Ramus Quaritch wrote...
Funny, because Skyrim puts Dragon Age 2 to shame as an RPG.
I think that has a lot of flaws with Dragon Age II - the passive protagonist of Hawke, the inability for the storyline to acknowledge apostate Hawke as an illegal mage seriously (which created such an enormous seperation between the gameplay and the storyline that it seemed like the two happened in different universes), the protagonist standing idly by while people got killed or when clearly dangerous people walked away, and there was no effort made to explain the reason behind the fetch quests, there was no 'rise to power,' and the protagonist was forced to accept companions even if it went against their style and character (i.e. apostates for a pro-templar Hawke).
The conflict between mages and templars that was ridiculous. Origins managed to convey the good and bad that mages were capable of, with Connor nearly destroying Redcliffe because he wasn't properly trained to understand his power or even understand that the "bad lady" was actually a demon, and Jowan being capable of redemption for his mistakes as Master Levyn aiding refugees, while there were good templars being shown throughout the narrative - Ser Bryant, the Lothering templars, Ser Otto, and even Knight-Commander Greagoir. In contrast, the sequel goes out of its way to make both sides seem as monstrous and ridiculous as possible.
Given how the caricature depiction of mages as being virtually nothing more than insane and stupid people who made asinine decisions that made no sense, and the templars were depicted as virtually being full of rapists and sadists who tortured and murdered with impunity, and the conflict that was central to this storyline felt as though this was a rendition of Rocky and Bullwinkle in Thedas instead of a serious look at the dichotomy between two irreconcilable factions that had opposing ideologies. I would have preferred if mages and templars were handled seriously, with the leaders of both sides being reasonable people who simply had a different perspective, rather than everyone devolving into a complete moron as though this was a bad sketch comedy.
Skyrim wasn't perfect, and there's room for improvement. The companions could have been fleshed out more, and the faction quests should have been longer. The lag time is an issue for people who have played the game for a while, which was also an issue for Fallout: New Vegas. However, the flaws with Dragon Age II have to do mainly with the story, and the protagonist who (as Carver addresses in Legacy) "punched his way" to being Champion instead of using his wits and cunning to achieve any serious 'rise to power' in the city-state of Kirkwall. Based on the two story DLCs that have been released since Dragon Age II was released, which both story DLCs ending with Hawke making things much worse and doing absolutely nothing about the antagonist who walks away right in front of him, I can't say that I find much enjoyment from Dragon Age II.