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#26
xassantex

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iOnlySignIn wrote...

One of the best things with Flashbangs is that you can do this:



HAhaha ! fantastic. 

#27
xassantex

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did garrus recruit using flashbang.
i don't quite know what i'm doing yet . Grenades go too far, not far enough and at rank 1 don't have a huge stagger effect.
also i tend to cloak before scoping, while i know it's better to do so after to make the most of the time dilation .
I took Mordin for incinerate and Kasumi for flashbang.
I used cloak, grenades and incinerate in that order of frequency .

the link below shows only up to Garm's demise, missing the Blue Sun's part . I couldn't pack them in under 15 min, and then as i was deleting files to make space, i included those by mistake . It was fairly short anyway : Mantis + cloak = gunship exploding pronto !
I might redo it.

www.youtu.be/664OrxGDwH0

Modifié par xassantex, 28 novembre 2011 - 11:48 .


#28
mcsupersport

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I found around 10 shots from the grenade launcher takes care of the gunship easily, to the point you can do it in the first window.(this is if you backstab the mechanic)

#29
capn233

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xassantex wrote...
did garrus recruit using flashbang.

Geez man you are pretty ruthless. Trying to shoot everyone in the junk :)

Flashbang is a little tricky at low levels since the area isn't huge yet.  It still is ok.  I can see why some would like neural shock better at a low level.

I noticed you took your whole team into the tunnels.  I have always left someone with Garrus.  I have no idea what the best way to do it is, is there forum consensus on that issue?  But that may be why I think this mission early is somewhat difficult.  The tunnel area on the right has a lot of guys.

#30
xassantex

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yeah i noticed the aim also when reviewing the video , haha. I'll have to be more careful in case my squad starts getting ideas about me.
flashbang sucked all the way , good thing Kasumi was there. Neural Shock would have been much better. I'm using NS on Grunt's recruit, and will till i have enough points to increase the grenade to rank 4. :\\
I can see its power on NG+ but at low levels i don't like it. The difference with Kasumi's enhanced FG is obvious.
As for the team, not sure but i think Garrus' health goes down faster if you take everyone with you . But then it takes longer to get through the shutters part with only one mate. n all my other games i left someone with Garrus . I just wanted to keep mordin's incinerate and kasumi's FG ... selfish.

#31
capn233

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xassantex wrote...

flashbang sucked all the way , good thing Kasumi was there. Neural Shock would have been much better. I'm using NS on Grunt's recruit, and will till i have enough points to increase the grenade to rank 4. :

Yeah I tried to be cool like in some of the videos with a new game and found out that you aren't going to be able to just stun everyone from the balcony easily on level 1 or 2 FB.

As for the team, not sure but i think Garrus' health goes down faster if you take everyone with you . But then it takes longer to get through the shutters part with only one mate. n all my other games i left someone with Garrus . I just wanted to keep mordin's incinerate and kasumi's FG ... selfish.

Yeah I imagine it somewhat balances out, it probably doesn't matter.  I usually have Miri with me and Mordin is left with Garrus.

Modifié par capn233, 29 novembre 2011 - 04:32 .


#32
xassantex

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i'm using neural shock on grunt's RM and it works wonders now, even at rank 1 and a 3sec CD is just yummy at this stage. 
i'll go back to the grenade later though, it's fun to throw an actual object .

Modifié par xassantex, 29 novembre 2011 - 07:05 .


#33
Onpoint17

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I'm running a shotgun Infiltrator on NG+ with improved flashbang and having a ball. FBs can be down right abusive if tossed correctly. Especially if thrown in concert with Mordin's neural shockwave, Kasumi's FB or Samara's reave.

#34
xassantex

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Onpoint17 wrote...

I'm running a shotgun Infiltrator on NG+ with improved flashbang and having a ball. FBs can be down right abusive if tossed correctly. Especially if thrown in concert with Mordin's neural shockwave, Kasumi's FB or Samara's reave.


the advantage of NG+ ;)
did you use it on your first play though before upgrades and leveling up ?  

#35
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At 1 pt, NS >> Flashbang.

Fully upgraded, it still differs from situation to situation. NS is by default better against enemies which don't shoot (Dogs, Husks) or have short ranged weapons (Krogans, Pyros), and enemies on high ground (Blue Suns Heavies), and against isolated enemies. FB, when thrown optimally, should be better in all other situations.

