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#1
xassantex

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after all that vanguard , i felt i wanted some change
so i started this completely new class for me .

So far i only did Freedom's Progress and Kasumi. 
I will do Zaeed's loyalty , then a few side missions along the usual recruitments. 
Presently level 4. 

Build : 
2 disruptor
1 cryo ammo
2 cloak
1 incinerate
1 operative 
1 slam ( could do without ) . 

i've used a mixture of defensive and offensive in Kasumi's mission ( insicor and locust at distance , cloak to
run to/flank an enemy and use melee or msg or both. ) and it's been a lot of fun. 

of course i'd like to have cloak/passive/incinerate all at rank 4 pronto, but i have choices to make unfortnately. 
So any feedback is welcome :)

#2
Zahe

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Prioritize Cloak and Passive, considering their flexibility you will get more use out of them compared to leveling Incinerate or ammo early.

Drop the Incisor, it is godawful. Low damage per shot, low ammo efficiency, inaccurate due to the three-round burst etc. In the hands of a player it really has no redeeming qualities what-so-ever. It is pretty beastly in the hands of your squadmates though, but that's about it.

#3
mcsupersport

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Well this is a class that you will have to make a choice in how you wish to play. You can play it pure sniper, taking the Widow as a bonus, with maybe Energy drain, or Tungsten(Warp as alternative if you don't mind mixing tech and biotics) ammo as your bonus. This would give you either a shield regin or damage boost for your class. Or you can take Shotgun and play more as a infiltrator/agent style of play up close and personal with Flash bang, dominate, energy drain, reave, or warp/tungsten ammos as your bonus.

For pure snipers I almost never put points into Cryo because it usually makes people fall over and that limits my shots. For agent style play it can be nice to have less enemies shooting at you.

For either I usually max out for most damage dealt and work to get my passive and Cloak up first with Incinerate as the next important and any ammo powers I will use or regular basis.

#4
Labrev

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Playing Infiltrator right now myself. I run on Hardcore as my standard difficulty.

I always used to have trouble with this class because its shields are the lowest - if I'm not mistaken - and go down easy, then cloaking stops both recharge and regen. Plus I felt it was a butthole in close-combat situations. So I've taken on a new career with it to see if I can do better a second time.

I think my build will ultimately look something like:
D. Ammo - 3
C. Ammo - 2
T. Cloak - 4 (Assassination)
Incinerate - 4 (Blast)
AI Hack - 1
class - 4 (Assassin)
Geth Shield - 4 (Hard, but may change to Improved later)
Adv. weapons-training: Shotgun (Scimitar for now).


Some notes:

- Incinerate is the most useful power in the set IMO. It's effective against armor as advertised, but is also just as good against shields. Set it to Blast, and it reliably hits multiple targets, doing lots of damage while also leaving them vulnerable as they "dance."

- AI Hack is still quite valuable at only rank-1. Use it to focus on a particularly menacing geth (like Hunters/Destroyers). Once its protections are down, hacking it will get it quickly shot down by its allies while you can get back in cover and cool down. If an enemy drone gets too close, it's a good last-resort as well - it won't attack its allies, but it won't attack you either and lets you safely take it out.

- GSB at rank-4 gets shields up to 400-500+ pts. depending on evolution. Activating it at the start of a fight, and then spamming cloak, makes you really tough to kill.

- Assassin was the way to go for the class-evo, as someone who focuses on the weapons/ammo-powers and only uses Incinerate particularly frequently. Damage boost to all of them.

#5
Zahe

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Hah Yes Reapers wrote...

- GSB at rank-4 gets shields up to 400-500+ pts. depending on evolution. Activating it at the start of a fight, and then spamming cloak, makes you really tough to kill.

Might be true for Hardcore and lower, I wouldn't know, but for Insanity GSB/Barrier/Fortification are pretty much only useful if you screw up and end up having to use them as a clutch to save yourself. It is better to simply not screw up, using Cloak intelligently works better in my experience. Not to mention that allows you to get Squad+Improved ammo powers.

