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Nightmare Assassin NPCs One Shot Everyone


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#1
DEJOBLUE

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 So far in ACT II every trash encounter has 2 assassins. They one shot everyone, even my Hawke tank who is crit immune.

How do I get aroudn this?

Group is

Hawke: Tank or Two Hander
Anders: Heal
Mirril: DPS
Virric: Ranged DPS

I have tried tanking and gave up becasue threat just is non exitent and i have tried having all threat abilities and use taunt every time it is available and prudent. Two hand has things die faster but I still get about half way thru and assassins kill everyone, so far always 2 assassins in each group of trash.

I have tried speccing nothng but Con, nothing but prime DPS stats and using a mixture on all characters in the party.

I have tried focus firing the enemy with the lowest health and focus firing my Hawke tanks target.

These ae all good strategies until an assasssin pops out and one shots Anders who is full CON specced with over 300 Health or the same for any of the party members.

Help appreciated.

#2
DKJaigen

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Use anders or merrils CC. if a rogue does stealth use wirlwind to unstealth him. But killing a rogue is very important.

#3
DEJOBLUE

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Yea I just spent 12 hours on 3 encounters...of trash. I am spending more time trying to figure out game mechanics than an actual strategy.

As for the assassins, I was killing them first, it was just random I eventually got lucky after 4 hours.

I am finding lots of problems tho:

*I place my group where I want and hit hold position and they just stand there and do nothing. I have to manually make them start attacking to run their tactic.

*Threat. Um, why does my tank with all threat abilities keep losing threat?

*Sometimes I can use a Restoration or Elfroot potion and sometimes I cant. Mana and Stamina potions appear to be on a different cooldown, weird.

*I have to manually activate sustained abilities such as Biancas Song and Heroic Aura because the tactics don't ever start them, even when they are first(at the top) of the list.

*Does the tactic menu execute top down? or just whatever? Because occasionally my healer just stands there and doesn't heal...

So, the "fun" I thought I was going to have, creating tactics for my companions and creating strategies where I can place my companions in a spot and make them stay there instead of following me, for a choke point as an example. I cannot do unless I do it all manually because I cant figure out what I am doing wrong or if these things are meant to do something else.

I don't know what else to do because we all glob together because they are following me and we die, or by the time I manually position them and start them attacking, someone dies and that is a wipe.

Just curious of any standard strategies for trash.

Normal was really easy. Nightmare seems like thye just threw a bunch of mobs wherever and I haven't been able to figure out what to do for fighting what I think the tactics and other game mechanics are supposed to do.

#4
mr_afk

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Try checking this out.
Not sure how helpful it'll be in your situation though.

From the sounds of things tactics are your main problem.
If you can't be bothered checking suicidal's tactics guide (which is floating somewhere) you could try copying some of the tactics from some of the guides (e.g. Arelex's).

Anyway:
- if they are set on 'aggressive' behaviour, i think they will attack even when on hold position.
- assassins target the nearest thing (companion, ally, dog, decoy) regardless of threat. in order to 'tank' them or ensure your more fragile companions don't get stabbed, move them such that the dog/your sturdier companions are between where the assassin stealthed
- not sure, don't really use them
- if you have a self:any - activate:bianca's song, i'm not sure what's going on
- top down. but your controlled character does not run on tactics. also, there is this thing where your healers will try to heal the dog (but they can't) which means they don't 'see' your companions further away than the dog (and won't heal them)
- tactics is for a more intelligent sorta script your party will work by. microing is necessary if you want to do some artful positioning etc - tactics simply doesn't cover it. although good tactics does make microing unnecessary.


okay, back to the original question:
- firstly, con isn't helpful against assassins.
- the most helpful thing is to kill them fast
- this means that increasing your damage and maintaining crowd-control are the most important.
- most of their damage comes from the stealth-->backstabs
- you can prevent these by destealthing them
- check my guide (i linked first) in regards to the possible methods

the easiest way to deal with assassins etc is to have your party set to instantly crowd control them (e.g. enemy is elite or higher --> winter's grasp/petrify/pinning shot etc.)
Set up your party to use any CCCs available:
(e.g. enemy is elite or higher --> use for next condition; enemy is BRITTLE --> archer's lance)

this means that every time you stagger an elite it will promptly get zapped, or if you disorient it (via pinning shot) it will get stone-fisted etc.
Check any guide as an example.