Mordin should prioritize Cryo Blast over Incinerate or Neural Shock. His Cryo Blast when fully upgraded has a 3.6 (4.5*0.8) second cooldown. The best cooldown of any squad power (except ammo powers) by a substantial margin. It staggers protected enemies, insta-hits, insta-kills Husks, works on Mechs, AND makes frozen targets receive double weapon damage. There is zero reason whatsoever for Mordin to use Neural Shock, except to look cool.

#36
Onpoint17

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xassantex wrote...

Onpoint17 wrote...

I'm running a shotgun Infiltrator on NG+ with improved flashbang and having a ball. FBs can be down right abusive if tossed correctly. Especially if thrown in concert with Mordin's neural shockwave, Kasumi's FB or Samara's reave.


the advantage of NG+ ;)
did you use it on your first play though before upgrades and leveling up ?  


My original Infiltrator build from my ME1 import had Dominate as the bonus power with shotgun training after my visit to the collector ship.  I liked the idea of being able to hack sythentic and organic enemies simultaneously and it worked pretty well being able to control the battlefield and rarely having to take a shot.  I recently had a thirst to cloak and blast enemies with a shotgun again so I revived this character and changed the bonus power to Improved Flashbang which was already maxed out from the beginning.   I do have a femShep Infiltrator that I'm playing for the first time with FB (when I finish with this run).  Its still fun to use FB on the early levels.

#37
xassantex

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iOnlySignIn wrote...

At 1 pt, NS >> Flashbang.

Fully upgraded, it still differs from situation to situation. NS is by default better against enemies which don't shoot (Dogs, Husks) or have short ranged weapons (Krogans, Pyros), and enemies on high ground (Blue Suns Heavies), and against isolated enemies. FB, when thrown optimally, should be better in all other situations.

Mordin should prioritize Cryo Blast over Incinerate or Neural Shock. His Cryo Blast when fully upgraded has a 3.6 (4.5*0.8) second cooldown. The best cooldown of any squad power (except ammo powers) by a substantial margin. It staggers protected enemies, insta-hits, insta-kills Husks, works on Mechs, AND makes frozen targets receive double weapon damage. There is zero reason whatsoever for Mordin to use Neural Shock, except to look cool.


 NS is like extreme e-stim and you complain about lack of bdsm ? ;p

i've never used cryo blast with mordin but unfortunately it won't be till at least 1/2 way through the game that i'll be ale to upgrade it fully so his incinerate will have to do for a while. 

----------------------------------------------------------------------------------------

Onpoint17 wrote...



My original Infiltrator build from my ME1 import had Dominate as the bonus power with shotgun training after my visit to the collector ship.  I liked the idea of being able to hack sythentic and organic enemies simultaneously and it worked pretty well being able to control the battlefield and rarely having to take a shot.  I recently had a thirst to cloak and blast enemies with a shotgun again so I revived this character and changed the bonus power to Improved Flashbang which was already maxed out from the beginning.   I do have a femShep Infiltrator that I'm playing for the first time with FB (when I finish with this run).  Its still fun to use FB on the early levels. 


i found it next to useless at rank 1 , esp. when i miss the target altogether..haha. 

Modifié par xassantex, 30 novembre 2011 - 04:49 .


#38
capn233

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I also found most of the guns ineffective when I miss as well... ;)

Cryo is a decent skill on Mordin. I don't know that I would give up leveling incinerate early to get it. On insanity there isn't hardly a situation where fire isn't useful, well except perhaps Geth missions. But Mordin doesn't get to go on those anyway.

#39
xassantex

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capn233 wrote...

I also found most of the guns ineffective when I miss as well... ;)  

yeah, well that too   ... Image IPB (xassantex) 

Cryo is a decent skill on Mordin. I don't know that I would give up leveling incinerate early to get it. On insanity there isn't hardly a situation where fire isn't useful, well except perhaps Geth missions. But Mordin doesn't get to go on those anyway.


i do like incinerate , but i'm getting spoilt with neural shock now. 

Modifié par xassantex, 01 décembre 2011 - 06:01 .


#40
xassantex

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been trying to record grunt's mission but having issues with FRAPS . .. freezes the mission 1/2 way through . ( i also did it over without recording and it's fine ) . need to look into this.

/fixed ... hope it stays that way. 

Modifié par xassantex, 02 décembre 2011 - 08:10 .


