Modifié par Borden Haelven, 20 novembre 2011 - 02:08 .
Placeable fire question
Débuté par
Borden Haelven
, nov. 20 2011 01:48
#1
Posté 20 novembre 2011 - 01:48
As part of an update to my rest system I'm re-working the campfire with cooking pot placeable. I've loaded in 3DSMax, renamed it all, added my bits, saved and compiled it OK. My problem is it no longer illuminates the surrounding area. What have I missed? Oh I've also added my bits to the original, compiled it and added it as an overwrite and it works ok. Just don't want to force an overwrite on peeps if I can avoid it.
#2
Posté 20 novembre 2011 - 02:48
If you have all the nodes and lights attached correctly then the fault would most likely be in the 2da - check the Light**** columns in placeables.2da.
Modifié par Pstemarie, 20 novembre 2011 - 02:48 .
#3
Posté 20 novembre 2011 - 03:18
Yup, that was it. I'd copied and changed the wrong blimmin' line. Doh!!! Thanks.
#4
Posté 20 novembre 2011 - 03:18
I don't have the experience either of you do - so take what I say with a grain of salt - BUT isn't one problem with placeables that cast illumination that even when placed in "off" mode, the light still shines? In my rest system I am using the Q campfire placeable which appear to shed no light. And so I spawn and destroy a light source separately. It is working quite well.
#5
Posté 20 novembre 2011 - 03:40
Got both my fires working now. How's about I post them on the Vault so you can use them...
#6
Posté 20 novembre 2011 - 09:54





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