Once you have tactics set up right, just make sure that you concentrate on killing them as fast as possible. When they stealth, destealth them (or use the dog to tank them) and then finish them off.


Hope this helps

#5
DEJOBLUE

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Yea I checked out that link before it didn't fit my situation.

I will have to look into the tactics more.

I did get past it by concentrating on killing the assassins first it just took forever because they would randomly one shot my healer so I just got lucky is all.

Are assassins always Elite?

I had already thought to CC them but didn't know how to do so without pausing the game every 3 seconds to see if an assassin was around to CC. That helps a lot if they are.

Thanks again I might actually stick with it if I can find more resources to delve into.

#6
Guest_Puddi III_*

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Make sure to CC them specifically when they're stealthed or when they just came out of stealth though... don't know how many times I lost a valuable talent to their invulnerability backflip.

#7
Linkforlife

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Assassins are usually either elite or boss rank, there are a couple nasty boss rank rogues in the game, one in Act 2 and the other in Act 3. Like mr_afk said, use crowd control and cross class combos and make sure to use aoe spells/abilities to destealth the assassins and they will become a joke.

Also, a little tip I developed for myself in order to help myself in getting through the game easier: focus on killing Blood Mages > Assassins > regular mages > archers and then everything else (the elites with a sword and shield that buff the party are not a threat, just annoying as all hell). Careful with the boss rank mages as well since at least one in the game can kill your party really quickly if you are not careful.

Blood Mages take priority because they are nasty little buggers than can kill your party faster than an assassin.

#8
esper

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@Linkforlife
Your regluar mages doesn't just bubble themself untill all others are dead?
I usally kill regular mages last because they just protects themself and don't attacl at all untill all their comrades are dead in my play througs.

#9
DEJOBLUE

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I am overwhelmed with joy at all of the helpful responses guys THANK YOU so much!

I read the linked article and the only question I really have is how to unstealth I dont think I am doing it right or cant figure it out.

BUT I have started the DLC Legacy and it is AWESOME.

Once I read up and figured out and set up my tactics and set the guys to aggressive, now I leave them at Hold Position and they attack. Also I can use my tactic of pulling things back to the DPS.

So all is going well so far.

Legacy seems to be easier but maybe I am getting the hang of it and it seems so. At any rate Legacy is awesome, just the right amount of challenge.

I hope it continues in ACT II and III once I am done.

Thanks again everyone.

Modifié par DEJOBLUE, 21 novembre 2011 - 08:26 .


#10
Linkforlife

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@esper The mages that do not bubble are nothing but jokes. I think what I was referring to was the non blood mage elite mages. Bad wording on my part.

Also, another helpful hint for you there DEJOBLUE, use dispel on the ground around the mages that bubble themselves so you can slaughter them quicker.

#11
esper

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Linkforlife wrote...

@esper The mages that do not bubble are nothing but jokes. I think what I was referring to was the non blood mage elite mages. Bad wording on my part.

Also, another helpful hint for you there DEJOBLUE, use dispel on the ground around the mages that bubble themselves so you can slaughter them quicker.


I must admit that I have never figured why they do the bubble thing. I mean if they were healing their allies I could understand it, but they are basically waiting to the second they are unprocted before they beging to attack.

#12
Linkforlife

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esper wrote...

Linkforlife wrote...

@esper The mages that do not bubble are nothing but jokes. I think what I was referring to was the non blood mage elite mages. Bad wording on my part.

Also, another helpful hint for you there DEJOBLUE, use dispel on the ground around the mages that bubble themselves so you can slaughter them quicker.


I must admit that I have never figured why they do the bubble thing. I mean if they were healing their allies I could understand it, but they are basically waiting to the second they are unprocted before they beging to attack.