#41
xassantex

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i had to split the file in 3 parts as it went just over 30 minutes in spite of cutting off as many transitions and cutscenes as possible. 
will complete the uploads tomorrow . 
i used neural shock as a bonus .
i've made a mistake in renaming files : part 2 = 3 and  3 = 2 . meh, it was 2:30 am. 
(uploading the real part 2 now )

Grunt's recruit part 1 
Grunt's recruit part 2 
Grunt's recruit part 3

Modifié par xassantex, 03 décembre 2011 - 07:41 .


#42
Guest_iOnlySignIn_*

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^ You spam Cloak too much. If you want to be aggressive you should Cloak less often and use your CC powers (Flashbang, Neural Shock, Incinerate) more. Ideally you should only Cloak the moment enemies start firing at you. Any second spent Cloaked without enemies targeting you or you firing your guns is a second wasted.

Also, I suggest taking the Incisor over the Mantis, if you have it. It's not as good as the Viper but it's a hell lot more effective with an aggressive Infiltrator than the Mantis (worst gun on Insanity IMO).

#43
horangi88

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iOnlySignIn wrote...

^ You spam Cloak too much. If you want to be aggressive you should Cloak less often and use your CC powers (Flashbang, Neural Shock, Incinerate) more. Ideally you should only Cloak the moment enemies start firing at you. Any second spent Cloaked without enemies targeting you or you firing your guns is a second wasted.

Also, I suggest taking the Incisor over the Mantis, if you have it. It's not as good as the Viper but it's a hell lot more effective with an aggressive Infiltrator than the Mantis (worst gun on Insanity IMO).


The above are questionable pieces of advice.

You're cloaking is fine, it looks like you are using it for a damage boost and for re-positioning which are both valid techniques. You don't have  to wait for incoming fire to cloak, that is bogus advice. I would be a little more agressive though. You can cut a lot of fights short if you push forward past spawn points (the krogan battle comes to mind).  Using cloak to push forward and flank works well for both sniper and CQC Infiltrators. 

Also, the Incisor ammo pick ups are broken for Shepard so the Mantis packs better bang for the buck until you can upgrade to the Widow or Viper. The Incisor is a beast for squadmates though. 

Good Hunting

#44
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^Explain to me what benefit does Cloak give you when neither you nor the enemy is firing? OP Cloaks so much, Cloaks when they are behind cover, when there's no LOS, that OP is left with little or no time to recover Shepard's health. If you use other powers, your Health regens, making your next Cloak advance more potent.

Also, I thought we're trying to have fun playing a video game. Pushing past spawn points was fun the first time around, not so much after, since it's the same every time and provides neither variety nor challenge.

For an aggressive Infiltrator the Sniper Rifle is a backup weapon anyway. By the looks of the frequency at which the OP is using it, they'd do perfectly fine with an Incisor. The best Infiltrator player I know (TonyGunslinger) hardly uses sniper rifles anyway. Bottom line is, Incisor is an awesome (if flawed) gun. Everyone should try it at least once.

Mantis does not OSK with Infiltrator on Insanity. Not OSKing with a single shot sniper rifle (with no reload trick like the Claymore and no stagger/CC effect like the Viper/Incisor) is as good as tickling the enemy a little and then slow sipping your tea.

Modifié par iOnlySignIn, 04 décembre 2011 - 04:34 .


#45
xassantex

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thanks for the advice. What i noticed a few times is enemies take cover right after i cloak, then i'm stuck waiting so there's definitely something that needs improving there.

I must say i welcome all criticism when it's constructive as above . I posted those videos for precisely that purpose, not because i think i'm good ( i'm not so delusional ! haha)
Also i hope to show progress as the game moves on.

I'm practicing on Horizon now and picked the mantis, but i'll redo it trying out the incisor so i can compare both.
My shields .. and health go down in a snap at this moment , therefore i find CQC very tricky.
Cloaking does give me a good damage boost ... it's visible in the very last fight on "Grunt's recruit"  , when i cloak and shoot a krogan, he's down to heath right away , but not if i don't cloak.
But i certainly could use it more strategically .

i wish i could walk in TonyGunslinger's boots, but they're a little too big for me..lol.

keep commenting guys , i appreciate it .

Modifié par xassantex, 04 décembre 2011 - 05:53 .


#46
capn233

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Do you use a game controller, out of curiosity?

I won't say that you use cloak too much. Since you leveled it up first the damage boost might be worthwhile. If you go that way you sort of end up having to use it like that as a poor man's adrenaline rush. I will say that in the end I preferred using other powers like incinerate in lieu of cloak. It is good for positioning / flanking, and the damage boost for one shot kills. But otherwise I ended up liking to use the cooldown for other things.

