iOnlySignIn wrote...
One of the best things with Flashbangs is that you can do this:
HAhaha ! fantastic.
iOnlySignIn wrote...
One of the best things with Flashbangs is that you can do this:
Modifié par xassantex, 28 novembre 2011 - 11:48 .
Geez man you are pretty ruthless. Trying to shoot everyone in the junkxassantex wrote...
did garrus recruit using flashbang.
Yeah I tried to be cool like in some of the videos with a new game and found out that you aren't going to be able to just stun everyone from the balcony easily on level 1 or 2 FB.xassantex wrote...
flashbang sucked all the way , good thing Kasumi was there. Neural Shock would have been much better. I'm using NS on Grunt's recruit, and will till i have enough points to increase the grenade to rank 4. :
Yeah I imagine it somewhat balances out, it probably doesn't matter. I usually have Miri with me and Mordin is left with Garrus.As for the team, not sure but i think Garrus' health goes down faster if you take everyone with you . But then it takes longer to get through the shutters part with only one mate. n all my other games i left someone with Garrus . I just wanted to keep mordin's incinerate and kasumi's FG ... selfish.
Modifié par capn233, 29 novembre 2011 - 04:32 .
Modifié par xassantex, 29 novembre 2011 - 07:05 .
Onpoint17 wrote...
I'm running a shotgun Infiltrator on NG+ with improved flashbang and having a ball. FBs can be down right abusive if tossed correctly. Especially if thrown in concert with Mordin's neural shockwave, Kasumi's FB or Samara's reave.
Guest_iOnlySignIn_*
xassantex wrote...
Onpoint17 wrote...
I'm running a shotgun Infiltrator on NG+ with improved flashbang and having a ball. FBs can be down right abusive if tossed correctly. Especially if thrown in concert with Mordin's neural shockwave, Kasumi's FB or Samara's reave.
the advantage of NG+
did you use it on your first play though before upgrades and leveling up ?
iOnlySignIn wrote...
At 1 pt, NS >> Flashbang.
Fully upgraded, it still differs from situation to situation. NS is by default better against enemies which don't shoot (Dogs, Husks) or have short ranged weapons (Krogans, Pyros), and enemies on high ground (Blue Suns Heavies), and against isolated enemies. FB, when thrown optimally, should be better in all other situations.
Mordin should prioritize Cryo Blast over Incinerate or Neural Shock. His Cryo Blast when fully upgraded has a 3.6 (4.5*0.8) second cooldown. The best cooldown of any squad power (except ammo powers) by a substantial margin. It staggers protected enemies, insta-hits, insta-kills Husks, works on Mechs, AND makes frozen targets receive double weapon damage. There is zero reason whatsoever for Mordin to use Neural Shock, except to look cool.
Onpoint17 wrote...
My original Infiltrator build from my ME1 import had Dominate as the bonus power with shotgun training after my visit to the collector ship. I liked the idea of being able to hack sythentic and organic enemies simultaneously and it worked pretty well being able to control the battlefield and rarely having to take a shot. I recently had a thirst to cloak and blast enemies with a shotgun again so I revived this character and changed the bonus power to Improved Flashbang which was already maxed out from the beginning. I do have a femShep Infiltrator that I'm playing for the first time with FB (when I finish with this run). Its still fun to use FB on the early levels.
Modifié par xassantex, 30 novembre 2011 - 04:49 .
capn233 wrote...
I also found most of the guns ineffective when I miss as well...![]()
yeah, well that too ...(xassantex)
Cryo is a decent skill on Mordin. I don't know that I would give up leveling incinerate early to get it. On insanity there isn't hardly a situation where fire isn't useful, well except perhaps Geth missions. But Mordin doesn't get to go on those anyway.
Modifié par xassantex, 01 décembre 2011 - 06:01 .
Modifié par xassantex, 02 décembre 2011 - 08:10 .
Modifié par xassantex, 03 décembre 2011 - 07:41 .
Guest_iOnlySignIn_*
iOnlySignIn wrote...
^ You spam Cloak too much. If you want to be aggressive you should Cloak less often and use your CC powers (Flashbang, Neural Shock, Incinerate) more. Ideally you should only Cloak the moment enemies start firing at you. Any second spent Cloaked without enemies targeting you or you firing your guns is a second wasted.
Also, I suggest taking the Incisor over the Mantis, if you have it. It's not as good as the Viper but it's a hell lot more effective with an aggressive Infiltrator than the Mantis (worst gun on Insanity IMO).
Guest_iOnlySignIn_*
Modifié par iOnlySignIn, 04 décembre 2011 - 04:34 .
Modifié par xassantex, 04 décembre 2011 - 05:53 .
Modifié par xassantex, 04 décembre 2011 - 07:39 .
Modifié par xelander, 04 décembre 2011 - 02:10 .
iOnlySignIn wrote...
^Explain to me what benefit does Cloak give you when neither you nor the enemy is firing? OP Cloaks so much, Cloaks when they are behind cover, when there's no LOS, that OP is left with little or no time to recover Shepard's health. If you use other powers, your Health regens, making your next Cloak advance more potent.
Also, I thought we're trying to have fun playing a video game. Pushing past spawn points was fun the first time around, not so much after, since it's the same every time and provides neither variety nor challenge.
For an aggressive Infiltrator the Sniper Rifle is a backup weapon anyway. By the looks of the frequency at which the OP is using it, they'd do perfectly fine with an Incisor. The best Infiltrator player I know (TonyGunslinger) hardly uses sniper rifles anyway. Bottom line is, Incisor is an awesome (if flawed) gun. Everyone should try it at least once.
Mantis does not OSK with Infiltrator on Insanity. Not OSKing with a single shot sniper rifle (with no reload trick like the Claymore and no stagger/CC effect like the Viper/Incisor) is as good as tickling the enemy a little and then slow sipping your tea.