Modifié par DrwEddy, 26 novembre 2011 - 08:35 .
Fanart 3d models of possible Husks (Salarian+Quarian Husk)
#51
Posté 26 novembre 2011 - 08:34
#52
Posté 26 novembre 2011 - 09:27
#53
Posté 26 novembre 2011 - 11:08
#54
Posté 27 novembre 2011 - 01:14
Thanks again for sharing.
#55
Posté 27 novembre 2011 - 02:12
#56
Posté 29 novembre 2011 - 06:12
#57
Posté 01 décembre 2011 - 07:35

I had it in a pose that its floating off the ground lightly once I add textures on it will have the Hexagon patterns on the armor I will be starting up on either the Turian or Drell Husk next..
Heres a link to a larger image link if its too small
http://i1199.photobu...uarianHusk2.png
Modifié par aliasofall, 01 décembre 2011 - 07:46 .
#58
Posté 01 décembre 2011 - 10:44
#59
Posté 01 décembre 2011 - 11:58
#60
Posté 01 décembre 2011 - 07:27
#61
Posté 01 décembre 2011 - 08:07
#62
Posté 01 décembre 2011 - 08:25
aliasofall wrote...
I will see about texturing and this baby uses Triangles instead of polys it has 809,040 triangles
*facepalm* all 3d models are composed of triangles, a poly is simply 2 triangles. Thus this is a 404520 poly model, my guess is that it was either created or modified in zbrush to get that high of resolution.
Edit: just saw that you are using sculptris, same principal applies to it though. The model itself is more or less uselessfor animating as they come out of a program like this since they donot take poly-flow into account and that can lead to some really odd things when animating them. Regardless, the models are quite well done.
Modifié par CBKeffer, 01 décembre 2011 - 08:30 .
#63
Posté 01 décembre 2011 - 11:30
#64
Posté 02 décembre 2011 - 03:18
#65
Posté 02 décembre 2011 - 08:37
#66
Posté 03 décembre 2011 - 02:53
#67
Posté 03 décembre 2011 - 02:59
Pride Demon wrote...
are Turian+Krogan husks...
Wow.
#68
Posté 03 décembre 2011 - 03:05
Just a little suggestion for you.
Good luck man!
-Polite
#69
Posté 03 décembre 2011 - 05:49
I'm really loving the head area on the Quarian. Great work on that.
I'm not sure about the doc-ock arms. I could picture them making for a unique enemy (maybe they shoot you at range, but use the arms up close? could be lots of fun.), but they seem a little too random. I don't know why a quarian would have those.
#70
Posté 03 décembre 2011 - 07:52
Sculptris is very much like z-brush and it does have the smooth tool but the hard surface brush lacks but thats what textures are for
Modifié par aliasofall, 03 décembre 2011 - 07:52 .
#71
Posté 04 décembre 2011 - 02:17
-Polite
#72
Posté 05 décembre 2011 - 04:02
#73
Posté 09 décembre 2011 - 06:14
Modifié par aliasofall, 09 décembre 2011 - 06:14 .
#74
Guest_D3MON-SOVER3IGN_*
Posté 09 décembre 2011 - 06:47
Guest_D3MON-SOVER3IGN_*
Han Shot First wrote...
Though, to be fair, that second face looks more human than batarian.
It probably is a human.
I thought I read something awhile aback about a new type of husk creature that was a made from combing a Turian with a Krogan. The Turians and Krogan of course, are bitter enemies. If that is some form of twisted psychological warfare on the part of the Reapers, it would make sense for them to also combine humans & Batarians.
You're talking about the Brutes!
#75
Guest_D3MON-SOVER3IGN_*
Posté 09 décembre 2011 - 06:49
Guest_D3MON-SOVER3IGN_*
aliasofall wrote...
Im 75 percent done with the drell Husk Its taking a serious ohh **** cloacking assassin look wont spoil it also Im thinking of stickying this thread after drell Husk do you think I should
Could I create a drawing and then use this to make a 3D model out of my drawing?





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