on with infiltrator
#76
Posté 08 décembre 2011 - 06:12
Peace
#77
Posté 08 décembre 2011 - 07:15
in the first part i use cloak to shoot at the lokis ( after dealing with the annoying fenris dogs, using pistol ) because they don't take cover and i don't get shot at while aiming , and with a good aim, their heads blow right off after some shield stripping ( overload from kasumi and garrus) .
i'm going to use the incisor and try the same thing.
Modifié par xassantex, 08 décembre 2011 - 07:17 .
#78
Guest_iOnlySignIn_*
Posté 08 décembre 2011 - 07:53
Guest_iOnlySignIn_*
I apologize for misunderstanding. I argued against Cloak Spam and you called that dubious advice, so I just assumed.horangi88 wrote...
I don't insist on Cloak Spam
OK then. But you can say that about any ability, any weapon, any strategy. So what's the point in arguing.I don't say anything about damage boosts. Cloaked shotgun blasts to the dome are their own reward and only available to Infiltrators.
btw I love Shotgun Infiltrator. But OP doesn't have bonus weapon yet afaik.
Yes.We can agree to disagree about the Rifles.
Mantis has an inherent +50% bonus vs. Armor. Incisor has +25% vs. Shields, Barriers and Armor. For me this difference is noticeable even on basic troopers, unless you're running Inferno/Armor Piercing Ammo which makes any sniper rifle good against Armor. Against heavily Armored enemies (e.g. Krogans), Mantis is usually superior. But Armored enemies are relatively rare and far between in the game (especially in the hardest fights, e.g. Arrival, LotSB, Suicide Mission).xassantex wrote...
i'm doing thane's recruit right now with the mantis.
in the first part i use cloak to shoot at the lokis ( after dealing with the annoying fenris dogs, using pistol ) because they don't take cover and i don't get shot at while aiming , and with a good aim, their heads blow right off after some shield stripping ( overload from kasumi and garrus) .
i'm going to use the incisor and try the same thing.
Also, LOKI mechs (and YMIRs as well, really) can be disabled part by part. It's not just the head - if you kill one leg, it's dead. And it's not just for sniper rifles - heavy pistols (especially the Phalanx) can work the same.
Modifié par iOnlySignIn, 08 décembre 2011 - 08:04 .
#79
Posté 08 décembre 2011 - 08:45
The loki leg shooting is awesome, i'd never noticed that before. The best part is when they fly up and explode after . Thanks for the tip.
#80
Posté 08 décembre 2011 - 09:16
Hmmm... if the difficulty is up there are a lot of enemies with armor. The collector missions (like the Suicide Mission) have Husks, Scions, Harbinger, and Praetorians. The drones are the only enemies that won't show up with armor. Then the Blood Pack missions are all armor. Your random Blue Suns and Eclipse Merc or Geth leaders may have armor, and all the mechs do as well. Certainly is much more common than barriers, although it might be a little behind shields.
This almost makes me wish I had the Incisor to play around with. I watched a couple videos of it, but people like to mess around with its ammo stats and that makes it a little more useful than it would be otherwise. If I was going to edit the weapons maybe I would just make a super Mantis or Viper.
#81
Guest_iOnlySignIn_*
Posté 09 décembre 2011 - 02:16
Guest_iOnlySignIn_*
Your knowledge of the game is impressive.capn233 wrote...
Hmmm... if the difficulty is up there are a lot of enemies with armor. The collector missions (like the Suicide Mission) have Husks, Scions, Harbinger, and Praetorians. The drones are the only enemies that won't show up with armor. Then the Blood Pack missions are all armor. Your random Blue Suns and Eclipse Merc or Geth leaders may have armor, and all the mechs do as well.
As is your powers of understatement.Certainly is much more common than barriers, although it might be a little behind shields.
Also, clever manipulation of statistics there by splitting Shielded and Barriered enemies into separate categories, even though Incisor has bonus against both and Mantis has no bonus against either. Very misleading.
Bravo, bravo.
Modifié par iOnlySignIn, 09 décembre 2011 - 02:16 .
#82
Posté 09 décembre 2011 - 03:05
Your power of ass-hattery is slightly more impressive.iOnlySignIn wrote...
...
I didn't list the Suicide Mission as one of the "hardest fights" in an effort to show that armor is rare when armor is more common than barriers on that mission. And the toughest enemies have armor.
You can use your Incisor if you want and it will kill shielded and barrier protected non-armored enemies slightly faster than the Mantis. But it will be slower on armored targets and you will be exposed longer.
Modifié par capn233, 09 décembre 2011 - 03:10 .
#83
Posté 09 décembre 2011 - 02:06
#84
Posté 09 décembre 2011 - 09:30
Yeah apparently by getting into the earlier pissing match about the Mantis I became the champion of that gun... when I was commenting on armor.ryoldschool wrote...
Well maybe we can agree to disagree. Both guns are ok. The incisor is nice for a change of pace - I got people questioning me when I did my shotgun-heavy soldier videos using the incisor early-game. Its a good gun if its not your main weapon - you can get off multiple shots ( sets of three ) pretty fast and its great vs shields { ammo pickup is horrible - this is the big downside }. Mantis is, well, the baseline for sniper rifles - better than nothing, not as good as Widow or viper.
I more or less agree with what you say.
Modifié par capn233, 09 décembre 2011 - 09:33 .
#85
Posté 09 décembre 2011 - 09:34
capn233 wrote...
Yeah apparently by getting into the earlier pissing match about the Mantis I became the champion of that gun... when I was commenting on armor.ryoldschool wrote...
