good job and when I think of it... Who else should be the Archmage now. So it will be you!" And all agree, no ceremony, no story no nothing, you're the Archmage now. Dressed in the new fancy robe, yet the first peasant you meet still tells you with a calm voice how your order sucks. Suicider, I guess.


True, there's no real reason that Dovahkiin becomes Archmage, besides the recommendation from the Psijic Order. Interestingly, this issue between a "talented" newcomer and the older generation with more seniority is brought up in the Thieves Guild, where the Dovahkiin can ask the more senior member, Brynjolf, about why he doesn't become the new leader of the group (and you still need to accomplish different tasks once the main Thieves Guild MQ is finished in order to earn the right to be the new Guildmaster). I think it would have been incredibly effortless for the writers to address that, as the Dragonborn, the Dovahkiin could bring about better representation for the College of Winterhold by being in a leadership position. Basically, it would be a good PR move given how much bad press the mages have gotten since the Oblivion crisis.

Arivle wrote...

I tried the main story too and it was exactly the same pain. The country is nice, the freedom of walking is nice, trinkets and rings visible on character are nice but everything else is UTTER joke!


I didn't feel the same way. You could handle certain quests in different ways: Use stealth or brute force during Diplomatic Immunity, save or abandon Malborn, whether you want to help restore the Blades or not, kill or spare Paarthurnax, who you went to for aid about stopping Alduin. I thought the MQ was more interesting this time around than it was in Oblivion.

Arivle wrote...

Oh and the best is... ROMANCE! I hope Bethesda will patent this so no one can ever use it again! So romance by Skyrim™ works in the way, that you must buy some stupid amulet in some border-world village and if you have it worn, random (completely random!) NPCs offer you all of sudden in dialogs (regardless on if you were nice to them or not) - "oh you have that amulet! Wanna marry me? [Yes/No]"


You need to know the NPC and help them out to have established a friendship first before marriage is possible, i.e. Aela the Huntress or Athis with the Companions, Brelyna Maryon or Onmund in the College of Wintercollege, ect. I think the depiction of romance in both Dragon Age II and Skyrim could use work, since the romances in both games are pretty abrupt from the perspective of the player (i.e. sex once and move in together after some occassional flirting).

Arivle wrote...

I truly didn't know if I should laugh or cry. Stopped playing Skyrim just like any other TES (why I'm always so stupid to buy them), after two days and will never go back. Long live Bioware!


I didn't feel the same way. I liked that there are choices in the narrative: you, as the protagonist, can join or destroy the Dark Brotherhood, you can handle more than a few quests in different ways, you can refuse the offer made by the Companions for "advancement," you can side with one of the opposing factions in the civil war (with both groups having flaws), and the protagonist can be proactive when reacting to certain choices, even in the Main Questline.

#57
Realmzmaster

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simfamSP wrote...

Realmzmaster wrote...

simfamSP wrote...

Unplayable? That's about the biggest gross exagerration I've heard since back in the DA2 release...


No just an opinion based on the experience he has had with the games. Others opinions will vary based on their experiences.


No, it's exagerration. Skyrim's UI is bad. It's consolish, and PC gamers will rage, but at the end of the day, he's being over dramatic about something he doesn't like. It's his opinion, and It's an exagerration.


So you know what he is thinking? I see mind reading has become part of the Internet. I give everyone the benefit of the doubt unless I can prove otherwise.

#58
Dubya75

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Porenferser wrote...

The Witcher 2 >>>> DA2.

At least TW2 has some real Choices and Consequences.
And a Hero who is not as dumb and uninteresting then a middle-class bully.


The point....missing it!

#59
Ravenfeeder

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I agree to some extent. DA2 interface is better that TW2 by a mile. Unfortunately this doesn't mean it's good, but I can play the game unlike TW2 which I find unplayable becasue of the interface.

Can't comment on Skyrim yet. I may play it in the future, but Elder Scrolls doesn't really float my boat.

#60
Sinuphro

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Pedrak wrote...

UIs:

DAO>>>DA2>TW2>>Skyrim

For example the latter's skill tree doesn't give the possibility to see and confront them clearly, planning the evolution of your character without having to move up and down, left and right.

Awful.


no no this is the order of greatness

Skyrium>DAO=TW2>DA2

DA2 is...a joke

#61
esper

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As a console player I can't say that I like Skyrim's U.I.
The favorite thing is a okay idea, but it is just as weird on the console that the inventory list and other things starts two third downs on the screen. I really wish that they had use the screen place better.

Edit. I also gets lost in the perks system. I think if we select a 'star sign' then we should be able to see the whole sign and not just four and five of the shining dots. It makes and oversight of the whole much more diffucult.

Modifié par esper, 21 novembre 2011 - 07:26 .


#62
Savber100

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Sinuphro wrote...

Pedrak wrote...

UIs:

DAO>>>DA2>TW2>>Skyrim

For example the latter's skill tree doesn't give the possibility to see and confront them clearly, planning the evolution of your character without having to move up and down, left and right.

Awful.


no no this is the order of greatness

Skyrium>DAO=TW2>DA2

DA2 is...a joke


*sigh* 

Fanboys... :blush:

Anyways, this is talking about the UI of the games NOT which game is better. 