- Assassin was the way to go for the class-evo, as someone who focuses on the weapons/ammo-powers and only uses Incinerate particularly frequently. Damage boost to all of them.

Not necessarly. Agent gives you shorter CDs and longer duration on Cloak. If that added utility is worth it is a matter of preference really. Saying one is clearly superior is silly.

#6
Guest_iOnlySignIn_*

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A few things:
1. Always go for Assassination Cloak instead of Enhanced. You just need to activate Cloak a bit later and plan it out a bit better. In fact you *want* your Cloak duration to be short, or your squad mates will start dying really fast (Insanity).

2. Do not go for Heavy Disruptor Ammo if you intend to CQC a lot with SMGs or perhaps shotguns. The synthetic explosion effect can often kill yourself instead of enemies. Cryo Ammo is very useful, especially because you don't have Inferno now.

3. If you spend more than half of your time in Sniper zoom, actually Assassin will offer you better power cooldowns than Agent, because powers cooldown at normal rate during Sniper zoom slowdown (which means 2.5 times as fast as usual for Assassin, but only 1.67 times as fast for Agent).

4. Incinerate's primary use is CC (even on Mechs). It's stagger animation's duration is unaffected by your passive. It's a very good CC power even at 1 pt. Against heavily Armored enemies such as Scions, Assassination Cloak + Sniper fire is always faster.

5. The best bonus powers for an Infiltrator are:
  Neural Shock (best bonus for an aggressive Infiltrator)
  Flashbang Grenade (best all-purpose bonus, for both offence and defense, huge AOE CC)
  Energy Drain (OP; makes you unkillable whenever blue Shields are around, but boring)
  Reave (always good in any situation)
  Warp Ammo (for Collector Missions and especially for early game when you don't have many upgrades)

My personal favorite build for the Infiltrator is
3   Disruptor Ammo
10 Improved Cryo Ammo
6   Incinerate
1   AI Hacking
10 Assassination Cloak
10 Agent
10 Improved Flashbang Grenade/Neural Shockwave

Weapons: Viper, Tempest, Geth Plasma Shotgun.

Modifié par iOnlySignIn, 22 novembre 2011 - 09:40 .


#7
xelander

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There are other schools of thought, of course. If you're weary of shotguns for the time being, I'd suggest the classic Widow CQC Cryo Infiltrator. Basically, check out thisisme8's guide in the stickies.

The key to a good Infiltrator is using Cloak as a maneuver tool, not a damage enhancer. Soldiers do better at the OSOK, I find I'm better off controlling the battlefield by moving about unimpeded, flanking, surrounding.

A few small notes:

Squad Cryo is King. Neural Shock is a 1 pt wonder. Stasis is fun for a Ghost - lockdown play, but ultimately game-breaking. The first three tech and sniper upgrades are a priority. I find Shuriken better than the Tempest (barring YMIR/Geth missions), especially after a few damage upgrades. I have the impression that Cryo works better on it. AI Hack is too situational and slows down my play. Incineration Blast (also known as "bye-bye Huskie") rocks both as anti-armor and CC. I generally roll with Heavy Disruptor on Widow, Cryo Shuriken/Disruptor Tempest and Cryo Carnifex. You're squishier than you think, so be very bold, yet not stupid; scalpel, not a cleaver.

#8
CoffeeHolic93

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4 - Heavy Disruptor Ammo (for when I feel like OSOK'ing with the Mantis. Mainly early game.
4 - Squad Cryo Ammo (One of the best powers in the game)
4 - Assassination cloak (I loves me some damage bonus)
4 - Assassin/Agent - I've played with both and I find assassin to be the superior passive. A stronger incinerate, and the slowdown which helps. Speaking of...
4 - Incineration blast - this is one sexy power. Stagger, Firedance, decent damage, can be arced to flush fools out of cover. I love it.
1 - Neural shock - for the occassional Krogan/Elite too close for comfort.

This is a fool-proof build that I've used several times. It can be used defensively with the viper or offensively with a shotgun. Either way, SCA is king.