Just some minor comments about the Korlus mission. They may be useful going forward. It may have served you better to run disruptor on the mantis, especially as you had a tendency to try to shoot the near or fully shielded Blue Suns mercs with it. Incendiary wasn't doing you any good in those situations. When protections are left, ammo power is ignored if it isn't good against the first protection it hits. Clearly it was the right power when you would shoot a Krogan. The Krogan bridge area went pretty smooth, if you had higher level incinerate I would have said lead with that then fire and hit them with pull or flashbang when armor is down. You did something that worked out pretty similar, but the flashbangs would have knocked those guys down if the armor was down first.

As far as waiting for the enemies to pop back up... if you are using cloak merely as a damage boost, then get your aim squared up first, then hit cloak and fire, so that they don't have time to hide.

#47
xassantex

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thanks , you're right about the disruptor, should have thought about that against shielded mercs...meh.
as for cloak, yes , it's at rank 4 , and now i've got my passive at 3 ( so i get the ime dilation ) . Soon i'll have it at 4 .
After i'll boost incinerate .

i've just restarted Horizon with the incisor and it's a better weapon since i can fire repeatedly - i brought the first scion down in no time . I've used only the locust on collectors and husks , pistol on Harbinger . Took Mordin and Grunt along .
1st time i used neural shock on husks..it's neat how it just zaps them off.
i'll finish it and re-do it with fraps on.

Modifié par xassantex, 04 décembre 2011 - 07:39 .


#48
xelander

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Having watched the Grunt RM, here is some feedback

Sniping - when your squaddies are too far away/dead, the enemy won't target them; when you are cloaked , the enemy won't target you. So it makes no sense to wait cloaked and in scope for them to stick their heads out of cover - your cloak will just run out and with it the damage bonus and your scope-in slowmo will also run out. On the subject of heads - start aiming for them; once you get your third SR upgrade headshots will make significant difference damage-wise. Try to snipe targets that aren't moving about - they are much harder to hit and a miss on a bolt action rifle is not a good thing at all. Better to choose stationary targets or enemies that go in and out of cover while staying roughly in the same spot. Try to quickscope - put the enemy in the middle of your target reticule before scoping in - that way you'll only need to adjust very little while in scope. Also, I'd advise evolving the passive before the cloak - the benefits of cloak take place once every 6 seconds, while the benefits of the slow motion are once every scope-in.

Cloaking - you seem not to have any clear purpose using your cloak. If it's a damage bonus - use it only when your sure you'll get a clear shot at the enemy, if sniping; or when you are close enough to unload the whole clip of the SMG into the baddies, if you are CQCing. BTW, you probably already know this but - cloak damage boost lasts a few moments after you fire the first round, meaning you get more damage for the first : 1 round on bolt-action SR; 2 or 3 rounds on Viper; almost the whole clip of SMG (well, half, if it's the Locust or a non-pulsed Shuriken) and one round on a shotgun (might be 2 on the Scimitar). If you use it as a maneuvering tool (first on your priority list of purposes, if you're looking for a more aggressive play), try to do it so that you either close for CQC or flank to a superior position. If you just use it to move a few steps forward without getting shot at, it's a waste of a cooldown, and not a short one at that.

Ammo Powers
- if I had to choose just one ammo power for the Infiltrator, it would be Squad Cryo (and yes, I play only on Insanity:)). Your SMG/shotgun eat through shields/barriers and your SR takes down armor like there's no tomorrow. Cryo becomes then the most efficient way to take the enemy out of the equation - double damage and frozen statues - that's what hell looks like when it freezes over (at least for the fools that just tried to kill you). Evolve this 1pt wonder into Squad power and you'll have some serious disruptive power between you and your teammates. There are cases to be made for Warp/Incendiary Ammo, but Cryo is the best all-rounder. Oh, also - die Husk, die.

SMG - If you want more action, I'd switch the Locust for the Shuriken or Tempest. The Locust is just too precise. Not that you can't CQC with it. but it's far too tempting to stay in cover and do the whole mid-range cover shootout song and dance. Once you get close, the wider spread of the other two guns will make it easier to land some hits, plus they unload a clip faster - meaning you can get to cover/melee sooner.

