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Dragon Age III... Suggestions?


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148 réponses à ce sujet

#1
Wozza78

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Ok so I've probably given it more thought than is healthy but here's what I think DA III has in store for us.

I believe that we are going to see both The Hero of Ferelden and The Champion of Kirkwall pitted against eachother as they are manipulated by Morrigan and Flemmeth respectively. Morrigan intends to use Flemmeth's ritual on her child to possess her body and achieve almost godlike powers whilst Flemmeth is against anyone coming even remotely close to her level of power and wants Morrigan removed from the picture. The Qunari invade and begin converting the beleagured people of Thedas who have all but lost faith in The Chantry who they see as having let them down in the wake of the Dark Age the Mages have plunged Thedas into. The Divine in Orlais gathers her forces and sends an Exalted March to meet the Qunari head on in a war that could rip The Free Marches apart. Meanwhile the Tevinter Imperium watches to see what happens whilst preparing to sweep in and take over once the war has weakened both armies. The Hero of Ferelden is persuaded by Morrigan to back The Qunari who are strong enough to oppose Chantries Exalted March which is backed by The Champion of Kirkwall who is in turn being manipulated by Flemmeth.

What think you?

#2
Guest_EternalAmbiguity_*

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I guess you're saying that the Warden couldn't have been sacrificed at the final battle and there was no OGB?

#3
Wozza78

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I guesse so... the problem that Bioware have now is that they have left the end of origins so open ended that they may have to do an origins style beginning to DA III where you can tailor the way the game starts based on how you played the previous games. Something like a multiple choice questionaire... but you're right. I wasn't thinking about the many ways DAO could be finnished.

#4
caradoc2000

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Well, we do already know that DA3 will feature a new protagonist with Warden/Hawke cameos. Somehow I don't believe they have large roles, however.

#5
Monica83

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less da2 more dao

#6
Maria Caliban

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Cassandra. I'd like to see her as a major NPC or companion.

#7
Xewaka

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Maria Caliban wrote...
Cassandra. I'd like to see her as a major NPC or companion.

This, only instead of companion/NPC, I want her as the player character. If they intend on keeping the cinematic presentation, I'd rather they realize it fully and give a completely defined character, rather than a half-assed customizable-but-not-really-yours character.

Modifié par Xewaka, 23 novembre 2011 - 11:34 .


#8
Dave of Canada

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More dwarves.

#9
Brockololly

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Xewaka wrote...
If they intend on keeping the cinematic presentation, I'd rather they realize it fully and give a completely defined character, rather than a half-assed customizable-but-not-really-yours character.


This. I have much less of an issue playing fully voiced PCs when they're more fleshed out independent characters like an Adam Jensen, Mike Thorton or Geralt as opposed to the wishy washy Shepards and Hawkes of the world.

#10
tmp7704

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Brockololly wrote...

the wishy washy Shepards

RENEGADE INTERRUPT

#11
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Bring back origins, isometric camera and toolkit.

Fewer companions. Less breadth, more depth. More emphasis on primary story arc.

edit - I want to elaborate a bit,

Too many companions have too few conversations, permutations and ways of interacting. I would rather have 4 companions that each have a dozen+ permutations and conversations, than 8 companions with only 4 conversations or permutations each.

I believe Bioware is, and should remain at the forefront of interactive dialog and cinematics, and I think in order to do that, Bioware needs to place greater emphasis on making more sophisticated interactions with characters. There is not a limitless budget, so I think this will have to come at the expense of fewer characters. Which is fine with me, I want to see more sophisticated interactive conversations and debates, with more dialog options, permutations and choices to interact with those characters.

less breadth, more depth.

Modifié par scyphozoa, 23 novembre 2011 - 11:59 .


#12
Dave of Canada

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Complex faction system. A blend between Witcher 2's diverging acts and Fallout: New Vegas / Alpha Protocol where you can play with the factions / groups of people, manipulating them and playing with them to achieve an end goal.

Probably not going to happen due to the complexities involved, though being able to work with the mages while actually feeding the Templar information to lure both into a trap because you're working with the Chantry and want to stop both sides would be fun. Or being independent or whatever.

It would require removal of choices being done in bubbles, though. They wouldn't need to pull off the random conversation at the end of an event where you pick a choice and wouldn't be mentioned for a while if ever, which doesn't really work with the linear style of game.

Modifié par Dave of Canada, 24 novembre 2011 - 12:14 .