Well maybe we can agree to disagree. Both guns are ok. The incisor is nice for a change of pace - I got people questioning me when I did my shotgun-heavy soldier videos using the incisor early-game. Its a good gun if its not your main weapon - you can get off multiple shots ( sets of three ) pretty fast and its great vs shields { ammo pickup is horrible - this is the big downside }. Mantis is, well, the baseline for sniper rifles - better than nothing, not as good as Widow or viper.
I more or less agree with what you say.
Glad to see you have a sense of humor
#86
Posté 11 décembre 2011 - 04:30
I used the incisor rifle, shuriken smg and carnifex pistol.
Currently at lever 15 i put :
cryo ammo - 4 ( squad )
cloak - 2
incinration - 1
agent - 4
neural shock - 2
Thane's recruit.
#87
Posté 15 décembre 2011 - 05:51
It's the first time i ever used that gun .
Had squad cryo ammo, rank 4 cloak and passive , rank 1 incineration and neural shock.
Took Thane for his unstable warp and Kasumi for her improved flashbang grenade ... and what's not to like with Kasumi. =)
Collector Ship
Modifié par xassantex, 15 décembre 2011 - 05:52 .
#88
Posté 15 décembre 2011 - 11:35
A little further on I was thinking "Boom! Toe Shot!" for that one frozen Collector.
edit: Almost forgot something.
I noticed this comment "I'm now hesitating between building up incinerate or maxing out my bonus for the flashbang grenade..."
If you were going to max flashbang and still use the shotgun your best bet would be to try to strip protections from a group then flashbang them so they all get knocked down, and then rush and finish them off. I agree with your thinking that it might not mesh the best with shotgun though. If you try to use it close you run the risk of blinding yourself. That said, as a bonus on my solider I used it extensively against the husks on the Derelict Reaper and it worked out ok. But I was using it in conjunction with pistol, Viper, or Revenant, not the shotguns.
You could probably make it work either way, but it would probably be easiest to use incineration, especially if you retain 1pt Neural Shock. That is probably what I would do. I typically max Kasumi's to Improved as soon as possible. Her best power. Caveat is you can't use it on her mission. She usually ends up with all her points in SS, FB, and passive with none in overload...
Modifié par capn233, 15 décembre 2011 - 11:41 .
#89
Posté 16 décembre 2011 - 04:32
i died a few times on the platforms :\\ , losing shield , health going down at warp speed .
regarding the flashbang, that's precisely my concern : if i throw one using the shotgun, i have to throw from a distance, which means i have to run up to the staggered enemy while on cooldown and by the time i get there the grenade's effect is over ...and CD might or might not be over . Precarious situation. But i could use two styles : grenade/viper and cloak/shotgun .
This entire run is very much a new experience : i've never used the scimitar , cryo ammo, grenade and/or incinerate on any of my other playthroughs .
#90
Posté 16 décembre 2011 - 05:47
I wasn't really a CQB guy though, more of just a DMR or something, who knows. Viper and Vindi meant that I had two great options for long and mid range, and Tempest kept me covered up close.
I used an unimaginative bonus power: AP Ammo. With the way you had been using Neural Shock I think you should just keep it unless you are dead-set on going flashbang.
As for the Scimitar, it is great for setting off ammo powers, which sort of offsets how weak it is per shot.
#91
Posté 16 décembre 2011 - 06:53
i have mixed feelings about the scimitar .. i used the eviscerator on Grunt's loyalty and it worked fine in spite of its slowmo reload . ( didn't record that mission, i don't find it interesting ) .
i'm off to do Mordin's loyalty and will try out the flashbang there . ( knowing well incinerate would work fantastically on vorchas and krogans ..)
#92
Posté 16 décembre 2011 - 01:56
capn233 wrote...
... She usually ends up with all her points in SS, FB, and passive with none in overload...
Kasumi's passive is bugged and does not do any cooldown reduction, jwalker posted a video showing that, so feel free to avoid points in there.
#93
Posté 16 décembre 2011 - 07:18
Does she at least get the health bonus?ryoldschool wrote...
capn233 wrote...
... She usually ends up with all her points in SS, FB, and passive with none in overload...
Kasumi's passive is bugged and does not do any cooldown reduction, jwalker posted a video showing that, so feel free to avoid points in there.
Hmm now I already put a few in on her mission... SS can take about as much off shields as overload I think.
It almost doesn't matter because I try to just spam Improved Flashbang with her.
#94
Posté 17 décembre 2011 - 06:06
tried one run using the flashbang grenade and it worked ok but i went back to neural shock .
If i max out the grenade i lose on squad cryo ammo or cloak , didn't want that right now.
When i'm at a higher level, i'll give it another shot , or will wait till my assaut rifle run.
#95
Posté 17 décembre 2011 - 07:03
#96
Posté 17 décembre 2011 - 09:00
#97
Posté 19 décembre 2011 - 07:27
did that short side quest because it's a fun one,
and it'll be a few days before i have anything else . ( going for LofSB next ) .
#98
Posté 22 décembre 2011 - 06:12
#100
Posté 29 décembre 2011 - 08:42
didn't upload the Hatch, it was all sniper stuff /incinerate/neural shock . I tried CQC and it works near the end of each wave , but other than that i never managed. And i haven't found any videos of the LoSB except Barria and Azure.
Had some issues with the final battle but i stayed alive at least.
Made some cuts to skip thermo clip chasing and the usual cutscenes .





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