A few things:
1. Always go for Assassination Cloak instead of Enhanced. You just need to activate Cloak a bit later and plan it out a bit better. In fact you *want* your Cloak duration to be short, or your squad mates will start dying really fast (Insanity).
2. Do not go for Heavy Disruptor Ammo if you intend to CQC a lot with SMGs or perhaps shotguns. The synthetic explosion effect can often kill yourself instead of enemies. Cryo Ammo is very useful, especially because you don't have Inferno now.
3. If you spend more than half of your time in Sniper zoom, actually Assassin will offer you better power cooldowns than Agent, because powers cooldown at normal rate during Sniper zoom slowdown (which means 2.5 times as fast as usual for Assassin, but only 1.67 times as fast for Agent).
4. Incinerate's primary use is CC (even on Mechs). It's stagger animation's duration is unaffected by your passive. It's a very good CC power even at 1 pt. Against heavily Armored enemies such as Scions, Assassination Cloak + Sniper fire is always faster.
5. The best bonus powers for an Infiltrator are:
Neural Shock (best bonus for an aggressive Infiltrator)
Flashbang Grenade (best all-purpose bonus, for both offence and defense, huge AOE CC)
Energy Drain (OP; makes you unkillable whenever blue Shields are around, but boring)
Reave (always good in any situation)
Warp Ammo (for Collector Missions and especially for early game when you don't have many upgrades)
My personal favorite build for the Infiltrator is
3 Disruptor Ammo
10 Improved Cryo Ammo
6 Incinerate
1 AI Hacking
10 Assassination Cloak
10 Agent
10 Improved Flashbang Grenade/Neural Shockwave
Weapons: Viper, Tempest, Geth Plasma Shotgun.
Modifié par iOnlySignIn, 22 novembre 2011 - 09:40 .