#13
lv12medic

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  • Meaningful inventory item icons. At the minimum, unique items and sets should get a unique icon. Rather than white, green, gold, purple but said colors don't actually mean much.
  • Either an isometric or detachable free camera for combat purposes.
  • Some sort of way to see what the PC will say (paraphrase which shows full text after a small time delay while highlighted or something like that).
  • More Chevaliers so I can poke holes in their overly fancy armor and watch them bleed.
  • Death animations that aren't exploding unless they die from a grenade or walking bomb or similar types of spells.
  • Use more of the other parts of blood magic like mind control and such.
  • A mixture of cross class combos from DA2 and same class combinations (ie. like DA:O's spell combinations but for all classes).
  • Keep cinematics IN ENGINE, I don't want to see high-res low-res high-res low-res Flemmeth dragon anymore (Same problem with DA:O's origin intro cinematics starting in low quality pre-rendered video then pops into the in engine scene).

Modifié par lv12medic, 24 novembre 2011 - 12:25 .


#14
Zjarcal

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Brockololly wrote...

Xewaka wrote...
If they intend on keeping the cinematic presentation, I'd rather they realize it fully and give a completely defined character, rather than a half-assed customizable-but-not-really-yours character.


This. I have much less of an issue playing fully voiced PCs when they're more fleshed out independent characters like an Adam Jensen, Mike Thorton or Geralt as opposed to the wishy washy Shepards and Hawkes of the world.


Hell to the f**** no.

Seriously, if anything Geralt is the sort of wishy washy character you mention to me, since he's supposed to be a set character yet I can roleplay him how I see fit. It makes me go "is this how the real Geralt would act?" (thinking back to the books). The amnesia factor doesn't remove that issue btw.

Keep set characters to other franchises, not Dragon Age.

EDIT: Regarding the topic, DA2 with polish. That is all.

Modifié par Zjarcal, 24 novembre 2011 - 12:31 .


#15
csfteeeer

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Monica83 wrote...

less da2 more dao


Brockololly wrote...

Xewaka wrote...
If they
intend on keeping the cinematic presentation, I'd rather they realize it
fully and give a completely defined character, rather than a half-assed
customizable-but-not-really-yours character.


This.
I have much less of an issue playing fully voiced PCs when they're more
fleshed out independent characters like an Adam Jensen, Mike Thorton or
Geralt as opposed to the wishy washy Shepards and Hawkes of the world.


What these two people said.

#16
Mr.House

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Brockololly wrote...

Xewaka wrote...
If they intend on keeping the cinematic presentation, I'd rather they realize it fully and give a completely defined character, rather than a half-assed customizable-but-not-really-yours character.


This. I have much less of an issue playing fully voiced PCs when they're more fleshed out independent characters like an Adam Jensen, Mike Thorton or Geralt as opposed to the wishy washy Shepards and Hawkes of the world.

The only good character you listed was Jensen. Thorton was boring as hell and Geralt is a douchebag.

#17
Realmzmaster

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Brockololly wrote...

Xewaka wrote...
If they intend on keeping the cinematic presentation, I'd rather they realize it fully and give a completely defined character, rather than a half-assed customizable-but-not-really-yours character.


This. I have much less of an issue playing fully voiced PCs when they're more fleshed out independent characters like an Adam Jensen, Mike Thorton or Geralt as opposed to the wishy washy Shepards and Hawkes of the world.


The only good independent charcter you mentioned in my opinion is Jensen. I will take the wishy washy Hawkes over Thorton and Geralt any day.

I am for the best of DA2 and DAO for a more refined DA3.

Modifié par Realmzmaster, 24 novembre 2011 - 01:11 .


#18
bleetman

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I can't say Adam Jensen, Mike Thorton or Geralt appealed to me as characters in any particular way, or felt more "fleshed out". Hell, the only things I knew about Jensen upon finishing DE:HR was that he used to be in SWAT, was involved with That Doctor Lady at some point, and had a dog. That's the entirity of his pre-game background that I've become aware to, that I can remember.

Hawke and Shepard might not have exhaustive backgrounds either, but since I'm able to fill in the blanks however I choose its much less of an issue for me. If I'm going to be forced to play a linearly pre-defined character, having him (and I don't much like it seemingly always being a him and only a him either) be a total enigma isn't doing me any favours. I can't care about the story of a protaganist I know nothing about.

Geralt is... Geralt is weird. He's stuck in a strange place, with a pre-set personality defined by the backstory in a game that offers and handles choice and consquence in the actual plot extremely effectively. I don't really know what to think about that.

#19
Kaiser Shepard

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Maria Caliban wrote...

Cassandra. I'd like to see her as a major NPC or companion.

Brockololly wrote...

Xewaka wrote...
If they intend on keeping the cinematic presentation, I'd rather they realize it fully and give a completely defined character, rather than a half-assed customizable-but-not-really-yours character.


