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Quething wrote...
Wounds of the Past is not physical. It uses whatever damage type her currently equipped weapon has
Sorry, I didn't mean that cold blooded would render the spell worthless. But that it would not benefit from the cold damage bonus. My current Merrell is heavily invested in the Primal Tree. I didn't have room for upgraded WotP and Winter's Grasp and Cone of Cold. The description says physical damage, which is why i said it was:
Wounds of the Past
Activated
Activation: 60
Cooldown: 30s
Requires: Level 11
Requires: Blood of the First
Requires: 3 points in Dalish Pariah[/b]
This alluringly powerful spell allows Merrill to control the blood of her foes, rending them from the inside. Enemies in the targeted area take damage that bypasses armor and damage resistance. Creatures without blood are immune.
Physical damage: 4.5x
Enemy armor: Momentarily 0%
Enemy damage resistance: Momentarily 0%
Size: 10m
Also, it ignores damage resistance, so even if she's got a lightning staff equipped she can fry Qunari with it on Nightmare.
I know about the damage resistance. It's good to know that it uses the equipped staff damage type. A nice way around damage resistance. My main objection though wasn't damage type. It's the high activation for the return. After the hack job the patch did to bloodmagic. Of course that's not considering the upgrade. Which makes it much more viable. All things considered, it might be worth taking another look at.
If it had the same STAGGER proc as Hemorrhage it'd be the third most brutal spell in the game.
Now that would be something.
Modifié par Merlex, 28 novembre 2011 - 10:47 .