#9
Labrev

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Zahe wrote...

- Assassin was the way to go for the class-evo, as someone who focuses on the weapons/ammo-powers and only uses Incinerate particularly frequently. Damage boost to all of them.

Not necessarly. Agent gives you shorter CDs and longer duration on Cloak. If that added utility is worth it is a matter of preference really. Saying one is clearly superior is silly.



Well yeah, I said for myself. :?

#10
mcsupersport

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For sniper runs, I really like the Warp ammo and Disruptor ammo combos for making sure I can pretty much OSOK any standard mook and really put a hurting on mini-bosses. This combo gives boosted damage on Widow to all enemies, health, shields, armor, and barriers, so it covers all bases. I also like it pretty much all the time even on shotguns because the warp damage boost gives extra umph against armor which shotguns lack. I use the Eviscerator Shotgun and you can pretty much kill two standard enemies coming out of cloak, by using this with headshots, because you can get two shots with it before cloak wears off.

But if you are tired of shotguns then do the standard Widow sniper and enjoy. I generally find any other active powers other than incineration to slow down my cloak and kill.

#11
xassantex

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thanks.
i've had a taste of how squishy the class is, so i'm having to readjust my approach .
I'm loving the incendiary as it's the 1st time ever i get to use it . It reaches targets in cover ! =)
There seems to be some consensus that assassination cloak is the way to go , so that will be my priority , then passive along incineration ( i want the AoE ) .
I'll make a save on the DCS so i get to play with the widow and then with the shotgun .

think i'm going to enjoy this class. ( i still have to play engineer to have a save for all classes in ME3 ) .


/EDIT
@mc 
i'm not tired of shotguns , :) !!! My last vanguard took so long because i kept redoing missions over and over till i was somewhat satisfied . So i felt the need for a different strategy besides ramming everyone and his platform. :o

i'm still recruiting mordin, but after i'll retrain to play with different bonuses . Some i've never really used , so i'll just redo missions with different bonuses  ( and gibb the game for more eezo , i played the game enough by the book, who cares at this stage ;p ) 

Modifié par xassantex, 22 novembre 2011 - 08:17 .


#12
Guest_iOnlySignIn_*

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Neural Shock is often better than Incinerate, *especially* against Husks (instakill). It also staggers protected enemies and cancel their animation - you can cancel a Scion's Shockwave attack every 1.8 seconds (i.e. permanently) with Neuro Shock.





#13
xassantex

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iOnlySignIn wrote...

Neural Shock is often better than Incinerate, *especially* against Husks (instakill). It also staggers protected enemies and cancel their animation - you can cancel a Scion's Shockwave attack every 1.8 seconds (i.e. permanently) with Neuro Shock.





holy ****, that is amazing. I never knew NS was so strong. 
thanks for posting those 2 vids , i had not seen them. 
i'm at a super low level right now, so i won't be able to give it more than 1 point as i'll prioritize cloak 
and i don't know what effect it'll have at that rank. 

#14
Locutus_of_BORG

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NS is a wonder power (so is Slam, ofc). Everyone should try it at least once. ;)

About panic buttons.. with Infiltrator, it's probably best just to use Cloak as that, even though you can heal under its duration. Leaves you more room for other goodie powers :)

#15
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xassantex wrote...

holy ****, that is amazing. I never knew NS was so strong. 
thanks for posting those 2 vids , i had not seen them. 

Then I take it you haven't seen TonyGunslinger's Flashbang Agent either:





Infiltrator can be a master of Stealth, Crowd Control, and Assassination, all at the same time. IMO the most complete class.

#16
xassantex

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i just spent the last 30 minutes watching videos instead of playing !
but the above and others ( from TonyGunslinger's thread ) opened my eyes to flashbang . I had tried it once and didn't stick with it long enough to appreciate the mechanics of it. ( i.e my aiming sucked major donkey's ass).
thanks again.
did Zaeed's last night with NS and it was great.. the whole mission was over in no time. ( except one death by way of a pyro flanking me when not paying attention ) .

