The problem is this. Using the standard interior tile open_floor and the variation 5. In my example I've made a small dance floor with all corners being made with the same tile but it doesn't really matter where on the map the tile is or what tiles it is used with. In toolset the "dance floor" is looking right. All tiles are rotated correctly and the lowered corner is facing the center. Toolset also bakes the tiles correctly facing the center but when I go in game to test it happens this.

The visuals of that tile revert to the default position and they show up like that on other computers as well. Tested. Any idea what might cause them to flip like that?
No haks. No overrides in folder. Have MotB and SoZ. v1.23 of the game. Windows 7 64 bit. Nvidia GeForce GTX 285.
Addition: With that particular tile all the variations seem to flip (of course on plain floor it does not matter). I haven't noticed same kind of flipping around on other tiles yet.
Modifié par Emeraldtalon, 21 novembre 2011 - 09:28 .





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