I get the feeling they are using their bubbles to protect themselves while their cooldowns are up, or until Hawke and Co. are not focusing on them so they can get a cheap shot without getting hit. You got to remember, it takes those mages a LONG time to charge up their spells, so if they can get a cheap shot on your party by delaying their attacks, but I agree that it makes no sense why they would let their allies get slaughtered while they are protected. Only Blood Mages have instant cast spells and they do not have a bubble, only teleport around the room (which is totally unfair since Hawke cannot do that as a mage).

#13
Arthur Cousland

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I would consider playing on normal or hard difficulty until I felt like I had a good feel for tactics and how to handle assassins, blood mages and etc. It appears as if the o.p. rushed into nightmare difficulty.

Crowd control is your friend. As soon as you see an assassin, cast petrify, glyph of paralysis, crushing prison, etc., and try to finish them off before they can stealth away. AOE attacks can still reach them through stealth, so that can work too. Otherwise, just try to stay on the move while they are stealthed so they can't sneak up on you.

#14
Linkforlife

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Arthur Cousland wrote...

I would consider playing on normal or hard difficulty until I felt like I had a good feel for tactics and how to handle assassins, blood mages and etc. It appears as if the o.p. rushed into nightmare difficulty.

Crowd control is your friend. As soon as you see an assassin, cast petrify, glyph of paralysis, crushing prison, etc., and try to finish them off before they can stealth away. AOE attacks can still reach them through stealth, so that can work too. Otherwise, just try to stay on the move while they are stealthed so they can't sneak up on you.


The only problem with playing on the Hard difficulty or less is the sudden addition of friendly fire when you decide to do Nightmare. Characters like Fenris, Carver and Hawke can kill you party faster than any assassin. Even Aveline can kill various party members if they happen to run in front of her.

@ DEJOBLUE Another thing I recommend doing for the Nightmare difficulty is to buy every upgrade for your party member's armor. It will be quite costly, but it should help keep them alive (Not sure if you have done that already or not). Rock Armor is also VERY nice for your mages to help keep them alive.

#15
DEJOBLUE

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Yea I am on Nightmare still and finished Legacy...SOO Awesome.

On ACT II and it seems easy so I got the hang of it unless ACT I was harder, which I doubt.

Thanks again everyone!

#16
Linkforlife

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Actually DEJOBLUE, I also think that Act 1 is harder because enemies like Templar Hunters do so much damage and really, you are still getting your gear/build together so the enemies hurt a lot more and take longer to kill.

In my honest opinion, Act 3 is probably the easiest because character builds are pretty much done so enemies die quicker and you have gotten a feel for how that particular Hawke's playstyle so you are more ready to handle anything the game throws at you.

#17
DEJOBLUE

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Makes sense as I have picked up a lot of gear. Did Legacy and MOTA as well as have the first gear pack.

#18
Arthur Cousland

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Early on, your crew aren't as durable and don't have access to the various means of crowd control, damage and better quality equipment. Towards the end of the game, you should be able to handle anything the game throws at you. That's how most games are, and it's not strange that many would find act 1 tougher than act 2 or 3. In the beginning, you're usually a fragile nobody, and by the end, you're basically a war god. That's why many would find the Ancient Rock Wraith much tougher than the High Dragon or Meredith+Orsino combined.

#19
follis2

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I've been experimenting lately with all classes and party setups. And the by far most effective way to take down an enemy assassin was the combination of Hawke as DW rogue and surprise, surprise, Isabela. If you have Varric or a mage to pin him down/paralyze him somehow, the combination of 2 twin fangs and 1 or 2 backstabs is enough. The assassin most often won't have time to even stealth or drink his potions. I was very surprised by the combination of rogue Hawke and Isabela, believing they would stand no chance against heavy hitting enemies, but with their high dps they can take down the enemies before getting hit.

#20
freche

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I'm currently playing as a Warrior S&B Hawke with Anders and Varric most of the time.
For me it works really good to have Varric toss the fog that has a disorient debuff, Hawke does a Claymore, Battery combo and Anders ends with Chain Lightning (the rogue will very likely be staggered after the Claymore + Battery).
This combination works against almost anything since you get 2 CCC in a matter of seconds it is huge burst damage.