Yes It has a function to it that allows you keep your drawing as a background as a reference and then work on your sphere from there. I hope that helped D3MON-SOVER3IGN also should I make this thread stickied after the Drell Husk is done.
Fanart 3d models of possible Husks (Salarian+Quarian Husk)
Débuté par
aliasofall
, nov. 20 2011 03:54
#76
Posté 09 décembre 2011 - 04:05
#77
Posté 10 décembre 2011 - 10:04
Damnit it looks like Ill have to move the relaese of the drell huks back a few days the PC I was working on had its video card fried (word of advice never let your friend make your video card run faster) luckily that video card was 10 years old and was planning on replacing it anyways should have thae new one in by next wednsday. Until then im stuck using my laptop that cant run anything but word.
#78
Posté 10 décembre 2011 - 10:09
Hey, do you mind if I do some concept art for these? I'll be adding my own personal touches of course, but your models serve as a good base for guidance. :>
#79
Posté 12 décembre 2011 - 04:48
Of course Id be more then willing enjoy just please give credit thats all I ask.
#80
Guest_FallTooDovahkiin_*
Posté 12 décembre 2011 - 04:52
Guest_FallTooDovahkiin_*
dey be really kool tbh
some of dem pics are hella scary too n bw shuud make dem scary coz da mass gamez arnt dat scary tbh
some of dem pics are hella scary too n bw shuud make dem scary coz da mass gamez arnt dat scary tbh
#81
Posté 12 décembre 2011 - 05:25
Okay thats just how they are
#82
Posté 14 décembre 2011 - 04:06
Hurray my new video card arrived today I can finish up the drell husk very soon gotta love Frys electronics
#83
Posté 14 décembre 2011 - 04:29
spiros9110 wrote...
Pride Demon wrote...
are Turian+Krogan husks...
Wow.
According to Chris, those are actually Turian/Elcor. Not that Chris is the most reliable source, but he seems very insistant on this one...
aliasofall wrote...
Quarian Husk is finally finished It is roughly 30 seperate tools and huge tri limit but I hope you enjoy.
I had it in a pose that its floating off the ground lightly once I add textures on it will have the Hexagon patterns on the armor I will be starting up on either the Turian or Drell Husk next..
Heres a link to a larger image link if its too small
http://i1199.photobu...uarianHusk2.png
Huh. So Kerrigan + Doc Ock = Quarian Husk?
#84
Posté 14 décembre 2011 - 11:28
I suppose you could view the Quarian Husk that way lol, wanted to create a unique husk. Also finishing updating my pc with new video card Ill work on drell husk and get it done soon got alot of porjects on my plate right now.
#85
Posté 25 janvier 2012 - 08:32
I like to imagine that the Salarian husk will be more spindly and ambush prone. You're walking down the hall of a broken down ship, then out of nowhere, Salarian husks leap out growling in a way similar to feral Ghouls from fallout only more high pitched and angry, some latching on like Jockeys from L4D, slashing at their victims with knife-like fingers.
A Krogan husk, I'd picture having bits of jagged metal sticking out its back and arms, mostly, their attacks would be blind charges, though, brutes seem to have covered that.
Quarians I'd picture as a mixture of human, geth sappers, and a tech version of the banshee. They'd cause electronic interference, drawing power from the surrounding electronics.
Volus would be interesting though...not sure if they'd be in suits or reapers find a way to keep them from...no, they are kept in pods, as shep approaches, pods open and thin volus (I'd guess they're thin in their pressurized suits) husks pile out, exploding after a set time in a shower of acidic slop or electrically charged spikes.
A Krogan husk, I'd picture having bits of jagged metal sticking out its back and arms, mostly, their attacks would be blind charges, though, brutes seem to have covered that.
Quarians I'd picture as a mixture of human, geth sappers, and a tech version of the banshee. They'd cause electronic interference, drawing power from the surrounding electronics.
Volus would be interesting though...not sure if they'd be in suits or reapers find a way to keep them from...no, they are kept in pods, as shep approaches, pods open and thin volus (I'd guess they're thin in their pressurized suits) husks pile out, exploding after a set time in a shower of acidic slop or electrically charged spikes.
#86
Posté 13 mars 2012 - 03:32
Im ressurecting this post and Ill see if in my free time when Im not working on prjects that I can make some more Husks I feel a tiny bit jipped out of other husks I mean the ones that we fight are cool but there should be more types of them.





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