#17
Sarah_SR2

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I took Kasumi on the collector ship mission yesterday and her flashbang was excellent. It was especially good in halting harbinger in his tracks and also seemed useful against some of the collectors protected with barriers. I may well use her more often...

And the infiltrator is a really good class and I thoroughly enjoyed my playhrough a month or so back. I do miss it not having incinerate on my soldier as it's a versatile power and it also causes unprotected pyros to instantly explode from level 3 (or is it 2) upward (and which saved my life a few times during Arrival).

Modifié par Sarah_SR2, 25 novembre 2011 - 11:12 .


#18
xassantex

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@Sarah_SR2
yeah, bringing Kasumi is great . As a vanguard she follows me like my own shadow almost.
But it's more tricky when you have to throw the damn grenade yourself but i'm hoping i'll enjoy learning the skill to aim it decently.

#19
Sarah_SR2

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Xassantex, I just paused the game to the powers/weapon bar, hovered the crosshair over the enemy and selected flashbang. It hit the spot every time so I would assume you just do the same if it's your bonus power??

#20
RedCaesar97

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Sarah_SR2 wrote...
Xassantex, I just paused the game to the powers/weapon bar, hovered the crosshair over the enemy and selected flashbang. It hit the spot every time so I would assume you just do the same if it's your bonus power??


When you use Flashbang Grenade as your bonus power, you lob it in an arc. It takes about half-a-second to detonate after the first bounce. You can see the difference between Kasumi's and Shepard's flashbang here:

Flashbang Grenade comparison

#21
xassantex

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i try to limit pausing to access my heavy weapon - happens now and then , or if i get confused with my hotkeys ( i.e.when i'm using an unusual squad ) . As a result i die more often, or do really really stupid moves but i learn better that way.

... did a few side missions ( all the lokis in Amun and Strabo ) and flashbang was fun ( with Kasumi 's and my own ) . I did miss my aim a couple of times ( once it bounced off a box back at me ,haha) but over all it was pretty good.
my plan till Horizon :
Jack's RM : neural shock
Garrus's RM : undecided ... but i lean toward flashbang.
Grunt's RM : flashbang

#22
CoffeeHolic93

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xassantex wrote...

i try to limit pausing to access my heavy weapon - happens now and then , or if i get confused with my hotkeys ( i.e.when i'm using an unusual squad ) . As a result i die more often, or do really really stupid moves but i learn better that way.

... did a few side missions ( all the lokis in Amun and Strabo ) and flashbang was fun ( with Kasumi 's and my own ) . I did miss my aim a couple of times ( once it bounced off a box back at me ,haha) but over all it was pretty good.
my plan till Horizon :
Jack's RM : neural shock
Garrus's RM : undecided ... but i lean toward flashbang.
Grunt's RM : flashbang


Part of the fun is learning to aim the thing. I've missed several flashbangs, but when you nail it's so satisfying. :wizard:

#23
xassantex

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RedCaesar97 wrote...

Sarah_SR2 wrote...
Xassantex, I just paused the game to the powers/weapon bar, hovered the crosshair over the enemy and selected flashbang. It hit the spot every time so I would assume you just do the same if it's your bonus power??


When you use Flashbang Grenade as your bonus power, you lob it in an arc. It takes about half-a-second to detonate after the first bounce. You can see the difference between Kasumi's and Shepard's flashbang here:

Flashbang Grenade comparison


thanks for the link, i remember having watched it but i find it much more useful now. 
i don't know if that's the bonus i'll take along on the IFF .. i have a way to go till then anyway. 

@ Mi-Chan
yes  that's true . :) 
 

Modifié par xassantex, 26 novembre 2011 - 06:51 .


#24
Guest_iOnlySignIn_*

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One of the best things with Flashbangs is that you can do this:


#25
frustratemyself

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@ iOnlySignIn thanks for posting the Neural Shock vids, I had no idea it was that powerful. Will have to give it a go with my next Infiltrator.