OSOK - With a bolt-action rifle, my Infiltrator philosophy is to OSOK basic mooks or remove protection layers from bosses. Especially for basic mooks I try to not use the Cloak at all (or only if my screen has some serious red veins on it). Cloak may be useful for the second objective - where the Heavy Disruptor on my rifle won't do the trick - say, when I want to take down the armor protection of a Krogan or kill an annoying Collector who's a battlefield away and using a particle beam. In the grand scheme of sniping, the slowmo from the passive is much more important than the unhindered aiming while cloaked (or the damage bonus - Soldier does better with AR, but the Infiltrator gets a slowmo every scope-in).

Random - If you are cloaked but need to be back to full shields soon, shoot once or reload - that'll take you out of cloak and start the health regen. Just do it behind cover/where you are not exposed. Also, if you're not leading, you are following - try to dictate the movement on the battlefield - cut off enemy maneuvers, flank them, colak/decloak to reshuffle their targetting priority. And lastly, as with any class, you'll die most often either because of crossfire or because of getting staggered (drones, incinerate, shotguns, biotics) - try to foresee such situation and prevent them.

CQC Horizon challenge - Switch the Locust back to Shuriken and do the last fight on Horizon without using the ramp cover or for that matter staying anywhere in cover longer than it takes to recharge your shields/cooldown. You may use the sniper rifle a few times for annoying particle beam abusers/Harby/Scions, of course, but try to stick to the Shuriken/Carnifex.

Oops, sorry for the long post. I get especially wordy on topics about my favorite class. Hope it helps.

Modifié par xelander, 04 décembre 2011 - 02:10 .


#49
horangi88

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iOnlySignIn wrote...

^Explain to me what benefit does Cloak give you when neither you nor the enemy is firing? OP Cloaks so much, Cloaks when they are behind cover, when there's no LOS, that OP is left with little or no time to recover Shepard's health. If you use other powers, your Health regens, making your next Cloak advance more potent.

Also, I thought we're trying to have fun playing a video game. Pushing past spawn points was fun the first time around, not so much after, since it's the same every time and provides neither variety nor challenge.

For an aggressive Infiltrator the Sniper Rifle is a backup weapon anyway. By the looks of the frequency at which the OP is using it, they'd do perfectly fine with an Incisor. The best Infiltrator player I know (TonyGunslinger) hardly uses sniper rifles anyway. Bottom line is, Incisor is an awesome (if flawed) gun. Everyone should try it at least once.

Mantis does not OSK with Infiltrator on Insanity. Not OSKing with a single shot sniper rifle (with no reload trick like the Claymore and no stagger/CC effect like the Viper/Incisor) is as good as tickling the enemy a little and then slow sipping your tea.


Cloaking for position doesn't depend on enemy fire.  Cloak before taking damage, run to the spot you want to take over and arrive behind the enemy, with full heath and shields, shooting them in the back of the head (works either as a CQC type or a Sniper). What good is always waiting to take fire (or shoot) before cloaking?

Also, fighting infinitely spawning Krogans gets old (for me) after the first few so I advocate moving forward to kill the spawn. If someone wants to spend an extra five minutes on a section of the game that takes about thirty seconds to finish, then more power to them.

Lastly, an upgraded (3 upgrades) Mantis OSOK's on insanity. I just tested an old Infiltrator save with Assassin Cloak and the Assassin passive. I used headshots, the headshot visor and the proper ammo vs each protection type.  I'm not sure what you talking about here. 

Cheers

#50
Demoneq

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I'm playing as the infiltrator (first run through ME2, so I likely don't know all the tricks and stuff), and wondering about the squad composition (I prefer to play with the same characters through the game, unless the mission forces otherwise) - currently I run with Garrus (I like him, so he stays), and Jacob (I want to replace him, picked his ammo power, that I feel is now useless, as I have Squad Disruptor Ammo, and work towards Squad Warp Ammo bonus power, and he'd be only left with Barrier and Pull then) - so, looking some advice for the second squadmate.

A couple of facts that might be of use:
As mentioned, I have Squad Disruptor Ammo, and working towards Squad Warp Ammo (took it as bonus power) - will probably have it soon, as I plan to reset my talents.
I like to snipe enemies from afar, so speccing for it when possible.
I'd like someone with shotguns (but not Jacob), and some more offensive or CC ability, so I think between Grunt (with completing Lair of the Shadow Broker to reset his talents, and drop the ammo power, too) or Jack (no ammo talent there, other than her one point in Warp Ammo).

Any suggestions?