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Tile flipping problem


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7 réponses à ce sujet

#1
Emeraldtalon

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I'm having an odd problem and I was wondering if anyone knows a fix for it.

The problem is this. Using the standard interior tile open_floor and the variation 5. In my example I've made a small dance floor with all corners being made with the same tile but it doesn't really matter where on the map the tile is or what tiles it is used with. In toolset the "dance floor" is looking right. All tiles are rotated correctly and the lowered corner is facing the center. Toolset also bakes the tiles correctly facing the center but when I go in game to test it happens this.

Image IPB

The visuals of that tile revert to the default position and they show up like that on other computers as well. Tested. Any idea what might cause them to flip like that?

No haks. No overrides in folder. Have MotB and SoZ. v1.23 of the game. Windows 7 64 bit. Nvidia GeForce GTX 285.

Addition: With that particular tile all the variations seem to flip (of course on plain floor it does not matter). I haven't noticed same kind of flipping around on other tiles yet.

Modifié par Emeraldtalon, 21 novembre 2011 - 09:28 .


#2
Morbane

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have you tried putting the tiles in wrong to see if they "fix" themselves?

#3
Lugaid of the Red Stripes

Lugaid of the Red Stripes
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I've had this problem before, couldn't fix it.

#4
Emeraldtalon

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No matter which orientation the tile is placed to face, it always shows up in game facing that direction in the picture. So it only is "right" when the tileset is placed to face the direction the visual flip to. The tile bakes to the direction it is placed so you can walk on it as it should be but the skin/visual appearance turns so you might be standing on air or be inside the blanks.

Modifié par Emeraldtalon, 21 novembre 2011 - 01:27 .


#5
Shaun the Crazy One

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It's not just you. The indented floors are thoroughly bugged. There have been many other topics about this and there doesn't seem to be any fix to it.

#6
kamal_

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You can start with a prefab area that already has these tiles places properly and just delet what you don't want, resizing the area if needed. Generic Interiors de Simaon (I think that is the spelling) includes two small areas using those tiles.

#7
Emeraldtalon

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Good to know. Can stop puzzling over it and searching for it didn't yield any results though found all kind of other stuff. Thanks for the help :)

Modifié par Emeraldtalon, 21 novembre 2011 - 05:57 .


#8
MokahTGS

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 This is a bug with how the game "remembers" things in the toolset.  When placing tiles, if you use variations, you need to change the variation of the tile before placing it down.  Once placed, the tile walkmesh is annoyingly remembered by the toolset and is difficult to get rid of.  I've had this happen on all tiles with variations.  Some are worse than others.

The best thing to do is to delete the offending tiles completely, rebake the area, save it, and close out the toolset.  Then go into your temp folder (%temp%) and clear everything out.  After that you can go back into the toolset, and select the that tile, pick the variation (with the arrow keys I think) and place it down.  rebake and you should be good to go.

I used those interiopr tiles in my Grumpy Strumpet Tavern in the Community Halloween mod available on the Vault if you are interested.