As great as Skyrim and The Witcher 2 are, the UI for both (on PC anyways) stink compare to DA2. Just look at the Witcher 2 cluttered inventory and the inability to organize your items. ;)

Modifié par Savber100, 21 novembre 2011 - 07:27 .


#63
Savber100

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Double Post

Modifié par Savber100, 21 novembre 2011 - 07:29 .


#64
Savber100

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Triple Post

Wow. 

Modifié par Savber100, 21 novembre 2011 - 07:29 .


#65
Realmzmaster

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Sinuphro wrote...

Pedrak wrote...

UIs:

DAO>>>DA2>TW2>>Skyrim

For example the latter's skill tree doesn't give the possibility to see and confront them clearly, planning the evolution of your character without having to move up and down, left and right.

Awful.


no no this is the order of greatness

Skyrium>DAO=TW2>DA2

DA2 is...a joke


We are talking about UIs here not about what game you consider better. We are debating the merits of the User Interface of each game on the PC and how it is designed. How easy or not easy is it to play the games within the context of the interface.

#66
Morroian

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I must be one of those weird PC players that actually doesn't mind the Skyrim UI. There's some inconsistencies in using the mouse but if you mostly just concentrate on using the keyboard shortcuts its fine. The biggest problem is assigning the left and right hand spells, they really should implement shortcuts for left hand right hand sets.

#67
AlexXIV

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So I am not the only one having trouble. Tbh, Bethesda never had the best UIs, so that's not much of a surprise for someone who played all their recent games.

#68
Atakuma

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Bethesda doesn't give a crap about the PC anymore.

#69
KilrB

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Skyrim's inventory doesn't have, or need, a "junk" category.

That alone makes it better than DA2's UI imo.

All three game UI's have their quirks but none of them are major factors, and none come anywhere near making the games unplayable.

The biggest problem I have in Skyrim is making sure the correct line of dialog I want is highlighted ...

#70
Guest_simfamUP_*

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Realmzmaster wrote...

simfamSP wrote...

Realmzmaster wrote...

simfamSP wrote...

Unplayable? That's about the biggest gross exagerration I've heard since back in the DA2 release...


No just an opinion based on the experience he has had with the games. Others opinions will vary based on their experiences.


No, it's exagerration. Skyrim's UI is bad. It's consolish, and PC gamers will rage, but at the end of the day, he's being over dramatic about something he doesn't like. It's his opinion, and It's an exagerration.


So you know what he is thinking? I see mind reading has become part of the Internet. I give everyone the benefit of the doubt unless I can prove otherwise.


Yes I have some clue of what he's thinking. Skyrim's UI is horrible, the Witcher 2... not so much. But calling is unplayable is an exagerration. I'll leave it at that.

#71
Aldandil

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In my opinion, the fact that dialogue options are pretty randomly selected trumps all when it comes to determining the worst UI of the year. I'm not particularly impressed by the junk tab, but that's nothing compared to not being able to click your chosen line of dialogue.

#72
Dariuszp

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Hehe :-) Hours of thinking, days of analyzing, months of experience just to find something that in DA II is not so bad. I find that pretty funny. Or sad if you see it other way.

W2 have good UI in my opinion. I like circle of abilities. Skyrim is a console port so UI is bad. First you must access inventory, then select proper item, assing them to fav and then you can add them number. Why bother ? Cant we do it in the old ways ? Wall of items with filters that allow us to select items from sepcific category.
To assing a number just hover your mouse and press a number on keyboard. Simple as that. Fast as hell.

W2 allow you cary only 2 swords. You have only 6 sings and you have 6 slots for items. All in a circle. Easy to use and you still have shortcuts so it was fine for me.

DA II have standard interface that we all know and use. So it's OK. Too bad that interface look like "Commandos 3" interface - not Dragon Age.


PS: About skyrim interface - only I have a problem with selecting stuff ? From time to time when I select category in a shop, it throw me back to discussion. Sometimes I select something from the list and it will select something else. And you need always scroll something.
They should learn how to make UI for PC.

#73
culletron1

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The functionality of the DA2 UI was quite good.... It looked horrible, lazy and completely out of place though. In stark contrast to the detailed UI of DA:O...

The UI of skyrim isn't the best but in a game so dense its hard to complain about something small like that.

Unforunately the laziness of the UI design in DA2 typified the whole experience for me...

Modifié par culletron1, 22 novembre 2011 - 11:49 .


#74
ScotGaymer

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I agree with Culletron.

DA2 UI while more functional, and legible than Skyrim's UI is indeed a LOT uglier and out of place. Though I have to say I prefer ugly to illegible and difficult to use like Skyrim's UI.

The scary thing is (at least for me) that DA2's UI is indeed the better of the 3 UI's in question. lol. And yet it still manages to be overall "bad".

Modifié par FitScotGaymer, 22 novembre 2011 - 12:17 .


#75
Guest_simfamUP_*

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Atakuma wrote...

Bethesda doesn't give a crap about the PC anymore.


No developer does. Even with PC only releases games are still made from console technology. And to be honest, I don't really care. But that's just my feelings to it. The console market is huge because it's cheap and affordable by the masses. I think if PC tech were to become cheap and as acsessable to the masses as consoles are, but still maintaining the technological superiority, then devs would care.

Only indie devs care about the PC, because that's all the have acsess to :-)