This. I have much less of an issue playing fully voiced PCs when they're more fleshed out independent characters like an Adam Jensen, Mike Thorton or Geralt as opposed to the wishy washy Shepards and Hawkes of the world.

This...


Dave of Canada wrote...

Complex faction system. A blend between Witcher 2's diverging acts and Fallout: New Vegas / Alpha Protocol where you can play with the factions / groups of people, manipulating them and playing with them to achieve an end goal.

Probably not going to happen due to the complexities involved, though being able to work with the mages while actually feeding the Templar information to lure both into a trap because you're working with the Chantry and want to stop both sides would be fun. Or being independent or whatever.

It would require removal of choices being done in bubbles, though. They wouldn't need to pull off the random conversation at the end of an event where you pick a choice and wouldn't be mentioned for a while if ever, which doesn't really work with the linear style of game.

...and this.

Also, having Cassandra as the player character would allow certain inconsistencies or story flaws to be retconned into something different than what the player thought that happened, due to Varric actually turning out to be an unreliable narrator.

#20
syllogi

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I won't be playing DA3 if I'm forced to play some generic white dude who is a defined character, so I really hope they don't go that route. I'd love to see Cassandra as a party member, but they wouldn't make her the lead character.

My suggestions:

I still say bring back race choice, and use one male and one female VA for all races. If all humans, elves, and dwarves from a certain region sound alike, the player can deal with it.

Female dwarves are a must, even if we're forced to play humans. A female dwarf companion in the main game is long overdue. Sigrun was cool, but we didn't have enough time with her.

Beyond the problem of a boring and/or ugly UI, stop using Myriad Pro and Times New Roman. Just stop. Look at how many people are complaining about Skyrim using Myriad Pro Condensed. It's just as out of place, but even harder to read. Why do you want to take people out of the game and complain about something as trivial as fonts? Please, find some decent fantasy style fonts. Even Centaur or Magic Cards is better than Times New Roman. Please.

If you are going to have a story that takes place over a period of years, please make the environment and characters reflect the passage of time. If you can't do this, why even bother with the plot device? Was it really necessary for three years to pass between each act in DA2? What exactly does the player gain from this development, especially if there is absolutely no visual change in the game world?

Let the cities be eerily vacant, if you can't be bothered to populate them properly. The creepy mannequins and quadruplets and quintuplets in Kirkwall were jarring and were worse than just running around empty streets.

More spell choice. I want more than two fire or ice spells over the course of the whole game. The tree system would have been a step in the right direction, if it hadn't inhibited choices in spells so much. It worked way better for warriors and rogues...maybe take spells and give them their own progession systems, that would have allowed for more variety?

Puzzles are something I mention all the time, but I think it always should be emphasized; non-combat problem solving, especially when it's puzzles, riddles, and fun mini games, are rewarding to players who want to feel smart, and don't just want to mash buttons all the time. Even making the player "detectives", like in the KOTOR quest where you have to solve a murder mystery, is a good example of something that is optional, but breaks up the monotony of waves and waves of bad guys. And you know how players feel about waves of bad guys.

Toolsets are good. I am amazed by the talent of the DA2 modding community, but let's face it, there would be more, and even better content out there right now, if we had a toolset.

Give us "big bad" enemies who make sense. Look at the last two battles of DA2. Are the writers and producers *really* satisfied with how these fights were implemented? Almost every conversation about them on the BSN ends with all parties agreeing that they didn't make sense and were silly. That's not the kind of lasting impression you want to make with the final battles of a game.

There are more things I could suggest, but, eh, it's personal opinion. I will never love forcing party members to wear silly outfits when perfectly good armor is going to waste. It doesn't matter if putting the pieces in slots is coming down the pike, when even the writer says they don't know why someone like Fenris is going barefoot, other than the whim of the art department. So why are we forced to *not* give him boots again?

#21
eroeru

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Agreeing with TeenZombie.

+ the loading screens... You'd want areas to be enough content-filled - lest a quarter of the gaming time be filled by loading-screen tedium.

#22
Maria Caliban

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I'd love a defined character. If 'defined character' didn't always default to white, heterosexual male.

#23
eroeru

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Why would a more defined character be better then?
I simply cannot understand that concept...

#24
addiction21

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eroeru wrote...

Agreeing with TeenZombie.

+ the loading screens... You'd want areas to be enough content-filled - lest a quarter of the gaming time be filled by loading-screen tedium.


But Loading screens are a BioWare classic. Do you remember the flak they got for moving away from them with Mass Effect?

Maybe someday we will reach the technological level where transitions can be done away with but I do not see that happening soon.

#25
Apollexander

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Just don't rush. I can wait for a refined game instead of a expansion-like game.