Hey I've been on and off modding DA2 for a while now, and been stumbling around trying to fix this tree.
Main issues are:
1) Cleave is irritating to cast so much. It should be a passive or sustained, but my attempts to make it either bear no fruit. Changing the relevent fields in abi_base can change the description and icons, but the actual skill will refuse to be sustained or have effect (if passive). Anyone had success with turning an active skill into a passive?
2) The Destroyer skill does nothing. I was testing this using Vigilance a few moments ago. 100 damage blow from Mighty Blow does 110 damage since Might is active, but there is no difference between enemies attacking the warrior and those not. Destroyer skill seems to affect damage resistence, which very few (if any?) enemies actually have and the meger -10% bonus is hardly noticable then. II always assumed it was a raw 11% damage bonus vs enemies that are engaging the warrior, but seems not to be the case.
Has anyone got a work around for this? Thoughts? Short of giving every enemies in the game heavy damage resistence and health penalties to balance, I cannot see how to fix this.
Thanks
Fixing the Vanguard Tree
Débuté par
Apathy1989
, nov. 20 2011 09:50
#1
Posté 20 novembre 2011 - 09:50
#2
Posté 22 novembre 2011 - 09:45
No one? Damn I wish bioware released modding tools.
I've made Might a 50% sustainable and jumped around the tree in my personal mod now. Seems much better but wish I could change the descriptions to reflect the change.
I've made Might a 50% sustainable and jumped around the tree in my personal mod now. Seems much better but wish I could change the descriptions to reflect the change.
#3
Posté 24 novembre 2011 - 08:15
Apathy, you may try to do it yourself 
Take a look at these:
* http://wiki.tesnexus...or_Dragon_age_2
* http://wiki.tesnexus...hp/Abi_base.gda
Take a look at these:
* http://wiki.tesnexus...or_Dragon_age_2
* http://wiki.tesnexus...hp/Abi_base.gda





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